Product Catalog Consumer- Spring Edition 1983 written Price $1.00 programs for ATARI Home Computers My Spelling Easel 17 Number Blast 21 Polycalc 1 21 Prefixes 21 Presidents of the United States 22 Quiz Master 22 Spelling Genie 22 Starware 22 Stereo 3-D Graphics Package 22 Teasers by Tobbs 17 Three R Math Classroom Kit 16 Three R Math System 22 Typo Attack 22 Video Math Flashcards 22 Word Search Generator 22 Wordmaker 22 Home Management Atspeller 10 Bowler's Database 11 Calculator 11 Data Base/Report System 11 Data Management System 11 Decision Maker 12 Diskette Mailing List 12 Enhancements to Graph It 12 Family Budget 12 Family Cash Flow 12 Family Vehicle Expense 12 Financial Asset Management System 12 FOG Index 13 Hydraulic Program 13 Isopleth Map-making Package 13 Message Display Program 13 Real Estate Cash Flow Analysis 13 Recipe Search 'n Save 13 RPN Calculator Simulator 13 Stock Management 13 Text Analyst 13 Text Formatter 13 Typit 10 Weekly Planner 13 Personal Development Advanced Musicsystem 15 Astrology 15 Banner Generator 15 Blackjack Tutor 15 Fingerspelling 14 Going to the Dogs 15 Keyboard Organ 15 Morse Code Tutor 15 Personal Fitness Program 15 Player Piano 15 Sketchpad 15 Learning Algicalc 1 19 Atlas of Canada 19 Calculus Demon 1 19 Counter 19 Cubbyholes 19 Earth Science 19 Easygrader 19 Elementary Biology 19 Escape to Equatus 18 Flags of Europe 20 Frogmaster 20 Geography 20 Hickory Dickory 20 I'm Different! 20 Instructional Computing Demonstration 20 Letterman 20 The Magic Melody Box 20 Mapware 20 The Market Place 20 Math Mission 18 Math*UFO 20 Mathematic-Tac-Toe 21 Metric and Problem Solving 21 Monkey Up a Tree 21 Music I — Terms & Notations 21 Music II — Rhythm & Pitch 21 Music III — Scales & Chords 21 Musical Computer — The Music Tutor 21 Entertainment Air-Raid! 26 Alien Egg 26 Anthill 26 Attank! 26 Avalanche 26 Babel 26 Blackjack Casino 26 Block Buster 26 Block 'Em 26 Bumper Pool 27 Caterpiggle 24 Centurion 27 Checker King 27 Chinese Puzzle 27 CodeCracker 27 Cribbage 27 Diggerbonk 24 Domination 27 Downhill 27 Eastern Front (1941) 27 Galahad and the Holy Grail 28 Game Show 28 Getaway! 23 Graphics/Sound Demonstration 28 Gridiron Glory 28 Impact 25 Jax-O 28 Jukebox #1 28 Lookahead 28 Mankala 28 Melt-Down 2 28 Memory Match 28 Micros ailing 25 Midas Touch 28 Minotaur 28 Outlaw/Howitzer 29 Phobos 29 Pro Bowling 29 Pushky 29 Pushover 29 Quarxon 29 Rabbotz 29 Reversi n 29 Salmon Run 29 747 Landing Simulator 29 Seven Card Stud 30 Snark Hunt 30 Solitaire 30 Source Code for Eastern Front (1941) 30 Space Chase 30 Space Trek 30 Tact Trek 30 Terry 30 Wizard's Gold 30 Wizard's Revenge 30 Yahtman 30 Systems/Telecommunications ATARI Pascal Language System 32 ATARI Program-Text Editor 32 BASIC Program Compressor 32 BASIC/XA 32 BLIS 32 Chameleon CRT Terminal Emulator 31 Cosmatic ATARI Development Package 32 Deep Blue C Compiler 33 Deep Blue Secrets 33 Disk Fixer/Load *n Go 33 Diskette Librarian 33 Diskmenu 33 Dsembler 33 Dunion's Debugging Tool 33 Extended ng-FORTH 34 Extended WSFN 34 FORTH Turtle Graphics Plus 34 fun-FORTH 34 GTIA Demonstration Diskette 34 Hex-A-Bug 31 Insomnia 34 Instedit (ATARI BASIC version) 34 Instedit (Microsoft BASIC version) 34 Keypad Controller 34 Mantis Boot Tape Development System 34 Mapmaker 35 Microsoft BASIC Cross-reference Utility 35 Music Player 35 Player Generator 35 Screen Dump Utility 35 Sound Editor 35 Speed-O-Disk 35 Super sort 35 T: A Text Display Device 35 Utility Diskette II 35 Publications De Re ATARI 36 APX Product Catalog, winter 1982-83 edition 36 APX Product Catalog, spring 1983 edition 36 Hardware DE-9S controller plug 37 5-pin DIN connector 37 13-pin I/O plug 37 13-pin I/O socket 37 DA-15P 850 printer plug 37 DE-9P 850 serial plug 37 1 Indicates trademark of The Soft Warehouse 2 Indicates trademark of Stephen Romejko What is APX? Atari, Inc., created APX (which is pro- nounced "apex" and stands for the ATARI Program Exchange) to manufac- ture, distribute, and promote programs written by consumers for ATARI Home Computers. APX increases the useful- ness and enjoyment of ATARI Comput- ers by offering a large collection of high-quality, imaginative programs. Our software appeals to all ages, and it spans a wide range of needs and interests. The APX catalogs APX publishes four catalogs yearly. The base issue contains full de- scriptions of all programs currently available as of that quarter. The 1982- 83 winter APX Product Catalog is the base issue. The three quarterly sup- plements contain full descriptions of all programs new for the quarter, plus condensed descriptions of all programs currently available as of that quarter. To obtain the most recent base issue or quarterly supplements, see your local ATARI Computer retailer. The Publica- tions section contains ordering infor- mation. Where to buy APX programs You can purchase many APX programs quickly through your local ATARI Home Computer retailer. Look for APX pro- grams both at computer stores and at general retail and discount stores. If you're an ATARI Computer retailer who hasn't yet ordered APX software, con- tact your ATARI representative. All items in the catalog are also available by mail or by toll-free telephone order. Before ordering by mail or phone, please read all the ordering information elsewhere in this catalog. Program availability Programs are available at the prices listed in this catalog starting April 4, 1983. Program descriptions & review comments The descriptions and review comments reflect the programs as of the date the catalog went to press. All review com- ments are the subjective evaluations of staff members who have used the pro- grams. They are included to give you some idea of the relative strengths and weaknesses of different programs. In some cases, authors have improved their programs so that the product shipped differs from that described. However, the minimum computer memory (RAM) required won't increase from the amount published, and any changes will enhance the product. How to submit programs to APX We'd like the opportunity to look at well- written programs you've created for ATARI Home Computers. You'll receive a quarterly payment for sales of your programs through APX. For details, call our toll-free numbers, 800/538-1862 (for calls within the con- tinental U.S., except California), or 800/672-1850 (for calls within Califor- nia) and request an APX Program Submission Packet. Director: Fred Thorlin Administrative assistant: Donna Bennett Product review Paul Cubbage, manager. John Cardozo, Mike Downie, Ann-Louise Gechman, Jack Perron, Gene Plagge, Karen Stagnaro, Steve Tecotzky Publications Ann Kelcy, manager. Joanne Bahnsen, Merle Suttmeier Sales and manufacturing Pam Yocum, manager. Richard Amrhein, Kyla Andini, Dana Bushnell, Cindy Carney, Debbie Groves, Mike Long, Mary Lorenzen, Teresa Lorenzen, Terry Manica, Stan Orlowski, Steve O' Sullivan, Ernest Solorio Designer: Jim M' Guinness 1 Symbols used From the editor PAL Following a program title, indicates a new version of the program this quarter. New versions correct program errors and/or contain one or more new program fea- tures. These changes are noted in the program descriptions. Indicates a winner in the current quarterly APX contest. Identifies exceptional programs written by ATARI staff members, who aren't eligible for the APX contests. Indicates a program has been tested and is recommended for PAL, a television transmission system widely used in Europe. Indicates the program is not recommended for PAL systems. Other symbols used in the condensed pro- gram descriptions are explained in the sym- bol box at the bottom of those pages. © 1983 Atari, Inc. All Rights Reserved Published by APX, Atari, Inc., P. O. Box 3705, Santa Clara, CA 95055 Trademarks of Atari. ATARI and Out- law are registered trademarks of Atari, Inc. The following are trademarks of Atari, Inc: 400, 410, 800, 810, 820, 822, 825, 830, 850, 1200XL, ATARI MACRO Assembler and Program-Text Editor, Avalanche, Graph It, Music Composer, My First Alphabet, Personal Fitness Program, Video Computer System. This issue introduces a new format for the APX Product Catalog. Because we now carry more than 170 different pro- grams, publishing a comprehen- sive quarterly catalog is proving unwieldy. Instead we'll be pub- lishing one cumulative issue a year and three quarterly sup- plements. The base issue will contain full descriptions of all programs offered that quarter. The 1982-83 winter APX Product Catalog is this year's base issue. If you don't have this issue, check with your local ATARI Computer retailer. The three supplements will contain full de- scriptions of all programs new for the quarter, together with brief descriptions and current prices of all other APX programs available. Notice that the winter issue and this issue are three- hole punched. We do that to make it easier for you to save your catalogs in a notebook for future reference. In this issue, we look at the five program authors awarded the ATARI Star Special Award of Merit for 1982. If you know of a particularly interesting use of an APX program, or if you have other APX-related stories, we'd like to hear about them. Send them to the Editor, APX, P. O. Box 3705, Santa Clara, CA 95055, U.S.A. Becoming an APX author can change your life Several program authors have changed careers as a result of publishing their programs in APX. Two authors, Douglas Crockford, author of Galahad and the Holy Grail, and John Palevich, author of Chameleon CRT Terminal Emulator, Mantis Boot Tape Development System, Deep Blue C Compiler, and Deep Blue Secrets, have joined Atari's Research and Development group. Two others, Bill Williams, author of Salmon Run, and Lee Actor, author of Advanced Musicsystem and Jukebox #1, have joined other software com- panies to design programs for computers. And Fernando Herrera, the first annual $25,000 grand prize winner for his pro- gram My First Alphabet, has had his program added to Atari's main product line and has be- come the head programmer in a new software company. Becom- ing an APX author can result in more than extra income ; it can change your life! We've moved to larger facilities Because of the high demand from ATARI Home Computer owners for APX programs, we've had to move to a larger building and expand our order processing staff — to keep up with the flood of orders while maintaining our commitment to filling orders quickly and accurately. We're also increasing the efficiency of our manufacturing procedures to keep up with demand. You can count on continuing to obtain APX products quickly. 2 Second annual Atari Star Awards banquet In December we held a judging to select the $25,000 grand prize-winning program, and in January we spent two days getting to know the program authors chosen to receive the Atari Star Special Award of Merit. After settling the authors and their families in at the elegant Westin St. Francis Hotel on Union Square in San Francisco, we escorted them through some of Atari's manufacturing facilities and showed them the inner workings of APX. Then came the event we were all waiting for — the second annual banquet at which we awarded the $25,000 grand prize for outstanding programming achievement to one author and Atari Star Special Awards of Merit to the other authors. Seventeen-year-old David Buehler, a high school junior from St. Paul, Minnesota, was voted the 1982 grand prize winner for his APX program, Typo Attack. This program combines the excitement of an arcade- style game with learning to touch- type. Both David's par- ents and his maternal grandparents were on hand to share in David's achievement. We learned that Typo Attack was a joint effort. David's younger brother, Ted, was responsible for de- signing many of the dif- ferent invading charac- ters used in the program, and we also learned the brothers approached their joint venture in a very businesslike man- ner. At the time David submitted Typo Attack to APX, he and Ted drew up a contractual agreement to share not only all royalties resulting from sales of their program but also any prizes awarded the pro- gram. We commend both David and Ted for their outstanding program. We held the festivities not only to award the grand prize but also to recognize the exceptional program- ming efforts of five program authors that day. In addition to David, other authors winning awards were Douglas Crockford, a professional programmer and now a games designer from Cupertino, Califor- nia, for Galahad and the Holy Grail] Harry Koons and Art Prag, two astrophysicists from Los Angeles, Cali- fornia, for three APX programs, Mapware, Starware, and Astrology; and Lee Actor, a professional pro- grammer and accomplished musician from San Jose, California, for Advanced Musicsystem and Jukebox #1. These six programs cover a wide range of software characteristics. For example, some are written in ma- chine language and some in ATARI BASIC. They re- quire anywhere from 8K to 40K of computer memory, and they were developed on systems ranging from an ATARI 400 Computer with 16K of memory and an ATARI 410 Program Recorder to an ATARI 800 Com- puter with 48K of memory and one or two ATARI 810 Disk Drives. They're intended for children as young as eight years old to mature professionals, and they cover entertainment, education, and personal development. But these six programs have something in common: they rely heavily on the ATARI Computer's sound and graphics capabilities. Immediately evident is their use of the ATARI Computer's ability to create different character sets. For instance, Doug Crockford's Galahad and the Holy Grail leads you through a 96- s ere en graphic adventure in pursuit of the holy grail. Harry Koons and Art Prag's three earth and star pro- grams draw finely detailed maps, constellations, and natal charts. Another graphics feature many of the winning programs use is player- missile graphics, which lets you move a character or marker in the foreground of a display screen without disturbing the picture in the back- ground. In addition, two programs effectively use the ATARI Computer's four independent sound channels. David Buehler's Typo Attack uses a variety of passages from John Phillip Sousa's spirited songs to add spark to game play. And perhaps the consummate use of the ATARI Computer's sound potential is in Lee Actor's Ad- vanced Musicsystem, a comprehensive music compo- sition tool that has been highly praised in several re- cently published reviews and that brings Lee daily fan mail from all over the country. We are pleased to pay tribute to these five accom- plished APX authors. We'll continue to promote APX authors in a variety of ways so that they get the rec- ognition they and their programs deserve and so that you can enjoy your ATARI Home Computer even more by owning these very fine programs. 3 Winners of the Atari Special Award of Merit David Buehler What can you say about a program author who gets a $25,000 award before he gets a social security number? David Buehler, a high school junior, requested an ATARI Home Computer for the reason so many others do — he wanted to use its graphics features. But before he could begin writing the games and programs he envisioned, his grand- father suggested he learn touch typing. That's how the lively 7ypo Attack was born, and ever since, people have been captivated by the fast-moving game. Setting out to play five minutes of 7Vpo Attack is like eating one potato chip or starting an Agatha Christie mys- tery. David was introduced to computers when he used them at school. He went beyond the assigned work to learn more about microcomputing by joining a computer club. Known as a disciplined person, he quickly built up his skill with the computer. As his reputation spread, his teachers would stop him in the halls and ask him for help in mak- ing their programs work. But what he really wanted to do was design games. Other people in his life were devel- oping an interest in computers at about the same time. His grand- father bought a personal computer to use in his business about two years ago. David's best friend also owned one, and the two boys still debate the relative merits of their computers. One thing David appre- ciated about his ATARI Home Computer was the opportunity to have a program accepted by APX. David needed only the minimum equipment to design his prize- winning program: his ATARI 400 Home Computer had 16K of mem- ory, and he used an ATARI 410 Pro- gram Recorder and an Assembler Editor Cartridge to write Typo Attack in assembly language. He's back at work on new games, one of which appears in this issue. After finishing high school, David is considering studying electrical en- gineering. He lives in St. Paul, Min- nesota, with his parents, Robert and Barbara Buehler, and brother, Ted, 15, and sister, Katie, 6. Lee Actor Lee Actor has an imagination that breaks down the barriers between traditional disciplines. He's an accomplished musician who ap- plies his competence in computer technology to musical composition. Lee holds two degrees in electrical engineering from Rensselaer Polytechnic Institute in Troy, New York and is a former concert violinist with the Albany Sym- phony Orchestra. Many of Lee's compositions have been performed publicly, notably his String Quartet, written in 1980, which was played in both San Jose and Berkeley. Lee uses the computer to program certain passages and listen to them. Although the composer has a clear idea of how the music is going to sound before he writes it, he likes to check it by playing it back. He's also able to vary the rhythm and tempo with the pro- gram, a feature unique to Ad- vanced Musicsystem. Partly be- cause of the success of his pro- gram, Lee has joined a software engineering firm that designs video games. His Advanced Musicsystem is the ideal tool for composers. Those conversant with both music and technology praise its ease of use, comprehensiveness, and versatility. Some have told Lee they bought their ATARI Home Computers just to use the program. He has even had to set aside one night a week to answer the volumes of fan mail he receives. He met his wife, Geri, now a semiconductor processing engi- neer, in college where they were both in the orchestra. They live in San Jose, California, with their son, Marty, age 3. Marty is almost ready to start the piano, but in the mean- time he's been getting some com- puter experience, starting with My First Alphabet. Douglas Crockford Galahad and the Holy Grail may be a medieval theme, but Doug Crockford seems more like a Ren- aissance man. Besides designing video games, Doug's talents in- clude juggling and music. He once played bass guitar with two differ- ent rock groups, "Gut" and "Oceanrock." Although neither one is around any more, Doug is still writing songs. While Doug was earning a degree in radio and television from San Francisco State University, he be- came interested in computers. He began his career in a timesharing lab at a prestigious bay area re- search institute. In those days, he could be seen riding to and from work on his unicycle. For five years, Doug was a pro- grammer at a Southern California minicomputer company where one of his accomplishments was to develop a word processing system. He began to wish for his own com- puter to try out some ideas at home, and like so many others with dreams of games, he chose an ATARI Home Computer for its graphics capabilities. The game of ADVENTURE, played on the ATARI Video Computer System, was a favorite of his, and he thought he'd like to convert it to a home computer program. But Galahad and the Holy Grail went far beyond what he'd envisioned. He drew on his knowledge of the Middle Ages to embellish his game with lore and legends. Fellow movie buffs will recognize his debt to more contemporary literature, too. The technical complexity un- derlying the ease of understanding the game dazzles computer ex- perts, and makes everybody think it really is a land of magic. The game attracted the attention of Atari's Corporate Research and Development Department, and Doug recently joined the staff. He claims that he can't separate his work from his hobby any more. He and his wife, Janice, live in Sunnyvale, California, with their daughter, Jane, 2. Harry Koons and Art Prag Although Harry Koons is a research physicist in a highly specialized field, he writes programs that home computer hobbyists, back- yard stargazers, amateur geog- raphers, and astrology buffs can enjoy. Professionally, he studies the physics of the space environment around the earth. He uses satellite trajectory maps to plot data in his work. In getting acquainted with the capabilities of his ATARI Home Computer, he realized it could gen- erate maps with lists of coordinate points for home computer use, too. He enlisted the aid of professional colleague Art Prag to work out the mathematical algorithms to make the map-generating program work, and Map ware was born. Art is another research scientist, who specializes in the signal processing of data returned from artificial earth satellites. The two authors share astronomy as a hobby. Harry enjoys watching the stars through a backyard tele- scope. They decided to apply what they had learned about cartog- raphy to a celestial map. They realized the same mathematics they'd worked out could be used to plot the stars. Thus, collaboration between the two authors produced their second successful program, Starware. Even though Harry and Art weren't astrology buffs themselves, they knew that it was important to as- trologers to plot the exact locations of planets and stars at given moments. This was a new use of their precise celestial mapping techniques. Meanwhile, Harry was teaching himself to define charac- ter sets with his home computer. He generated the symbols astrolo- gers use for the planets, and re- cruited Art once again to help with the mathematical calculations. As- trology was the result, showing the locations of the planets in relation to the moon and the earth at any moment in the twentieth century. Harry and his wife, Ann, enjoy using Astrology as a parlor game with their friends, plotting every- one's chart and looking up the traits they're supposed to have. They live in Harbor City, California, with their son Tommy, 13, and daughter Julie, 11. Art and his wife, Sheila, live in nearby Van Nuys. They have a son, Pat, 21. Results of the spring contest Our spring contest contained ex- ceptional programs in every cate- gory. Half the winners are repeat APX authors, and their contribu- tions get better and better. The first-time authors with winning programs all have experience in the subject area of their programs, and their experience is readily apparent in the quality of their programs. In addition, these pro- grams cover a broad range of pos- sible uses of the ATARI Computer's unique graphics and sound capa- bilities. The Learning category has some- thing for everyone. These winning programs will appeal to preschool- ers, to educators, and to everyone from elementary school age up- ward. First prize goes to Thomas O'Brien, an educator from St. Louis, Missouri, for Tkasers by Tobbs. This program presents addition and multiplication problems in a setting containing bright colors, animation, and friendly messages that make it a delight for all ages to use. But this game goes far beyond drill and practice. Based on the ideas of Jean Piaget, the father of child de- velopmental psychology, it teaches the important intellectual concept of reversibility, which is the ability to reason forwards from a problem to the solution and backwards from the solution to the elements of a problem. The highest levels of this program pose the additional chal- lenge of having to distinguish be- tween what must be, what can be, and what can't be. Teasers by Tobbs is the kind of program that is equally suited to learning at home and at school. Al Casper of Milwaukee, Wiscon- sin, captures second prize for My Spelling Easel. Al is the author of the popular preschool program, Counter, which teaches numbers in four languages. His latest program turns an ATARI Home Computer into an easel that children as young as three can easily fill with all sorts of objects to create more than a million colorful scenes. My Spelling Easel uses lots of color, animation, and music to keep even the youngest computer artist in- terested. Al designed this program to introduce his two-year-old daughter to his ATARI Home Com- puter; the Caspers recently had another daughter, who now has an enchanting way to become acquainted with her parents' computer. Third place goes to Dan Rohr of Los Olivos, California, for Three R Math Classroom Kit, a comprehensive arithmetic drill-and-practice pack- age. The kit includes Dan's earlier APX program, Three R Math Sys- tem, and it's a teacher's dream. In addition to creating custom- tailored math problems for elemen- tary through junior high school students, it supplements practice 3 10E) 1 8 10 CHRIS , TELL TOBI PUT JO M T* I (•» WM A T TO IE BOX? Teasers by Tobbs by Thomas O'Brien on the computer with a variety of printed worksheets, and it records users' progress on both an individ- ual and a class basis. Dan had more than a decade of teaching experi- ence when he designed this pack- age, which rivals similar programs costing far more. In the Home Management cate- gory, first prize goes to a program that can rescue all the klutzy typists and poor spellers owning ATARI Computers. Atspeller by R. Stanley Kistler, a computer re- search specialist from Monrovia, California, checks the spelling in any text file against a dictionary containing more than thirty thousand words, and it prints or displays on your TV screen any words not found in the dictionary. You can also add your own words to the dictionary. The extensive testing the author put this program through is apparent. It's simple to use, and the magnitude of its dic- tionary demonstrates the power of personal computers, when they have well-designed programs. Insufficient qualifying entries pre- vented us from awarding the other prizes in this category. In the Systems /Telecommuications category, David Kano, a profes- sional programmer from Lincoln, Massachusetts, wins first prize for Hex-A-Bug, which assembly lan- guage programmers can use to • - the i to other and Real foc us on 1 * Atspeller by R. Stanley Kistler help them debug their programs. David's programming experience is reflected in the design of Hex-A- Bug; its minimal syntax, well- designed screen display, and ease of use let you concentrate on your program instead of on the debug- ging tool. David bought his ATARI Computer because he wanted a "good, consumer-oriented micro- computer," and he recently became a free-lance programmer with plans to develop educational games. Now that he has a debug- ging tool, he can get started doing just that ! Insufficient qualifying entries prevented our awarding the remaining prizes in this category. We saved the Consumer category for last because the first-place pro- gram is one of the most enticing 6 (and nerve-wracking) arcade-style games we've seen. In the interest of thoroughly "testing" this pro- gram (at least, that was the excuse most of us used), we gave it a daily workout — and we still love it! The program is Getaway! by Mark Reid, a chemical engineer from South Charleston, West Virginia. The premise behind Getaway! is to elude the law as you travel through a town covering thirty-five screens and look for treasures and cash to heist. One of the beauties of this game is that it's immediately play- able by anyone, and yet it's loaded with little twists and tricks you must master as you progress to higher levels. For example, driving through the roadblocks punctures your gas tank, causing your gas supply to decline more rapidly. And, driving through town be- comes more difficult if you take a long time to locate all of one level's treasures, because night sets in, darkening the town! 1 17 3 4 5 1 ii — 1 II — III M 1 1 !■ 1 1 1 ■ 6 F ■ ■ ■ ■ 1 ■ 1 1 'stock "ft fr. FD FE FF 00 01 02 Oo- F3 FE Fl 00 00 00 0 0 "??4F 'Vo* 51 52 53 54 55 56 C»6 ?5 6fr t>5 ■ ?58fr C ' 6 04 05 00 00 5 ^ 5 ; ; 55 e.s **T¥*S*Ab V? 48 4?^4<^4B~^ic i 60 ?8 4C PC' 61 f^f* , St> . 40 4E DA ?5 *I¥^2? ,, 3^ 1 3T 'SFSF^SFS^?? 00 00 00 00 0©'0©C^^00_0 3? 36 00 00^ ee o DOS C Hex-A-Bug by David Kano Getaway! by Mark Reid This is Mark's third APX program, his other two being Solitaire and Downhill. Mark's programs have become progressively more sophis- ticated as he has mastered various aspects of the ATARI Computer's graphics capabilities. In fact, in- creasing his knowledge of his ATARI Home Computer has been a major impetus behind Mark's games. His favorite pastime on his computer is programming. For his latest effort, Mark wanted to de- sign an arcade- style game with au- tomatically increasing difficulty levels, and with vertical and hori- zontal fine scrolling. He reached onto his file of game ideas and de- cided to develop one based on a childhood car set. As a testimony to his success in designing a game that doesn't wear thin with re- peated play, Mark still plays it him- self, and he still has a hard time reaching the highest level! Second place goes to Scott Ludwig of Hickam Air Force Base in Hawaii and author of last quarter's prize winning space game, Quarxon. This time he contributes Cater- piggle, a colorful and lively chase- and- consume game with wonder- fully upbeat melodies. This four- year programming veteran is tak- ing a year out following graduation from high school to try his hand at programming full-time before going to college. He plans to use the in- come he earns with these APX programs to finance his continued study of electrical engineering and computer science. Third place in the Consumer cate- gory goes not to a game, but to an intriguing program that teaches fingerspelling, the art of spelling words with hands. Fingerspelling is a multilevel tutorial and practice program written by Dewey Garton, an engineer from Knoxville, Ten- nessee, whose interest in sign language spans a dozen years. Although the program's intention is to help you learn to communicate with the deaf, it also has a more light-hearted application for kids who want a fun way to speak in code. These winning programs and pro- gram authors admirably carry on the APX tradition of offering a wide selection of top-quality programs for everyone. You can read more about all these fine programs by turning to their individual de- scriptions. You'll be glad you did! All programs accepted by APX by the deadlines noted below auto- matically become contestants in that quarter's judging. First, sec- ond, and third prize winners in each of four categories receive ATARI hardware and software products (including APX products) as prizes. The Consumer category has larger prize values, reflecting our commitment to the home com- puter user. The categories (we've revised some of these titles for clarity and brevity) and their prize values are*: 1 Consumer (Entertainment and Personal Development) 1st prize $3,000 2nd prize $2,000 3rd prize $1,000 2 Home Management 3 Learning 4 Systems/Telecommunications 1st prize $2,000 2nd prize $1,500 3rd prize $ 750 Programs accepted by APX on or before October 1, 1983 will be eli- gible for the 1983 grand prize — $25,000 in cash! To request an APX Program Sub- mission Packet, containing com- plete instructions for submitting programs, write or call APX. *Based on manufacturer's sug- gested retail prices. Contest rules 1. Only programs accepted by APX are eligible for the contest. 2. A program is eligible for the prizes in the category in which it is accepted. Atari determines this category. 3. A program is eligible for the quarterly prizes awarded in the quarter in which it is first accepted and for the grand prize of the con- test year in which the quarter falls. 4. A program qualifies only once for a quarterly prize and once for a grand prize. Revisions and improvements do not qualify a pro- gram for another prize in this con- test. 5. A program is judged on a variety of factors by a panel of judges selected by Atari. The judges con- sider a program's • User interface and overall design • Originality • Ease of use • Implementation • Documentation • Interest level 6. Atari employees and their families are not eligible for the contest. 7. Atari pays for shipping prizes anywhere within the United States. Foreign winners are responsible for any additional shipping charges. 8. The decisions of the judges are final. 9. This contest is void where pro- hibited by law. 1983 closing dates The dates by which a program must be accepted for a contest judging are as follows: Date Contest January 1 Spring contest April 1 Summer contest July 1 Fall contest October 1 Winter contest and 1983 grand prize ■Hi Win a trip for two to the Olympic Games in Los Angeles Because the ATARI Home Computer is the Official Home Computer of the 1984 Olympics, we're paying special attention to Olympic- related programs. All programs submitted to APX between De- cember 1, 1982, and October l f 1983, that focus on the summer or winter Olympic games are eligible for a bonus prize in our winter 1983 judging: an all-expense paid trip for two to the Olympics in Los Angeles, plus hotel accommoda- tions and two three-day passes to the games, which take place be- tween July 28 and August 12, 1984. Authors of Olympic-related APX programs can also benefit from the extensive promotions and advertis- ing planned by Atari throughout 1983 and 1984 to highlight its spon- sorship of the Olympic games. Although we want to see tradi- tional action games, we're espe- cially interested in programs stres- sing the strategic or instructional elements of Olympic events. For example, the new APX program, Microsailing, would be considered an Olympic-related program. We're also looking for programs in all categories, not just in Entertain- ment. An example of a different Olympic program would be a data base for tracking the results of each stage of each event, or for predicting the future results. To write these kinds of programs, you'll need a good understanding of the particular sport or sports in- volved. Also, to avoid lengthy copyright searches and to let us sell your Olympic-related programs outside the United States, don't use the words "Olympic," "sponsor of," or "official product of," or the Olympic five rings, eagle, torch, or star-in-motion symbols either in your program or your user instruc- tions. We'll be giving special considera- tion to the Olympic Games in Los Angeles, but we'll also consider programs related to winter Olym- pic sports. The events in the Los Angeles games are: • Archery • Track and Field • Basketball • Boxing • Canoeing • Rowing • Cycling • Equestrian • Fencing • Football (Soccer) • Yachting • Gymnastics • Handball • Field Hockey • Judo • Modern Pentathlon • Shooting • Swimming • Volleyball • Weight Lifting • Wrestling The winter games are: • Skiing: Alpine, Nordic, Ski Jumping • Biathlon (Cross-Country and Shooting) • Bobrun • Luge • Ice Hockey • Speed Skating • Figure Skating: Single, Pair, and Ice Dancing Home Management i I'm returning your handy, dandy, fia the catalog says: ••It slices, it dices, it cures al Order by Midnight and you receiv very own user's Manual. " iMagine My surprise when I received And furthermore, the only thing it s «y doctor says that 1*11 be fine aft 1 Atspeller by R. Stanley Kistler Recommended for ages 12 and up Written in machine language Check your documents for correct spelling How can you look a word up in the dictionary if you can't spell it? At last there's an answer to the perplex- ing problem of English spelling. Atspeller takes any diskette or cassette text file produced by such word processors as Typit, the ATARI Word Processor, or any other word processor that creates ATARI DOS- compatible files, and checks it against a dictionary file of more than 30,000 words. If that's not enough, you can create your own dictionary file with even more words. You can have the questionable words highlighted on your TV screen or printed on paper. You can edit as you go along, replacing the incorrect word or leaving it as it is. Finally, if you have too many errors, Atspeller can write a new file for you. Atspeller takes the drudgery out of proofreading, and gives you confidence that your documents aren't marred by spelling and typing errors. REVIEW COMMENTS This is a first for Atari. The author worked on and tested Atspeller for more than a year before submitting it to APX. The user manual is clear and comprehensive. REQUIRES Diskette (s) containing text files Two ATARI 810 Disk Drives OPTIONAL ATARI printer or equivalent printer ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 32K $39.95 APX-20191 Typit by Charles E. Balthaser Recommended for any typist Written in assembly language Turn your computer into a typewriter Ever wish for the good old days when you used to type short papers without having to leam word processing commands and symbols? Typit brings back the simplicity of those days — without sacrificing the latest editing capabilities of your computer. A page of text appears on the screen just the way it will on the printed page, without code symbols. Each line is as long on the screen as it's going to be on the page. There's no "wraparound" of text from line to line. An audio signal sounds when you're at the end of a line. To help you visualize how each page is going to look on paper, Typit displays a perforated line every 65 lines, to show the bottom of an 11-inch sheet of paper. Typit is a snap to learn. The seventeen editing commands are short and simple. With a system having 48K of computer memory, you have room for about four pages of text. With a system having 24K of computer memory, you can type about one page, making it ideal for memos, letters or short homework assignments, or macros or sub- routines for programmers. You can save on diskette any- thing you write with Typit. The author invites written questions or comments. REVIEW COMMENTS This is for ATARI Home Computer owners who want to use their computers as typewriters. Typit is very easy to use. The user manual explains each feature in detail. REQUIRES ATARI 825 80-column printer or equivalent printer OPTIONAL Diskette (s) for storing documents ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 24K $17.95 APX-20192 Home management Program Cassette Diskette Accessories RAM Order No. RAM Order No. Price Bowler's Database by Jerry White Track individual weekly bowling scores and print scores and averages • Diskettes for storing data 16K APX-10091 24K APX-20091 $17.95 Calculator A programmable calculator with storing and printing features (ages 15 and up) N/A 24K APX-20130 $29.95 Data Base/Report System ■ by James W. Burley A multifeatured information organizer and reporter for experienced data base users. In the latest version, redefined fields now display in the correct location. • Diskettes for storing data • Epson printer N/A 40K APX-20134 $24.95 Data Management System by Ronald and Lynn Marcus e An information organizer and reporter for brief items (ages 15 and up) • Epson MX-80 Printer N/A 32K APX-20059 $24.95 SYMBOLS USED Cartridges : £ ATARI BASIC Language Cartridge | A | Assembler Editor Cartridge j"p] ATARI PILOT Accessories listed in boldface type are required. All others are optional. Symbols in color are required. Grey symbols are optional. Printers: ATARI 820 40-Column Printer ATARI 822 Thermal Printer ATARI 825 80-Column Printer ATARI printer or equivalent printer Controllers: NMI ATARI Joystick Controller £| ATARI Paddle Controller * Requires an ATARI 410 Program Recorder ** Requires an ATARI 810 Disk Drive ^ ATARI Special Award of Merit 11 Home management Program Decision Maker by James L. Bruun Make decisions involving as many as ten choices and ten factors (ages 12 and up) Diskette Mailing List by William Bartlett A multipurpose data manager and label program (ages 16 and up) Enhancements to Graph It by Howard D. Siebenrock Save plots and charts created by ATARI Graph It (ages 12 and up) Accessories • ATARI 410 Program Recorder • GRAPH IT (CX4109) Cassette* RAM Order No. Diskette* 8K N/A N/A APX-10044 RAM 16K 16K 32K Order No. APX-20044 APX-20112 APX-20074 Price $17.95 $24.95 $17.95 Family Budget by Jerry Falkenhan A budget analyzer for use with Family Cash Fiow (ages 17 and up) • Family Cash Flow (APX-20080) N/A 32K APX-20108 $24.95 Family Cash Flow by Jerry Falkenhan Track income and expenses and print reports (ages 18 and up) N/A 32K APX-20080 $24.95 Family Vehicle Expense by Jerry Falkenhan Track up to nine monthly costs for six vehicles (ages 18 and up) > Diskettes for storing data N/A 40K APX-20128 $24.95 Financial Asset Management System by Robert A. Waldman Organize your asset records and print reports (ages 16 and up) N/A 40K APX-20042 $29.95 • Home management Program Accessories Ca RAM ssette* Order No. D RAM iskette* * Order No. Price FOG Index by Ingrid Langevin Use the FOG Index to analyze text readability (ages 13 and up) • A text editor using ATARI DOS N/A 32K APX-20185 $17.95 Hydraulic Program by William L. Rice Calculations for sizing hydraulic systems and components (ages 16 and up) N/A 32K APX-20066 $24.95 Isopleth Map-making Package by Clyde Spencer Create and display your data as maps (ages 16 and up) N/A 32K APX-20103 $24.95 Message Display Program by Dennis Harkins A multifeatured video message system (ages 12 and up) ■ 32K APX-10153 40K APX-20153 $17.95 Real Estate Cash Flow Analysis by Richard K. Lindgren Evaluate property investments BSSA iv \a 1 B 118251 N/A 32K APX-20169 $24.95 Recipe Search *n Save ■ by Edward Lehmann Classify, store, and print records (ages 14 and up). The latest version prints complete shopping lists, but the list is sometimes alphabetized incorrectly. ► • Diskettes for storing recipes • Epson MX-80 Printer N/A 32K APX-20114 $24.95 RPN Calculator Simulator by John Crane A Reverse Polish Notation calculator (ages 12 and up) 16K APX-10105 24K APX-20105 $24.95 Stock Management ■ by Greg Thrush Organize stock transaction receipts and print reports (ages 18 and up). The latest version computes stock splits accurately when displaying profit and loss statements. I • Epson 80-Colurnn Printer N/A 32K APX-20147 $24.95 Text Analyst by Ingrid Langevin Use the Dale-Chall method to analyze text readability > • ATARI Word Processor • Text Wizard N/A 40K APX-20142 $17.95 Text Formatter by Dale Yocum A basic text formatter for use with a 1 text editor (ages 16 and up) * • A compatible text editor 16K APX-10002 24K APX-20002 $24.95 Weekly Planner by Ronald and Lynn Marcus e Store and print dates and appointments (ages 15 and up) 1 f$B2&\ N/A 32K APX-20079 $24.95 13 Personal Development Practice letter and word f ingerspelling Here's a colorful program to help you leam fingerspel- ling, the art of speaking with your hands. Although communicating with deaf people is the principal use of f ingerspelling, the technique is also useful for situations like communicating while scuba diving, riding a motorcycle, or working in a noisy environment. It can even be a fun way for kids to communicate with each other "in code." Fingerspelling is easy to use. For example, it takes only one keystroke to select any activity. The program has two parts. In "Show me," you type a letter or a word up to ten letters long, and the program then displays the hand images one at a time, with the letter displayed alongside for reinforcement. In "Test me," you practice reading letters or words. For letter practice, the program displays the hand image for a letter it chooses at ran- dom and you press the corresponding letter. When you're ready to practice words, the program displays the hand images for each letter in a word from one of its word lists, and you type the corresponding letters. You may choose from three levels of word difficulty, and you can select from ten speeds for displaying the hand im- ages in the "Test me" section. The program also keeps count of how many letters and words you get right in this section. The author invites written questions and comments. REVIEW COMMENTS The program's design and its use of graphics and sound accommodate very well both those with and without hearing loss. This program doesn't go into word signing or sentence practice; it focuses just on letters and spell- ing out words. The user manual is easy to use and well illustrated. REQUIRES ATARI BASIC Language Cartridge ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $24.95 APX- 10197 Diskette (810) 24K $24.95 APX-20197 Personal Development Program Accessories Ca RAM ssette Order No. Dii RAM skette** Order No. Price Advanced Musics ystem * by Lee Actor A comprehensive music compos tool (ages 11 and up) pal] sition ■ • Diskettes for storing iJftgi music • Stereo cable • Tape Recorder N/A 32K APX-20100 $29.95 Astrology * by Harry Koons and Art Prag Draw astrological charts based on birth date and birthplace (ages 14 and up) ■ N/A 40K APX-20078 $24.95 Banner Generator by John Daigle and Steve Bittrolff Print one-liners up to 6 inches high and 80 characters long (ages 8 and up) 16K APX-10040 16K APX-20040 $17.95 Blackjack Tutor by W. H. Northrup A tutorial to improve playing and betting strategy (for adults) ■ 16K APX-10057 24K APX-20057 $24.95 Going to the Dogs by Michael Kirtley A handicapping program for dog races (for adults) ■ • Diskettes for storing data • A racetrack program N/A 24K APX-20123 $24.95 Keyboard Organ by Alan Griesemer and Stephen Bradshaw Simulate a simple organ with vibrato and attack (ages 6 and up) 24K APX-10094 24K APX-20094 $24.95 Morse Code Tutor by Richard Watts/Macrotronics Tutorial and drills for recognizing Morse code (ages 7 and up) ■ 16K APX-10092 24K APX-20092 $24.95 Personal Fitness Program by David Getreu Eight self-paced exercises (ages 12 and up) ■ N/A 24K APX-20033 $24.95 Player Piano by Jerry White A twenty-note minipiano with music storage features (ages 4 and up) 24K APX-10062 40K APX-20062 $24.95 Sketchpad by Duane L. King A computerized doodle pad wii storage feature (ages 12 and ui N th >) ■ - • Diskettes for storing mmm pictures 16K APX-10107 24K APX-20107 $24.95 SYMBOLS USED Cartridges : y< |H ATARI BASIC Language Cartridge IN LI 820 | A | Assembler Editor Cartridge | [F] ATARI PILOT nI 822 J Accessories listed in boldface ^ type are required. M 825 All others are optional. >v Symbols in color are required. rs* ^jC Grev symbols are optional. k| > Printers: . Controllers: ATARI 820 40-Column Printer Wtkk ATARI Joystick Controller ATARI 822 Thermal Printer ATARI Paddle ControUer | ATARI 825 80-Column Printer * Requires an ATARI 410 Program Recorder ** Requires an ATARI 810 Disk Drive ATARI printer or equivalent printer ^ ATARI Special Award of Merit 15 Learning Three R Math Classroom Kit by Dan Rohr Recommended for educators (for grades K-8) Written in BASIC Three R Math System, plus worksheets and gradebook The Three R Math System (APX-20133) has been tested and acclaimed by educators, and now it's available as part of a comprehensive three-part package, Three R Math Classroom Kit, which includes a worksheet print- ing program for practice drills, and a gradebook record keeping program. The program has 101 difficulty levels covering addition, subtraction, multiplication, and division. Problems range from adding two one-digit numbers through dividing a two-digit number into a four-digit number. The sequen- tially designed levels let each student work on problems at his or her current ability level. The system is designed for kindergarten through eighth grade levels. Both students and teachers have found it easy to use. The teacher creates a seven-letter pass- word, one letter representing each selectable drill fea- ture, and gives it to the student. The student types in his name and the password, and the drill begins. A summary of the results displays at the end of the ses- sion. The results can also be stored on diskette and later printed out so that the student and teacher have a per- manent record of the session. The printout contains all the problems worked, together with the correct an- swers, the student's answers, and the times required to work the problems. This printout can help to pinpoint weak spots. Ten extra problems also print for more practice. The worksheet program lets you generate custom- tailored worksheets from the same 101 different levels of math problems to supplement other practice methods. Because it's a rare school district that can provide enough computers for all its students, this part of the kit can give each student more individual practice for the drills he needs. The worksheet program creates practice pages of problems without answers, problems with every other answer given, or keys with all the answers provided. The easy-to-use prompts make combining these options a snap. The third part of the kit, the gradebook program, offers a means of keeping records for a whole class and for individual students. The gradebook program takes care of hours of painstaking record keeping. This cumulative record lets you and your students check on their prog- ress. If you've done any comparison shopping for a complete package like this one, you probably think the low price is a misprint. It's not — the decimal point is in the right place! This is one of the most thorough and versatile programs you can find for its purpose, and it costs only a fraction of the price of the few programs like it. The author invites questions and comments by mail and telephone. REVIEW COMMENTS This is a mathematics education package that rivals similar offerings costing hundreds of dollars more. The user manual is thorough and detailed. The author gives imaginative suggestions for ways to use the worksheets. REQUIRES ATARI BASIC Language Cartridge ATARI 825 80-column Printer or Epson MX-80 Printer Diskettes for storing records ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 40K $49.95 APX-20203 16 110 GO I 8 10 TCLL 5 ^OBB5 MHAT TO f>UT IE N XMC BOX? Learning Paint landscapes in your computer by typing letters and spelling words Have you ever seen an artist set up an easel at the beach? It doesn't take long before a crowd gathers. You can expect the same thing to happen when you set up My Spelling Easel for children. The pictures they create are so captivating that everyone wants to get into the act. Each time a word appears at the bottom of the screen, the child types one or more letters. The word might be "dog" or "hills." A picture representing the word ap- pears, until the child has composed a whole fanciful landscape. And for fun, he can easily change the colors of his picture. Children can play this multilevel game with the keyboard or a Joystick Controller. In the "easy scene," the child can press any letter to add a picture to his landscape. The next level requires a key of a letter in the word. The third level calls for each letter of the word in any order, and the fourth calls for all the letters in order. If nobody's playing, the program automatically creates landscapes. The author invites written questions and comments. REVIEW COMMENTS Al Casper, author of Counter, has come up with another unique educational challenge for kids. Beginning read- ers will love this program. Not only can a non-reader cause a picture to be displayed by touching any key, but newly successful readers can be challenged to type a whole word and display its picture on the TV screen. The user manual gives simple instructions and includes a Quick Reference. REQUIRES ATARI BASIC Language Cartridge OPTIONAL One ATARI Joystick Controller ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $29.95 APX- 10200 Diskette (810) 24K $29.95 APX-20200 Teasers by Tobbs by Thomas C. O'Brien and Sunburst Communications Recommended for ages 8 and up Written in BASIC Tell Tobbs how to solve math problems in a puzzle grid Hours of absorbing, challenging fun are in store when you meet Tobbs and try to solve his "teasers" — puzzles in the form of grids. The puzzle grids are made of three squares across and three squares down. The symbol for addition or multiplication appears in the upper left square, and the other eight work together like a cross- word puzzle to show sums or products. At first some of the squares are blank. Tobbs hops about asking what number should fit into each square, based on the re- lationships among the numbers you can see. He shows his delight when you give him the right number, but he shakes his head firmly when you're wrong. The program is based on the ideas of Jean Piaget, the father of child developmental psychology. At the easiest level, you supply one -digit answers. But at the higher levels, not only do the squares hold two-digit numbers, but you often have to reason backwards, forwards, and sideways from the sum to the numbers which add or multiply together. For very advanced players, some puz- zles have more than one possible answer. If things get too hard for you, Tobbs is always available to give you help. He calculates how many problems you answered correctly at the end of each set of puzzles. Teachers can use the program in the classroom, but parents can also help their children improve their skills. Adults, too, will be challenged by these puzzles! The author invites questions and comments by telephone. REVIEW COMMENTS This program goes far beyond mere computation to tap broad math skills, such as reversibility, a major factor in intellectual development. The user manual is very thorough, giving educational theory as well as instructions. REQUIRES ATARI BASIC Language Cartridge ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 16K $29.95 APX-20201 Learning ICDRE 127 4+7=0 LEUEL X WZ We: 5COHE 00 145 HX 0O14! Math Mission by Dave Kosmal Recommended for ages 6—10 Written in BASIC Explore new planets with answers to math problems for fuel Your kids would rather play Quarxon or Space Chase than work on their math skills, right? Make their lives a little easier — give them an exciting space game that just happens to provide solid exercises in basic compu- tational skills. While your spaceship is rocketing across the bottom of the screen, the fuel level is dropping steadily. You can stoke up the spaceship by answering math problems. Enough correct answers will get you to the next planet, where your spaceship refuels completely, and you're off to conquer still more new worlds. Flags on the screen appear to show how many planets you've explored. At the beginning of each game, you can set the kinds of problems (addition, subtraction, multiplication, division, or a mixture of all four). You can also choose one of three levels, depending on how fast you think you can give answers to fuel the spaceship. Besides being exciting to play, Math Mission follows some sound educational principles. Each time you an- swer incorrectly, the same problem appears again. If you miss it three times, the right answer finally appears. In addition, you're encouraged by surprise bonuses for long strings of correct answers, or for landing at a new planet with lots of fuel left. The author invites questions and comments. REVIEW COMMENTS Math Mission essentially provides drill and practice, but its smooth graphics, space theme, and scoring features make it an unusually appealing education game. The user manual contains a story line and explains the options and scoring system thoroughly. REQUIRES ATARI BASIC Language Cartridge OPTIONAL One ATARI Joystick Controller ORDER INFORMATION Media RAM Price Order No. Cassette (410). 16K $24.95 APX-10193 Diskette (810) 24K $24.95 APX-20193 Escape to Equatus by Thomas Ferguson Recommended for ages 5 and up Written in BASIC and machine language Help the Mathemen escape by solving problems The Mathemen are desperate. They're the only sur- vivors of the disaster that destroyed their planet, and they've been cruising through space in their robot ship, looking for a new home. They thought the moon Equatus might be just the place — but no! As soon as they land and leave the safety of their robot ship, the dread Equacion battle cruiser attacks. The battle cruiser sends a series of arithmetic problems across the top of the screen. Then a row of numbers from 0 through 9 descends on the Mathemen. Their only chance is to shoot down the correct answers with their lasers. They'll never survive without your help! In this fast-paced game, you use your Joystick Control- ler to select correct answers and blast away at them. The four levels start with "trooper," which requires addition and subtraction of the numbers between 1 and 5, and go up to "blaster," which drills addition, subtrac- tion, division, and multiplication for numbers 6 to 24. The speed and complexity increase at each higher level. If you miss an answer, the Mathemen are immobilized. But don't despair. The battle cruiser returns later in the game with the problem you missed, and if you get it right this time, they come back to life. While you're breathlessly saving Mathemen, you might not notice that you're learning more efficiently with each repeti- tion. The program keeps a score for each game and compares it to your highest score, so that you can mea- sure your progress. The author invites written questions and comments. REVIEW COMMENTS This arcade-style educational game deals with mixed arithmetic problems of up to three digits. Its graphics and sound are well done, involving a story. The user manual develops the story line in detail. REQUIRES ATARI BASIC Language Cartridge One ATARI Joystick Controller ORDER INFORMATION Media RAM Price Order No. Cassette (410) 24K $24.95 APX-10190 Diskette (810) 24K $24.95 APX-20190 Learning Cassette* Diskette** Program Algicalc by The Soft Warehouse Perform symbolic algebra and some calculus (ages 14 and up) Atlas of Canada Learn the provinces, capitals, and landmarks of Canada (ages 10 and up) Accessories RAM 24K 16K Order No. APX-10126 APX- 10093 RAM 32K 32K Order No. APX-20126 APX-20093 Calculus Demon by The Soft Warehouse Derive symbolic partial derivatives and indefinite integrals of expressions (ages 16 and up) 32K APX-10155 40K APX-20155 Counter by Al Casper An introduction to numbers in four languages (ages 3-8) 16K APX-10148 24K APX-20148 Cubbyholes by Dale Disharoon PAL An addition game for 1-2 players (ages 5-12) m 16K APX-10101 24K APX-20101 Earth Science by the Minnesota Educational Computing Consortium Lessons on earthquakes, minerals, and the solar system (grades 5-12) N/A 16K APX-20160 Easygrader ■ by Dan Hale of A. D. Enterprises Organize, analyze, and print class records. The latest version prevents users from entering assignment points larger than the program can accept and it now allows up to 255 points for an assignment. Diskettes for storing records N/A 40K APX-20152 Elementary Biology by the Minnesota Educational Computing Consortium A circulatory tutorial and two ecology simulations (grades 4-8) N/A 16K APX-20136 SYMBOLS USED Cartridges : ATARI BASIC Language Cartridge Assembler Editor Cartridge |T] ATARI PILOT Accessories listed in boldface type are required. All others are optional. Symbols in color are required. Grey symbols are optional. Printers: 82o"| ATARI 820 40-Column Printer 825 ATARI 822 Thermal Printer ATARI 825 80-Column Printer ATARI printer or equivalent printer Controllers: ATARI Joystick Controller ATARI Paddle ControUer ; Requires an ATARI 410 Program Recorder * * Requires an ATARI 810 Disk Drive ATARI Special Award of Merit 19 Learning Cassette* Diskette* * Program Accessories RAM Order No. RAM Order No. Price Flags of Europe by Gary A. Dacus Two quizzes for identifying flags (ages 8 and up) N/A 40K APX-20149 $24.95 Frogmaster dai 1 by Michael Crick PAL A fast-moving game for 1 - 2 players based on behavior modification (ages 9 and up) ■ ^ N/A 24K APX-20131 $24.95 Geography by the Minnesota Educational Computing Consortium lUtJllllly Ud.piLd.lb, bldlco, (JULUlLllcS , and continents (grades 4-10) ■ N/A 16K APX-20164 $29.95 Hickory Dickory by Dale Disharoon Teaches traditional and digital clock reading (ages 5-11) ■ -6 16K APX-10071 24K APX-20071 $17.95 I'm Different! by Kathleen and Philip Bergh Colorful workbook- style exercises for preschoolers (ages 3-7) N/A 32K APX-20183 $24.95 Instructional Computing Demonstration by the Minnesota Educational Computing Consortium Demonstrations of learning Lecniuques m iviiiiv^o programs ^ior teachers) ■ ^ N/A 16K APX-20137 $29.95 Letterman by Ed Stewart and Ray Lyons A friendlv hancrman for 1 — ? nlavprc: ill w iivAi y iidiiy iiia.ii i v-/ 1 l cj uiuy wlu (ages 8 and up) ■ 16K APX-10096 32K APX-20096 $24.95 The Magic Melody Box by W. Wes Horlacher Draw a mplodv linp and hpar it rVlav j-»acivv a niciuuy 1111c uiiu iicai 11 pia y (ages 3 and up) 16K APX-10182 24K APX-20182 $17.95 Mapware * by Harry Koons and Art Prag Create and store finely detailed world mono I orrpc 1 /\ anr] nn\ XXXCl^JO \ ciy CO 14 CX 11 Li. U. LJ/ ■ N/A 40K APX-20055 $24.95 The Market Place by the Minnesota Educational Computing Consortium Leam basic economic concepts by managing businesses (grades 3 — 8) N/A 16K APX-20162 $29.95 Math UFO by Gregor Novak An arcade-style arithmetic game for 1-2 players (ages 8-12) 24K APX-10151 32K APX-20151 $24.95 20 » Learning Program Accessories RAM issette Order No. Dis RAM kette** Order No. Price Mathematic-Tac-Toe by Nadav Caine Two-player arithmetic drills (ages 8-16) ■ 16K APX-10082 24K APX-20082 $17.95 Metric and Problem Solving by the Minnesota Educational Computing Consortium Practice, using the metric system and problem solving techniques (grades 2-6) ■ N/A 16K APX-20138 $29.95 Monkey Up a Tree by Joe Grande Solve, problems so the monkey can ItrdUIl Lilt; JJcHldllcib ^dtjcb ft d.IlQ Up ) ■ 24K APX-10165 24K APX-20165 $24.95 Music I — Terms & Notations by the Minnesota Educational Computing Consortium Drills for identifying notes, keys, and terms ( (Trades 5 — 10) ■ N/A 16K APX-20139 $29.95 Music II — Rhythm & Pitch by the Minnesota Educational Computing Consortium Six drills and practices in rhythm and Ditch ((Trades B — 10) ■ N/A 16K APX-20172 $29.95 Music III — Scales & Chords by the Minnesota Educational Computing Consortium Five practices for recognizing musical ■ N/A 16K APX-20161 $29.95 Musical Computer — The Music Tutor by Computer Applications Tomorrow An overview of the mechanics of IllUolL \ay Co \J tXlLKX LI^J j ■ N/A 40K APX-20098 $17.95 Number Blast by Richard Wiitala A multiplication and addition game for 1 — 2 players (ages 6—10) 16K APX-10097 24K APX-20097 $17.95 Polycalc by The Soft Warehouse Perform symbolic algebra and calculus with polynomials (ages 14 and up) ■ 24K APX-10127 32K APX-20127 $24.95 Prefixes ' by the Minnesota Educational Computing Consortium Drills and games for learning prefixes (arades 3 — 6) ■ N/A 16K APX-20163 $29.95 21 Learning Program Accessories Cassette* Diskette* * RAM Order No. RAM Order No. Price Presidents of the United States by Gary A. Dacus One-player quizzes on U. S. presidents (ages 10 and up) 24K APX-10068 32K APX-20068 $17.95 Quiz Master by Ingrid Langevin Create and use five kinds of computer-assisted quizzes (ages 8 and up) N/A 32K APX-20081 $24.95 Spelling Genie by Dale Disharoon Four one-player spelling games using preset lists or your own (ages 5-14) 16K APX-10145 24K APX-20145 $24.95 PAL Starware * by Harry Koons and Art Prag Sky map generator and constellation quiz (ages 14 and up) N/A 40K APX-20111 $24.95 Stereo 3-D Graphics Package by Clyde Spencer Produce wire-frame stereograms (ages 16 and up) • Pocket stereoscope • Polaroid camera • Anaglyphic glasses N/A 32K APX-20087 $24.95 Three R Math System by Dan Rohr Create and use customized math drills (ages 5-13) • Diskettes for storing records • Epson MX-80 Printer N/A 40K APX-20133 $24.95 Typo Attack ■ by David Buehler 3 Grand Prize Type the right key and hit the typos! (ages 8 and up). The latest version automatically plays tunes. 8K APX-10180 16K APX-20180 $29.95 PAL Video Math Flash Cards ■ by Richard S. Waller Two-minute, one-player math drills (ages 6-10). The latest version contains no discouraging messages. 16K APX-10048 24K APX-20048 $17.95 Word Search Generator by Max Mulliner Create and play word search puzzles (ages 6 and up) N/A 24K APX-20140 $24.95 Word maker PAL by Dale Disharoon A vocabulary and spelling game for 1—2 players (ages 6 and up) 32K APX-10099 40K APX-20099 $24.95 22 Entertainment Find the loot and stash it in your hideout before the law nabs you Quick! Around the corner! The sheriff is in hot pursuit! You've been racing all over town collecting loot and stashing it in your hideout. At first the heists were easy. As long as it was just a little cash here and there, the law wasn't too interested. But then you knocked off an armored van, and the heat's on. You'd better Getaway! You use your Joystick Controller in this one-player game to drive your getaway car around a colorful town cover- ing a scrolling map filling 35 screens. You can collect as much cash and other prizes as you want before return- ing to your hideout. However, the more you're carrying around, the keener the law is on tracking you down. If you're planning a big heist, be sure to stop at a gas sta- tion beforehand to avoid the embarrassment of running out of gas while making your getaway. You can use radar blips to detect nearby patrol cars and armored vans, and when you first get caught, you have two other getaway cars at your disposal before you have to call it quits. As soon as you capture the three prizes and the armored van on one level, you automatically move up to the next level. Each level contains bigger prizes and smarter cops. In the end you'll always learn that crime doesn't pay! The author invites written questions and comments. A large, four-color poster of the complete Getaway! map is available through your ATARI Computer retailer. The order number is APX-90012. REVIEW COMMENTS Getaway! has increasing levels of difficulty, and yet it's easy to learn. This is a masterpiece from an experienced game designer. Mark Reid has used the capabilities of ATARI Computers in every way to create an action game of surprising subtlety. The user manual is lively and witty. REQUIRES One ATARI Joystick Controller ORDER INFORMATION Media RAM Price Order No. Cassette (410) 32K $29.95 APX-10195 Diskette (810) 32K $29.95 APX-20195 Entertainment Devour the snakes crawling through a maze Who gobbles up fearsome snakes the way Pop eye eats spinach? Who fends off Serpent Security guards the way O.J. scatters tacklers? Caterpiggle, that's who! Using your Joystick Controller, you maneuver Caterpig- gle through an intricate maze to eat up long snakes that can appear anywhere. These snakes are tricky. Some- times they grow longer by segments, even while Cater- piggle is devouring them. If he goes for the snakes in the middle, the two halves go in different directions. The segments can break off and make their own way through the maze, and Caterpiggle has to chase them down. Even after he has eaten them up, they give him trouble, because they slow him down while they're di- gesting! Be careful — the snakes are guarded by the super- vigilant Serpent Security force. If Caterpiggle collides with one of these menacing creatures, he's doomed, for the time being. He has three lives, or three chances to move up to the next level. With each succeeding level, the snakes grow longer and move faster, and it takes Caterpiggle longer to eat each segment. But then you get more points for each level. If you maneuver Cater- piggle skillfully enough, he'll earn a bonus for eating any guards touching a snake! The author invites written questions and comments. REVIEW COMMENTS This exciting game gets very difficult at higher levels. The Serpent Security characters are original and cute. The game calls for lots of strategy at higher levels. Music and other sounds are novel and fun. The user manual is thorough, offering helpful tips to im- prove your strategy. REQUIRES One ATARI Joystick Controller ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $24.95 APX-10194 Diskette (810) 24K $24.95 APX-20194 Diggerbonk by Steve Robinson Recommended for ages 8 and up Written in machine language Bonk everything in your path in a vertically scrolling maze This just isn't your day You get a speeding ticket on your way to work, you have a run-in with your boss and your husband forgot to defrost the pork chops. Don't take it out on him! Take it out on the Pulsing Greenies, the Purple Gurple, the Yellow Blinker, and a host of other hostile creatures. Play a game of Diggerbonk] Using your Joystick Controller, you maneuver through a vertically scrolling maze to accumulate points by "bonk- ing," or demolishing, your enemies. If you bonk a Puls- ing Greenie, you glow with special powers you can use against the real threats: the Purple Gurple, the Yellow Blinker, or, worst of all, the Aqua Chaser. Of course, they're out to get you, too, so you have to keep your wits about you. There are some last-ditch escape methods, including the Panic Button, which you can use only in the most dire emergency. Besides your enemies, you have to watch out for some hazards in the landscape. Don't let the Orange Whirlers entice you too far down the screen, or you might be boxed in as the wall scrolls downward. Even if you just bump into the wall, you lose points, unless you can cap- ture a Twirler. That lets you break a path through the wall whenever you like. Sometimes a fog cloud passes across the screen, making it hard to see where you're going. And the dreaded red bomb might go off at any time — its fragments are deadly. Try to bonk as many creatures as possible before your inevitable demise! The author invites written questions and comments. REVIEW COMMENTS This program provides offense, defense, chance, and strategy in a maze game. The user manual is detailed and helpful. REQUIRES One ATARI Joystick Controller ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $24.95 APX- 10202 Diskette (810) 16K $24.95 APX-20202 Entertainment Microsailing by Glenn Faden Recommended for ages 8 and up Written in BASIC and machine language Sail through four courses that teach tacking and gybing (1 or 2 players) The saying goes that you'll love sailing if you enjoy standing in a cold shower dropping $100 bills down the drain. Microsailing can't replace the thrill of gliding through the water on a brisk, sunny day, but it does give you a taste of the skill required to sail a yacht, without the heavy financial investment or the uncomfortable conditions that can dampen your pleasure. This yacht racing game for one or two players offers four courses of varying difficulty. A yacht runs through the course before the race to show you how to round the marks. You tack and gybe around the buoys on a course using a Joystick Controller as your tiller. Your speed de- pends on both your helmsmanship and wind conditions. Experienced sailors can even elect to sail in stormy weather. The game offers two sets of rules. Standard rules ignore boat collisions, whereas advanced play fol- lows the right-of-way rules of the North American Yacht Racing Union. The race ends when one player crosses the finish line after rounding all the marks. The program displays the best time for all races and also shows which player has achieved the best time. Microsailing is the perfect way to prepare for your next regatta! The author invites questions and comments by mail and telephone. REVIEW COMMENTS This is an enjoyable simulation of a sailing race, and the computer is a tough competitor. The user manual is very good. It contains diagrams of the four courses. REQUIRES ATARI BASIC Language Cartridge One ATARI Joystick Controller per player Impact by David Buehler Recommended for ages 7 and up Written in machine language Bump off all your opponents' skimmers but stay out of their way Play bumper cars in outer space. Between two and four players use joysticks to direct the movement of skim- mers in a common field. These skimmers have no drag, so they coast around at the same speed, unless they hit something or change direction. And that's the point of Impact: to be the last surviving skimmer by bumping off the others and staying out of their way so they don't bump you off. A player can energize his skimmer for a couple of seconds to bump off another skimmer before entering recharging time, during which he is totally vul- nerable. A player can fend off an approaching energized skimmer by energizing his own skimmer. Impact's 24 different playing fields contain various bumpers and traps. Some bumpers cause bouncing in random di- rections, some cause bouncing in predictable directions, and some instantly destroy any skimmer bumping into them. Other game options include individual player handicapping, number of lives, and setting time limits. The author invites written questions and comments. REVIEW COMMENTS The action of the players is a bit difficult at first, but it's really fun with three or four players. The user manual is short, clear, and simple. REQUIRES One ATARI Joystick Controller per player ORDER INFORMATION Media RAM Price Order No. Cassette (410) 8K $17.95 APX-10196 Diskette (810) 16K $17.95 APX-20196 ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 32K $17.95 APX-20176 Entertainment Program Air-Raid! by Chuck Gibke Head off the bombers before they reach the city (ages 8 and up) Alien Egg by Robert Zdybel Return the specimen to the spaceship — a text adventure game (ages 10 and up) Accessories Cassette* Diskette* * RAM Order No. RAM Order No. Price 16K APX-10187 N/A 24K 24K APX-20187 APX-20022 $29.95 $17.95 Anthill by Steve Bittrolff Beat your opponent to the top of the maze (ages 8 and up) Attank! by Joel Gluck PAL Destroy your opponent's tanks on the battlefield (ages 10 and up) 8K APX-10024 16K APX-20024 $17.95 24K APX-10072 32K APX-20072 $24.95 Avalanche by Dennis Koble PAL Absorb falling rocks with shields (ages 6 and up) PAL Babel by Joel Gluck Build towers to reach the stars (ages 8 and up) 16K APX-10003 16K APX-20003 $24.95 16K APX-10038 24K APX-20038 $24.95" Blackjack Casino by Bill Zimmerman A computerized version of blackjack for 1-4 players (ages 10 and up) 8K APX-10064 16K APX-20064 $17.95 Block Buster by Alan Griesemer and Stephen Bradshaw A cube puzzle and puzzle solver (ages 9 and up) 32K APX-10110 32K APX-20110 $17.95 Block 'Em by Jose Suarez Force your opponent into a wall (ages 8 and up) 16K APX-10090 24K APX-20090 $17.95 26 Entertainment Program Accessories Ca RAM ssette Order No. Dis RAM skette** Order No. Price Bumper Pool by Steve Smith A two-player version of the popular pool hall game (ages 8 and up) ■ -< 16K APX-10053 24K APX-20053 $17.95 Centurion by Robert Zdybel Destroy the barbarians in this real-time war game (ages 14 and up) ■ 16K APX-10016 24K APX-20016 $17.95 Checker King by William H. Northrup Computerized checkers for 1 — players (ages 7 and up) PAL I 16K APX-10129 16K APX-20129 $24.95 Chinese Puzzle by Dennis Koble Escape a maze of colored rooms — a text adventure game (ages 14 and up) ■ N/A 24K APX-20023 $17.95 CodeCracker by Jose R. Suarez Break the three- and five-digit code within twelve guesses (ages 12 and up) ■ 8K APX-10052 16K APX-20052 $17.95 Cribbage by Jose R. Suarez A one-player computerized vers the English card game (ages 12 up) PAL sion of and 32K APX-10141 40K APX-20141 $17.95 Domination by Alan M. Newman A three-stage strategy game of superpowers (ages 12 and up) ■ * 24K APX-10041 32K APX-20041 $24.95 Downhill by Mark Reid Steer your skier around trees a through gates (ages 8 and up) PAL nd ■ A 16K APX-10063 32K APX-20063 $24.95 Eastern Front (1941) by Chris Crawford Award-winning one-player sim of the German invasion of Russ (ages 14 and up) PAL ulation da 16K APX-10050 32K APX-20050 $29.95 SYMBOLS USED Cartridges: Sy Printers: * Controllers: ATARI BASIC Language Cartridge P| 320] ATARI 820 40-Column Printer MHI ATARI Joystick Controller pri Assembler Editor Cartridge _ /> _m_ h 82 ^S ATARI 822 Thermal Printer ATARI Paddle ControUer |p") ATARI PILOT — ' k — X> n _ _ , _. * Requires an ATARI 410 Program Recorder r~ ATARI 825 80-Column Printer M a 1 Accessories listed in boldface y 825 1 ** Requires an ATARI 810 Disk Drive type are required. All others are optional. tr — \2 ATARI printer or equivalent printer Symbols in color are required. ^ ATARI Special Award of Merit Grey symbols are optional. Entertainment Cassette* Diskette** Program Accessories RAM Order No. RAM Order No. Price Galahad and the Holy Grail by Douglas Crockford * A graphic adventure with almc screens (ages 12 and up) pal] >st 100 N/A 32K APX-20132 $29.95 Game Show by Hung A. Pham Predict the most popular answers to questions (ages 10 and up) t£J \l 1 N/A 24K APX-20168 $17.95 Graphics/Sound Demonstration Demonstrations of the ATARI Computer's graphics and sound effects (ages 14 and up) ■ u. N/A 32K APX-20028 $17.95 Gridiron Glory by Mike Drury and Bob Graves Coach your favorite football team to victory (ages 12 and up) "NT / A JzK A nv OA1QO ArX-zUloo $24.95 Jax-O by John Ortiz Computerized jacks for 1-4 pk (ages 7 and up) lyers 16K APX-10121 24K APX-20121 $17.95 Jukebox #1 ★ by Lee Actor Eight classical music selection! 6 and up) PAL s (ages m + N/A 32K APX-20135 $17.95 Lookahead by Johnson Software Outwit your opponent in this strategy game played on a number grid (ages 8 and up) 24K APX-10032 24K APX-20032 $17.95 Mankala r 1 by Elizabeth Chase MacRae [ r3 * 1, J A computerized African stone- and-board game for 1- 2 players (ages 8 and up) 16K APX-10156 i 16K APX-20156 $24.95 Melt-Down by Stephen Romejko Fill a leaking reactor before it melts down (ages 8 and up) 16K APX-10178 32K APX-20178 $24.95 Memory Match by Bruce Frumker One -four players match pairs of objects hidden in a grid (ages 6 and up) ■ - 16K APX-10070 24K APX-20070 $24.95 The Midas Touch by Duane Bolster Guess a phrase before time ru] (ages 8 and up) PAL is out ■ 32K APX-10115 32K APX-20115 $17.95 Minotaur by Steven Cavin Find your way out of a two- dimensional random maze before the Minotaur devours you (ages 9 and up) I ml* 24K APX-10039 32K APX-20039 $17.95 28 Entertainment x & uy a cuu Accessories Ca "D A UK ssette Urder wo. Dii RAM skette** ureter no. Price Outlaw/Howitzer Two games of marksmanship for 1-2 players (ages 8 and up pal] ) 24K APX-10004 24K APX-20004 $24.95 Phobos by Greg Christensen Master 16 levels of defense (ages 8 and up) N/A 16K APX-20184 $29.95 Pro Bowling by Wesley B. Newell Computerized bowling for 1 -4 players (ages 6 and up) ■ u. 16K APX-10061 24K APX-20061 $17.95 Pushky by Yakov Epelboim Zap the clouds and your opponent with your pushky (ages 6 and up) N/A 48K APX-20186 $24.95 Pushover by Joel Gluck React quickly to push your opp over a cliff (ages 8 and up) PAL >onent ■ ^ 32K APX-10116 32K APX-20116 $24.95 Quarxon by Scott Ludwig Break through the boundary and destroy the Droids (ages 7 and up) 16K APX-10174 24K APX-20174 $29.95 Rabbotz by Jeff Johannigman Zap the Rabbotz before they reproduce (ages 10 and up) !K 16K APX-10119 24K APX-20119 $24.95 Reversi II by Russell Segal Outflank your opponent's sque two sides (ages 6 and up) PAL ires on 16K APX-10077 24K APX-20077 $24.95 Salmon Run by Bill Williams Help Sam the salmon swim up to spawn (ages 8 and up) PAL stream 16K APX-10120 24K APX-20120 $24.95 747 Landing Simulator by William J. Graham Land your own 747 jet airliner 12 and up) PAL (ages 24K APX-10043 32K APX-20043 $24.95 S Ji 2 COR- rj*yf ' i^Z^ ■ iM it 29 Entertainment Program Accessories Ca RAM ssette Order No. Dis RAM skette** Order No. Price Seven Card Stud by Monty Webb PAL Play poker with five programmable computer opponents (ages 10 and up) ■ -6 24K APX-10118 32K APX-20118 $17.95 Snark Hunt by Jeff Johannigman 1—8 players shoot vorpal beams to find the hidden snarks (ages 8 and up) B 16K APX-10154 24K APX-20154 $24.95 Solitaire by Mark Reid A computerized version of the card game (ages 10 and up) ■ X 16K APX-10089 24K APX-20089 $17.95 Source Code for Eastern Front (1941) by Chris Crawford A behind-the-scenes look at creating a complex war game (for advanced programmers) 1 A 1 N/A 40K APX-20095 $49.95 Space Chase by Fernando Herrera Conquer all the planets to enter the next galaxy (ages 8 and up) 16K APX-10088 24K APX-20088 $24.95 Space Trek by Bob Polaro Destroy the enemy Oralop spaceships that are threatening the galaxy (ages 14 and up) ■ 24K APX-10015 32K APX-20015 $17.95 Tact Trek by Robert Zdybel A tactical-level interstellar combat game calling for lots of patience (ages 14 and up) ■ 24K APX-10031 32K APX-20031 $17.95 Terry by Ingrid Langevin Converse with your very own tongue-in-cheek analyst (ages 10 and up) ■ 32K APX-10047 32K APX-20047 $17.95 Wizard's Gold Find a hidden bar of gold — a text adventure game (ages 10 and up) ■ N/A 24K APX-20020 $17.95 Wizard's Revenge by Max Manowski See if you can escape the wizard — a text adventure game (ages 10 and up) m N/A 24K APX-20054 $17.95 Yah t man by Dan Reinhart 1 — 6 players play dice poker with Yahtman (acres 6 and nn) 16K APX-10175 24K APX-20175 $24.95 30 Systems/Telecommunications T^FCFD FE FF 00 ©1 02 03 €» Printers: Controllers: tj 820 | ATARI 820 40-Column Printer WKM ATARI Joystick Controller ^32^ ATARI 822 Thermal Printer £| ATARI Paddle Controller k— ATARI 825 80- Column Printer * Requires an ATARI 410 Program Recorder \1 825 1 * * Requires an ATARI 810 Disk Drive * ■C? ATARI printer or equivalent printer N 1 ^ ATARI Special Award of Merit 33 Systems/Telecommunicati Program ons Accessories Cas RAM ssette* Order No. Dis RAM kette** Order No. Price Extended fig-FORTH by Patrick Mullarky Full implementation of standard fig-FORTH 1.1, with more definitions (for advanced programmers). The cassette version is a subset of the diskette version, is primarily an introduction to FORTH, and is not suitable as a software development system. 16K APX-10029 24K APX-20029 $39.95 Extended WSFN by Harry Stewart An educational graphics language for beginning programmers 16K APX-10026 24K APX-20026 $24.95 FORTH Turtle Graphics Plus by William D. Volk Turtle graphics for use with Extended ■fin T?r\ DTU lig-r UM 1 ti • Extended fig-FORTH (APX-20029) • Epson MX-80 or MX-100 printer with GRAFTRAX N/A 24K APX-20157 $17.95 fun-FORTH by Joel Gluck Sound and graphics commands for use with Extended fig-FORTH *™ • Extended fig-FORTH m (APX-20029) N/A 24K APX-20146 $24.95 GTIA Demonstration Diskette A set of ATARI BASIC programs showing off the graphics power of the Lr 1 U\ Chip rTT] • ATARI Computer Hi with GTIA chip installed N/A 24K APX-20104 $17.95 Insomnia (A Sound Editor) by Bob Fraser Generate up to four-second sounds with up to four voices (for BASIC programmers ) ■ "7 N/A 24K APX-20073 $24.95 Instedit by Sheldon Leemon A character set editor for ATARI BASIC programs 16K APX-10060 24K APX-20060 $24.95 Instedit by Sheldon Leemon A character set editor for ATARI Microsoft BASIC programs • ATARI Microsoft ^ m BASIC (CX8126) N/A 40K APX-20113 $24.95 Keypad Controller by Thomas D. Newton Convert ATARI Keyboard Controllers to numeric keypads and a program editor • A pair of ATARI Keyboard Controllers B 8K APX-10106 24K APX-20106 $17.95 Mantis Boot Tape Development System by John H. Palevich Develop assembler cassettes on disk-based systems • ATARI 410 Program Recorder ["a"! • ATARI MACRO < — » Assembler and Program-Text Editor (CX8121) N/A 40K APX-20143 $24.95 34 Systems/Telecommunicati< Program Dns Accessories Ca RAM ssette Order No. Dis RAM kette** Order No. Price Map maker by Stephen W. Hall Create multiscreen, fine-scrolled map displays (ages 13 and up) [— | S • Instedit (APX-10060 ULJ ■■■ or APX-20060) • Compatible character set editor N/A 32K APX-20144 $24.95 Microsoft BASIC Cross-reference Utility by Fred Thorlin A variable tracer for ATARI Microsoft BASIC programs K • ATARI Microsoft |J~J BASIC (CX8126) N/A 40K APX-20125 $17.95 Music Player by James Bayless A tool to use ATARI Music Composer files with your programs • Files created with |B 1 ATARI Music Composer (CXL4007) N/A 16K APX-20181 $24.95 Player Generator by Paul G. AbeU Create players, with storage and print features (ages 12 and up) B 24K APX-10117 32K APX- 20117 $17.95 Screen Dump Utility Print copies of any screen display N/A 24K APX-20045 $17.95 Sound Editor by Bob Smith Create one-second sounds like croaks and rattles 16K APX-10018 24K APX-20018 $24.95 Speed-O-Disk by Jubal Ragsdale and Dave Henry Test the speed of ATARI 810 Disk Drives N/A 16K APX-20109 $24.95 Supersort by Bob Fraser A high-speed sorting subroutine UbdJJlc ill JD-rVolO piuyidlllb ■ B * J N/A 24K APX-20030 $24.95 T: A Text Display Device by Joseph J. Wrobel Intermix text and graphics on the same line in any graphics mode ■ 8K APX-10067 16K APX-20067 $24.95 ■ Utility Diskette II by RLM Microsystems Five ATARI BASIC file maintenance routines (ages 14 and up) N/A 24K APX-20124 $29.95 35 De Re ATARI by Amy Chen, Jim Cox, Chris Crawford, Jim Dunion, Bob Fraser, Kathleen Pitta, and Lane Winner Handbook for advanced programmers $19.95 (APX-90008) De Re ATARI tells you everything you want to know about the ATARI 400 and ATARI 800 Home Computers, but were afraid to ask. It's an excellent resource and training text for professional programmers who use ATARI Home Computers and for advanced hobbyists who understand ATARI BASIC and assembly language. Neither an introductory manual nor a reference for the computer, De Re ATARI is a tutorial that explains the concepts and principles behind the internal structure of the ATARI Home Computer. Topics include graphics indirection (i.e., color registers and character sets), player- missile graphics, display list interrupts, scrolling, sound, the Operating System, the Disk Operating System, and ATARI BASIC. Many dis- cussions concern the three special-purpose integrated circuits designed by ATARI — ANTIC (a microprocessor for television display), CTIA (a chip for television dis- play), and POKEY (a chip for input/output and sound generation). Appendices contain information on memory usage, human engineering, the hardware and software used to operate the ATARI 410 Program Recorder, cas- sette applications, television artif acting, and the GTIA chip (the new television display chip). Sample programs, display screens, and diagrams generously illustrate the discussions on the strengths and versatility of ATARI Computers. A glossary defines and explains some less commonly encountered terms used in De Re ATARI. An added feature is a laminated Programmer's Card containing the most critical and often needed facts and figures about the computer. By the way, in case you were wondering, De Re ATARI is Latin for "All About ATARI." APX Product Catalog winter 1982-83 edition $2.00 (APX-90009 Rev. A) This 88 -page, four-color catalog contains sample screens, full descriptions, and review comments for 148 programs and condensed descriptions for 11 other pro- grams. This is the base issue for 1983. APX Product Catalog spring 1983 edition $1.00 (APX-90009 Rev. B) You can also order more copies of this most recent edi- tion. In addition to containing sample screens, full de- scriptions, and review comments for programs new to the spring edition, this issue contains condensed de- scriptions for all other APX programs, along with the publications and hardware, currently available. DE-9S WITH DE 110963-1 SHELL (controller plug) $6.25 (APX-90001) This connector is suitable for the front joystick ports of the ATARI 400/800 Computers. Because you can program these ports for input or output, they're perfect for many specialized interfacing applications. These 9 -pin, female con- nectors have solder- on, gold-plated con- tacts in a Nylon insulator. To allow the connector to mate more securely with the computer's port, you may need to file the plastic shell slightly. 5-PIN DIN CONNECTOR $2.49 (APX-90002) You can use this connector with the ATARI 800 Computer's video plug to connect your computer to video moni- tors, or to run the sound through a stereo system. 13-PIN I/O PLUG $9.95 (APX-90003) You can use this connector, custom- designed for ATARI Home Computers, to build your own interface cables or devices. 13-PIN I/O SOCKET $4.95 (APX-90004) This 13-pin, board-mounted connector with right-angle pins is the connector used inside ATARI Computers and peripherals. You can use it to build your own peripherals, extension cables, and interfaces. DA-15P WITH DAI 10963-2 SHELL (850 printer plug) $5.95 (APX-90005) Use this 15-pin, male connector to con- nect your ATARI 850 Interface Module to a compatible parallel printer. These connectors have solder-on, gold-plated pins in a Nylon insulator. DE-9P WITH DE110963-1 SHELL (850 serial plug) $5.49 (APX-90006) Use this 9-pin, male connector to con- nect your ATARI 850 Interface Module to external RS-232 or current-loop de- vices. These connectors have solder- on, gold-plated pins in a Nylon insulator. Ordering Information APX products only. The ATARI Program Exchange handles orders only for the items described in this catalog. For all standard ATARI Home Computer products, including any software, hardware, or documentation mentioned in this catalog, see your local ATARI Computer retailer. $10 minimum order, plus shipping and handling charge. We'll fill orders of $10.00 or more. Please add $2.50 to your order to cover shipping and han- dling. Mail orders. To order by mail, fill out an order form and mail it, together with your payment, to the ATARI Program Exchange, P. O. 3705, Santa Clara, CA 95055. Phone orders. For faster service, phone in credit card orders, using our toll-free number, 800/538- 1862 (or 800/672-1850 for calls within California). You can also call us at 408/727-5603. Telephone hours are Monday through Saturday, 7 a.m. to 5 p.m. PST Payment by check, money order, VISA, or MasterCard. Your payment must accompany all mail orders. Enclose a check or money order, or charge your order to your VISA or MasterCard ac- count. Include the $2.50 shipping and handling charge in your payment, and California residents need to add 6.5% sales tax to the merchandise to- tal, exclusive of shipping and handling. No C.O.D. or purchase orders. We regret that we cannot accept orders paid by C.O.D. or by a pur- chase order. Foreign orders. At present, we can handle orders only from the United States. Contact your ATARI supplier for more information. Delivery to P. O. Box numbers. We normally ship your order by United Parcel Service (UPS). Because UPS doesn't deliver to P. O. Box numbers, please use a street address on your order form. Alternate shipping method. Please indicate an alternate method of shipment if UPS doesn't deliver to your area. DISCLAIMER OF WARRANTY ON APX COM- PUTER PROGRAMS. Most APX Computer Pro- grams have been written by people not employed by Atari. The programs we select for APX offer something of value that we want to make available to ATARI Home Computer owners. In order to eco- nomically offer these programs to the widest number of people, APX Computer Programs are not rigorously tested by Atari and are sold on an "as is" basis without warranty of any kind. Any state- ments concerning the capabilities or utility of APX Computer Programs are not to be construed as ex- press or implied warranties. Atari shall have no liability or responsibility to the original consumer purchaser or any other person or entity with respect to any claim, loss, liability, or damage caused or alleged to be caused directly or indirectly by APX Computer Programs. This dis- claimer includes, but is not limited to, any interrup- tion of services, loss of business or anticipatory profits, and/or incidental or consequential damages resulting from the purchase, use, or oper- ation of APX Computer Programs. Some states do not allow the limitation or exclusion of implied warranties or of incidental or conse- quential damages, so the above limitations or ex- clusions concerning APX Computer Programs may not apply to you. LIMITED WARRANTY ON MEDIA AND HARDWARE ACCESSORIES. Atari, Inc. ( Atari") warrants to the original consumer purchaser that the media on which APX Computer Programs are recorded and any hardware accessories sold by APX shall be free from defects in material or work- manship for a period of thirty (30) days from the date of purchase. If you discover such a defect within the 30-day period, call APX for a return au- thorization number, and then return the product to APX along with proof of purchase date. We will repair or replace the product at our option. If you ship an APX product for in-warranty service, we suggest you package it securely with the problem indicated in writing and insure it for value, as Atari assumes no liability for loss or damage incurred during shipment. This warranty shall not apply if the APX product has been damaged by accident, unreasonable use, use with any non-ATARI products, unauthorized service, or by other causes unrelated to defective materials or workmanship. Any applicable implied warranties, including war- ranties of merchantability and fitness for a particu- lar purpose, are also limited to thirty (30) days from the date of purchase. Consequential or incidental damages resulting from a breach of any applicable express or implied warranties are hereby excluded. The provisions of the foregoing warranty are valid in the U.S. only. This warranty gives you specific legal rights and you may also have other rights which vary from state to state. Some states do not allow limitations on how long an implied warranty lasts, and/or do not allow the exclusion of inciden- tal or consequential damages, so the above limi- tations and exclusions may not apply to you. No cancellations, returns, refunds, or credits. To keep our costs down, we accept no cancellations and no returns, except for defective media or for goods damaged in shipment. We give no refunds or credits. Goods damaged in shipment. If your order arrives damaged, please call one of our toll-free numbers within seven days after receiving your order. Have your packing slip at hand and ask for a return authorization number. Do not return a program to APX without this number. Right to make changes. We reserve the right to make price and availability changes in the products described in the APX catalog at any time and with- out notice. Older Form Please read all the ordering information before filling out this form. Name . APX ATARI® Program Exchange Address City State/Country Phone ( ) _Zip Code Please indicate the amount of RAM you have (alternate shipment method if UPS does not deliver in your area) Qty Order Number Description Price Each Total Each APX APX APX APX APX APX APX APX APX APX 9 0 0 0 9 APX Product Catalog, winter 1982-83 edition $2.00 ATARI PROGRAM EXCHANGE P.O. BOX 3705 SANTA CLARA, CA 95055 Subtotal of all items ordered California residents add 6.5% sales tax Shipping & handling charge TOTAL $2.50 Send all orders to this address Toll-free numbers for credit card orders Within California 800/672-1850 Elsewhere in Continental U.S.A. 800/538-1862 Or call direct at 408/727-5603 Payment— Minimum order □ Check/Money Order $10.00, plus □ VISA shipping and □ MasterCard handling TntPrhank Nrv Credit card account no. Credit card expiration date Signature (as appears on card) Program Submission Packet Request Form Fill out this request form to obtain complete in- formation on submitting programs to APX. Name Address City . State/Country Zip Code Phone ( ) Computer background: None Computer user/hobbyist Have not used ATARI Computers ATARI Computer user Professional microcomputer software devel- oper (have ads in trade journals and/or existing products) Have not used ATARI Computers ATARI Computer user Other (please specify): APX ATARI® Program Exchange P.O. Box 3705, Santa Clara, CA 95055 Bulk Rate U.S. Postage PAID Permit No. 1 San Jose, CA Address correction requested Programs by our users ... for our users.