Printed in the U.S.A. Contents Home Management Atspeller 10 Bowler's Database 10 Calculator 10 Data Base/Report System 10 Data Management System 1 1 Decision Maker 1 1 Diskette Mailing List 1 1 Enhancements to Graph It 11 Family Vehicle Expense 11 Financial Asset Management System 1 1 FOG Index 11 Home Inventory 8 Home Loan Analysis 9 Hydraulic Program 1 1 Isopleth Map-making Package 11 Real Estate Cash Flow Analysis 1 1 Recipe Search 'n Save 12 RPN Calculator Simulator 12 Stock Management 13 Strategic Financial Ratio Analysis 9 Text Analyst 12 Text Formatter 12 Typit 12 Weekly Planner 12 Personal Development Advanced Musicsystem 15 Astrology 1 5 Banner Generator 15 Blackjack Tutor 15 Drawit 13 Fingerspelling 15 Going to the Dogs 1 5 Keyboard Organ 15 Personal Fitness Program 15 Piano Tuner 14 Player Piano 1 5 Sketchpad 15 Video Kaleidoscope 14 Learning Algicalc* 19 Atlas of Canada 19 Calculus Demon i 19 Circuit Lab 17 Counter 19 Cubbyholes 19 Earth Science 19 Easygrader 19 Elementary Biology 19 Escape to Equatus 20 Flags of Europe 20 Frogmaster 20 Geography 20 Hickory Dickory 20 I'm Different! 20 Instructional Computing Demonstration 20 Letterman 20 The Magic Melody Box 20 Mapware 20 The Market Place 20 Math Mission 21 Math*UFO 21 Mathematic-Tac-Toe 2 1 Metric and Problem Solving 21 Monkey Up a Tree 21 Morsecode Master 17 Music I — Terms & Notations 21 Music II — Rhythm & Pitch 21 Music HI — Scales & Chords 21 Musical Computer — The Music Tutor 21 My Spelling Easel 21 Number Blast 22 Polycalc 1 22 Prefixes 22 Presidents of the United States 22 Punctuation Put-on 18 Quiz Master 23 Spelling Genie 23 Starware 23 Stereo 3-D Graphics Package 23 Teasers by Tobbs 23 Three R Math Classroom Kit 23 Three R Math Home System 18 Typo Attack 23 Video Math Flash Cards 23 Word Search Generator 23 Wordgo 16 Wordmaker 23 Entertainment Air-Raid! 28 Alien Egg 28 Anthill 28 Attank! 28 Avalanche 28 Babel 28 The Bean Machine 25 Blackjack Casino 28 Block Buster 28 Block 'Em 28 Bootleg 27 Bumper Pool 29 Can't Quit 26 Caterpiggle 29 Centurion 29 Checker King 29 Chinese Puzzle 29 CodeCracker 29 Cribbage 29 Dandy 24 Diggerbonk 29 Domination 29 Downhill 29 Eastern Front (1941) 29 Ennumer eight 26 Galahad and the Holy Grail 30 Game Show 30 Getaway! 30 Graphics /Sound Demonstration 30 Gridiron Glory 30 Impact 30 Jax-O 30 Jukebox #1 31 Lookahead 31 Mankala 31 Melt-Down 2 31 Memory Match 3 1 Micros ailing 31 Midas Touch 31 Minotaur 3 1 Outlaw/Howitzer 3 1 Phobos 31 Pro Bowling 32 Pushky 32 Pushover 32 Quarxon 32 Rabbotz 32 Reversi II 32 Salmon Run 32 747 Landing Simulator 32 Seven Card Stud 33 Smasher 25 Snark Hunt 33 Solitaire 33 Source Code for Eastern Front (1941) 33 Space Chase 33 Space Trek 33 Tact Trek 33 Terry 33 Wizard's Gold 33 Wizard's Revenge 33 Yahtman 33 Systems /Telecommunications ATARI Pascal Language System 34 ATARI Program-Text Editor 34 BASIC Program Compressor 34 BASIC/XA 34 BLIS 34 Chameleon CRT Terminal Emulator 34 Cosmatic ATARI Development Package 34 Deep Blue C Compiler 34 Deep Blue Secrets 35 Disk Fixer /Load 'n Go 35 Diskette Librarian 35 Diskmenu 35 Dsembler 35 Dunion's Debugging Tool 35 Extended fig-FORTH 35 Extended WSFN 36 FORTH Turtle Graphics Plus 36 fun-FORTH 36 GTIA Demonstration Diskette 36 Hex-A-Bug 36 Insomnia 36 Inst edit (ATARI BASIC version) 36 Instedit (Microsoft BASIC version) 36 Keypad Controller 36 Mantis Boot Tape Development System 36 Mapmaker 37 Microsoft BASIC Cross-reference Utility 37 Music Player 37 Player Generator 37 Screen Dump Utility 37 Sound Editor 37 Speed-O-Disk 37 Supersort 37 T: A Text Display Device 37 Utility Diskette II 37 Publications De Re ATARI 38 APX Product Catalog, winter 1982-83 edition 38 APX Product Catalog, spring 1983 edition 38 Hardware 48K RAM Expansion Kit 38 DE-9S controller plug 38 5-pin DIN connector 38 13-pin I/O plug 38 13-pin I/O socket 38 DA-15P 850 printer plug 38 DE-9P 850 serial plug 38 Indicates trademark of The Soft Warehouse 2 Indicates trademark of Stephen Romejko What is APX? Atari, Inc., created APX (which is pro- nounced "apex" and stands for the ATARI Program Exchange) to manufac- ture, distribute, and promote programs written by consumers for ATARI Home Computers. APX increases the useful- ness and enjoyment of ATARI Comput- ers by offering a large collection of high-quality, imaginative programs. Our software appeals to all ages, and it spans a wide range of needs and interests. The APX catalogs APX publishes four catalogs yearly. The base issue contains full de- scriptions of all programs currently available as of that quarter. The 1982- 83 winter APX Product Catalog is the base issue. The three quarterly sup- plements contain full descriptions of all programs new for the quarter, plus condensed descriptions of all programs currently available as of that quarter. To obtain the most recent base issue or quarterly supplements, see your local ATARI Computer retailer. The Publica- tions section contains ordering infor- mation. How to submit programs to APX Where to buy APX programs You can purchase many APX programs quickly through your local ATARI Home Computer retailer. Look for APX pro- grams both at computer stores and at general retail and discount stores. If you're an ATARI Computer retailer who hasn't yet ordered APX software, con- tact your ATARI representative. All items in the catalog are also available by mail or by toll-free telephone order. Before ordering by mail or phone, please read all the ordering information elsewhere in this catalog. Program availability Programs are available at the prices listed in this catalog starting June 27, 1983. Program descriptions & review comments The descriptions and review comments reflect the programs as of the date the catalog went to press. All review com- ments are the subjective evaluations of staff members who have used the pro- grams. They are included to give you some idea of the relative strengths and weaknesses of different programs. In some cases, authors have improved their programs so that the product shipped differs from that described. However, the minimum computer memory (RAM) required won't increase from the amount published, and any changes will enhance the product. We'd like the opportunity to look at well- written programs you've created for ATARI Home Computers. You'll receive a quarterly payment for sales of your programs through APX. For details, call our toll-free numbers, 800/538-1862 (for calls within the con- tinental U.S., except California), or 800/672-1850 (for calls within Califor- nia) and request an APX Program Submission Packet. Director: Fred Thorlin Administrative assistant: Donna Bennett Product review Jack Perron, manager. John Cardozo, Mike Downie, Gene Plagge, Karen Stagnaro Publications Theo Przybyszewski, manager. Joanne Bahnsen, Merle Metcalfe Sales and manufacturing Steve Tecotzky, manager. Kyla Andini, Dana Bushnell, Debbie Groves, Mike Long, Mary Lorenzen, Teresa Lorenzen, Terry Manica, Steve O'Sullivan, Ernest Solorio Designer: Jim M' Guinness 1 Symbols used From the editor PAL IS Following a program title, indicates a new version of the program this quarter. New versions correct program errors and/or contain one or more new program fea- tures. These changes are noted in the program descriptions. Indicates a winner in the current quarterly APX contest. Identifies exceptional programs written by ATARI staff members, who aren't eligible for the APX contests. Indicates a program has been tested and is recommended for 50 Hz PAL, a television transmission system widely used in Europe. Indicates the program is not recommended for PAL systems. Other symbols used in the condensed pro- gram descriptions are explained in the sym- bol box at the bottom of those pages. © 1983 Atari, Inc. All Rights Reserved Published by APX, Atari, Inc., P. O. Box 3705, Santa Clara, CA 95055 Trademarks of Atari. ATARI and Out- law are registered trademarks of Atari, Inc. The following are trademarks of Atari, Inc: 400, 410, 800, 810, 820, 822, 825, 830, 850, 1200XL, ATARI MACRO Assembler and Program-Text Editor, Avalanche, Graph It, Music Composer, My First Alphabet, Personal Fitness Program, Star Raiders, Video Computer System. This issue introduces seventeen new and interesting programs. Home owners, financial investors, and anyone owning items of value will appreciate the financial plan- ning and inventory tracking tools new in the Home Management sec- tion. Two new Personal Develop- ment programs, Drawit and Video Kaleidoscope, make outstanding use of the ATARI Computer's graphics features. The prize- winning Drawit is an exceptionally easy, fun, and useful program. In addition to its being a drawing tool, Drawit can also be invaluable as a demonstrator and a presenta- tion aid. The five new Learning programs have something for everyone — from elementary school students, to parents and teachers, to anyone with a continuing interest in ac- quiring new skills and knowledge. And be sure to check out our six new games. One of them, Dandy, is by the author of several outstand- ing systems programs available through APX. It's a dungeons and dragons- style game playable by up to four players simultaneously. APX now offers programs from abroad We introduce our first two pro- grams from international authors in this issue. Ennumereight, a varia- tion of awari, is a submission from England, and Bootleg, a search- for-booty maze game, was submit- ted from New Zealand. Because we also publish an international edi- tion of our catalog, ATARI Home Computer owners around the world can enjoy APX programs by visiting their nearest ATARI Com- puter retailer, and program authors in Europe can now submit their programs directly to our ATARI International (United Kingdom) headquarters for processing. In addition, the newly revised Pro- gram Author's Handbook contains information of interest to both domestic and international pro- gram authors. The article discuss- ing how we review programs de- scribes how to obtain an APX Pro- gram Submission Packet. On the cover: ATARI Computer Camps offer 10-16 year olds an exceptional summer experi- ence. For more information, phone 800/847-4180, or write ATARI Computer Camps, 40 East 34th St., New York, NY 10016. Two APX programs added to the main ATARI product line We're pleased to announce that two of our most popular programs, Family Cash Flow and Family Budget, both by Jerry Falkenhan, have been further enhanced and are now part of the main ATARI product line as Family Finances. Look for this new ATARI product at your local ATARI Computer retailer. Win a trip for two to the Olympic games in Los Angeles Only four more months remain until the closing date (October 1) for submitting programs that focus on the summer or winter Olympic games. These programs are eligible for a bonus prize in our winter judging. The prize is an all-expense paid trip for two to the Olympics in Los Angeles, plus hotel accommo- dations and two three-day passes to the games, which take place be- tween July 28 and August 12, 1984. For more details, see the spring edition of the APX Product Catalog. How APX reviews programs submitted by our users Our growth over the past two years has been phenomenal. Sub- missions from users have increased dramatically. Today, hundreds of programs arrive each quarter with the hope of being selected for pub- lication by APX. And it's no won- der! In addition to receiving royalty payments based on sales of their programs, authors are eligible to win prizes in our quarterly contest, and to win the annual $25,000 grand prize. As the number of submissions has increased, our review procedures have changed. We work hard to ensure that APX product reviewers all use the same guidelines, with the same objectives in mind. Recently we re-evaluated our re- view procedures and introduced some new policies. Each program submitted now undergoes a multilevel review. First, it must pass a set of checkpoints. We check for such things as comple- tion of all necessary paperwork, correct copyright notice display, verification of specified minimum computer memory, and so on. Next, we consider a program's con- tent. Here we look at items specific to the category of the program — be it an educational program, a game, a system utility, or other kind of program. In educational programs, for example, all answers entered by a user must result in some kind of response from the program. Moreover, the program's responses must be meaningful and appropri- ate — positive responses must be clearly positive, and negative ones clearly negative, although not dis- couraging. As another example, we test all file input and output in data bases. Such testing requires that the author provide sample data files. Finally, a program passing both evaluation stages goes before the APX Review Board. If the board passes a program, the program qualifies for acceptance into the next edition of the APX Product Catalog. A decision by the board not to pass a program can result either in a standard rejection letter or, for those showing promise, in a letter describing the changes that would result in the board's being willing to re-evaluate the program. Anyone considering submitting a program to APX should have the APX Program Submission Packet, which has been updated to include information of interest to both domestic and international pro- gram authors. To obtain the packet, call our toll-free numbers, 800/538-1862 (for calls within the continental U.S., except California) or 800/672-1850 (for calls within California), or write to us at P. O. Box 3705, Santa Clara, CA 95055. We look forward to evaluating your programs. Profile of an APX author: John H. Palevich John H. Palevich, author of five APX programs, thinks computers are "the most fun thing in the entire world." A recent graduate of the Massachusetts Institute of Technology, Jack is now on Atari's research and development staff, the result of a long-running inter- est in computers and his many out- standing contributions to APX. Jack's interest in computers began in summer school between fourth and fifth grades. When the teacher brought out the computer games on the last day of school, Jack was hooked. By seventh grade he'd mastered BASIC. In high school, he headed straight for his high school's timesharing computer. "I hung out every day in the computer room. I even ate lunch there," he recalls. His advisor suggested that Jack ask his father to buy him a personal computer, and his father agreed to help him get started. Jack soon outgrew his first com- puter and saved to buy a different one. After studying the market, he bought an ATARI 400 Computer with 8K of computer memory. Like many others, he chose an ATARI Computer because of its graphics features. ' ' Star Raiders sold me," Jack noted. However, life with his computer hasn't been altogether smooth. Being a "computer hacker" at heart, Jack gladly ignored homework and other daily tasks to concentrate on his hobby. As a re- sult, his parents felt obliged to take Dandy by John H. Palevich his computer away for a couple of terms. But all has turned out well: at Atari he's spending his days in- dulging his passion for computing, and he's exploring other interests after hours. Fortunately for ATARI Home Com- puter owners, Jack has contributed several outstanding programs be- fore deciding to take a break to pursue other activities. His first contribution to APX, Chameleon CRT Terminal Emulator, won him first prize in the System Software category of the first quarterly APX contest. Chameleon turns an ATARI Computer into any of sev- eral terminal types and transfers files to and from other microcom- puters and larger systems. Chame- leon users have called to say how valuable the program is to them, and Jack willingly answers their questions. To speed the slow process of de- veloping a game on a cassette- based system, he created his sec- ond APX program, Mantis Boot Tape Development System, a tool for developing and debugging machine-language cassette pro- grams on disk-based systems. It earned him another first prize. Then he turned to adapting a lan- guage to his ATARI Home Com- puter. He wanted to use the SMALL C language to write games, so Jack adapted C to his ATARI Computer. His efforts resulted in two APX programs, Deep Blue C Compiler and Deep Blue Secrets (the source code for Deep Blue C). Can a programmer of systems utilities successfully cross over to writing games? If Dandy is any in- dication, the answer is a resound- ing yes ! Newly published in this is- sue, Dandy is Jack's latest APX contribution. Dandy began as his senior project at M.I.T. In his dormitory, Jack noticed that people gathered into informal groups. He decided to de- sign a game that several people could play simultaneously and cooperatively. His dormitory also housed a very creative dungeon master, and Jack, in tribute to his friend, selected a dungeons and dragons theme and style for his game: players work together to win. "There's no end of play testers in dorms," Jack says, and they were all eager to suggest im- provements. By way of acknow- ledging his friends' contributions, several of the game's 26 dungeons contain play testers' initials. From one to four players collec- tively explore a dungeon picking up money and destroying mon- sters, trying to survive to the twenty-sixth dungeon. Each game feature is designed with coopera- tion and multiplayer action in mind. For example, in many dungeons a player can shoot an arrow into a heart to reincarnate any player who has been done in by the mon- sters. Without such a feature, Jack noted, anyone who died would "have to twiddle his thumbs for the rest of the game." Dandy earned Jack a well-deserved A for his senior project; the pro- gram's many features amply dem- onstrate his flair for game design and his understanding of the power and versatility of his ATARI Computer. The APX staff wishes Jack much success in his new posi- tion at Atari. 4 Results of the summer APX contest The quarterly APX contest is watched with interest by many people all across Atari. In addition to the judges, we encourage Atari staff members throughout the company to attend our quarterly contest so they'll be familiar with the quality and range of programs we accept. Every quarter we hear comments about the high caliber of the contribu- tions to APX, and we can only agree with them! Consumer (Entertainment and Personal Deve lopment) In the Consumer category, the pro- gram judged the best is Drawit, submitted by James Burton, a senior in electrical engineering at the University of Hawaii. James Monthly Sales 8s 60 50 oops 40 \ 30 'l 20 ! 10 0 JFMftMJ JA50ND Drawit by James Burton created his program on a very basic ATARI Computer system: an ATARI 400 Computer with an ATARI 410 Program Recorder and 16K of computer memory. Then he borrowed a friend's more elaborate ATARI Computer system to put the finishing touches on his program. Drawit is a resubmission to APX. The first time James submitted it, it was rejected for being too slow. However, James taught himself as- sembly language and converted the program code from BASIC to machine language, greatly speed- ing up all procedures. He also added a number of other features, all of which make Drawit an out- standing drawing and presentation aid. Second prize goes to Chris and John Goodman of Princeton, New Jersey, for Smasher, an interstellar, arcade-style game. Chris, a high school sophomore, and John, a high school senior, want to earn some income from their ATARI Home Computer and decided they could create a better game than those they saw on the market. Steve Robinson from Portland, Ore- gon, wins third prize for The Bean Machine, a very colorful game with a perky melody to accompany the smooth action. Learning All winning programs in the Learn- ing category were written by al- ready published and prizewinning APX authors. However, the first and second prizewinning programs have something else in common. They are the result of a collabora- tion between a published APX au- thor and a teacher. First prize goes to Greg Thrush, an architect from Boulder, Colorado (and author of the APX program Stock Manage- ment), and Marian Dillashaw, a high school teacher of remedial reading from Longmont, Colorado, for Wordgo, an exercise for build- ing word skills using a game for- mat. The program was inspired by the flash cards and phonics drills Marian uses in her classes. Marian researched which words to include and generally provided the subject area expertise, while Greg did the bulk of the programming. GLAD • , : 6 5 5 EXPERIENCING PLEASURE, JOY, DELIGHT IM INK AD ONE OMP UFF OME OME OCK ED AIR IN - Wordgo by James Thrush and Marian Dillashaw Second prize goes to Mark Davids, a high school physics teacher from St. Clair Shores, Michigan, and Sheldon Leemon, an attorney from Oak Park, Michigan (and author of the APX program Instedit), for Cir- cuit Lab, a classroom-tested pro- gram for building and testing Di- rect Current electrical circuits. Sheldon used Instedit to design the custom character set in Circuit Lab, and Mark tested Circuit Lab in both physics and beginning elec- tronics courses. Mark also uses an ATARI Computer extensively in his classes for demonstrations, simulations, and drill and practice sessions. James Bayless of Austin, Texas, and author of the APX program Music Player, captures third prize for Morsecode Master, a program that lets you learn and practice characters, words, and sentences in Morse code. Home Management In the Home Management cate- gory, first prize goes to Jim Skinner, a computer systems analyst from Orlando, Florida, for Home Loan Analysis, an easy-to-use program 1 HOME LOAN ANALYSIS (c) 1982 by Jin Skinner Length of Loan in Yea Year of First Paywen Month of First Paywen AMortization Year. . . . pniRfflfin rfeRfwraaivn Appreciation rate.... . . ->5500G 5000 12.5 0 rs 30 533 . 63 X. 1980 t . 1 1985 PTE gBBBBSDB 5S000 1980 6 . 36 90000 room s c o Mpute n press gflBWB 1 Home Loan Analysis by Jim Skinner for evaluating the terms for all kinds of amortized loans. Jim wrote this program because, like many of our authors, he's interested in earn- ing some income from his computer investment and he hadn't come across a program of this kind for ATARI Computers. And, like Drawit, Home Loan Analysis is a resubmission; in fact, this was the fifth time Jim sent it in, each time taking into account the APX prod- uct reviewers' suggestions for im- provement. Perseverance paid off. Richard Lindgren, from Lamoni, Iowa, wins second prize for 5 Results of the summer APX contest (continued) Strategic Financial Ratio Analysis, a comprehensive program for evaluating a firm's performance and management strategies. Richard used his impressive range of business and computing experi- ence to design this program. He's a business professor, a Certified Pub- lic Accountant, author of the APX program Real Estate Cash Flow Analysis, and the author of articles on finance and computers in sev- eral publications. His program's special format clarifies manage- ment choices and provides valu- able insight for investors trying to make sense from a company's pub- lished financial statements. Third place goes to the authors of several APX programs, including Data Management System, Diskette Librarian, and Weekly Planner. Ron and Lynn Marcuse of RLM Micro Systems in Freehold, New Jersey, win for Home Inventory, a well thought-out program for recording information about any kind of property in case of loss or damage. Ron and Lynn, both programmers, have benefited from designing their earlier programs; Home In- ventory is a practical program that is both colorful and easy to use. Systems Telecommunications The Systems /Telecommunications category had no qualifying entries, and so those prizes will be awarded in a later quarter. We ex- tend our congratulations to all summer quarter program winners ! 1983 HONOR ROLL Quarterly Prizewinners in the Atari Program Exchange Contest Below are listed, by quarterly catalog issue, the names of the win- ners of the APX quarterly contest. Contest rules are on page 7 of this catalog. For a free Program Submission Package, write APX, P.O. Box 3705, Santa Clara, CA 95055. Quarterly Catalog Issue Consumer (Entertainment and Personal Development) Home Man- agement Learning Systems/ Telecommu- nications Spring 1st Prize — 1st Prize — 1st Prize — 1st Prize — Getaway Atspeller Teasers by Hex- A- Bug by Mark Reid by R. Stanley Tobbs by David 2nd Prize — Kistler by Thomas Kano Caterpiggle 2nd Prize — O'Brien 2nd Prize — by Scott Not awarded 2nd Prize — Not awarded Ludwig 3rd Prize — My Spelling 3rd Prize — 3rd Prize — Not awarded Easel Not awarded Finger spelling by Al Casper by Dewey 3rd Prize — Garton Three R Math Classroom Kit by Dan Rohr Summer 1st Prize — 1st Prize — 1st Prize — 1st Prize — Drawit Home Loan Wordgo Not awarded by James Analysis by Greg 2nd Prize — Burton by Jim Thrush and Not awarded 2nd Prize — Skinner Marian 3rd Prize — Smasher 2nd Prize — Dillashaw Not awarded by Chris and Stra tegic 2nd Prize — John Financial Circuit Lab Goodman Ratio Analysis by Mark 3rd Prize — by Richard Davids The Bean Lindgren 3rd Prize — Machine 3rd Prize — Morsecode by Steve Home Master Robinson Inventory by James by Ron and Bayless Lynn Marcuse 6 All programs accepted by APX by the deadlines noted below auto- matically become contestants in that quarter's judging. First, sec- ond, and third prize winners in each of four categories receive ATARI hardware and software products (including APX products) as prizes. The Consumer category has larger prize values, reflecting our commitment to the home com- puter user. The categories (we've revised some of these titles for clarity and brevity) and their prize values are*: 1 Consumer (Entertainment and Personal Development) 1st prize $3,000 2nd prize $2,000 3rd prize $1,000 2 Home Management 3 Learning 4 Systems/Telecommunications 1st prize $2,000 2nd prize $1,500 3rd prize $ 750 Programs accepted by APX on or before October 1, 1983 will be eli- gible for the 1983 grand prize — $25,000 in cash! To request an APX Program Sub- mission Packet, containing com- plete instructions for submitting programs, write or call APX. *Based on manufacturer's sug- gested retail prices. Contest rules 1. Only programs accepted by APX are eligible for the contest. 2. A program is eligible for the prizes in the category in which it is accepted. Atari determines this category. 3. A program is eligible for the quarterly prizes awarded in the quarter in which it is first accepted and for the grand prize of the con- test year in which the quarter falls. 4. A program qualifies only once for a quarterly prize and once for a grand prize. Revisions and improvements do not qualify a pro- gram for another prize in this con- test. 5. A program is judged on a variety of factors by a panel of judges selected by Atari. The judges con- sider a program's • User interface and overall design • Originality • Ease of use • Implementation • Documentation • Interest level 6. Atari employees and their families are not eligible for the contest. 7. Atari pays for shipping prizes anywhere within the United States. Foreign winners are responsible for any additional shipping charges. 8. The decisions of the judges are final. 9. This contest is void where pro- hibited by law. 1983 closing dates The dates by which a program must be accepted for a contest judging are as follows: Date Contest January 1 Spring contest April 1 Summer contest July 1 Fall contest October 1 Winter contest and 1983 grand prize Home Management Home Inventory by RLM Micro Systems Recommended for ages 15 and up Written in BASIC and machine language Protect your property by recording vital information You've devoted time, effort, and money to acquiring your possessions, and you've insured your valuables against loss or damage. But, have you recorded the information required by your insurance company for reimburse- ment? For each item, Home Inventory lets you keep track of a name, type, description, serial number, date purchased, and purchase price. You can store informa- tion for up to 1200 items on a single diskette, and you can use as many diskettes as necessary to record all your possessions. Home Inventory is very easy to use. Color-coded screens and simple messages guide you through entering the information for each item, for locating selected items, and for printing complete or condensed inventory lists of all or selected items. You can also erase or revise in- formation for items at a later date. Then, after you re- cord all your valuables, you can store a copy of the disk- ette containing your records in another location, such as a bank safety deposit box or a friend's home. No one wants to face loss or destruction of property, but with Home Inventory, if disaster strikes, at least you're pre- pared with the information needed to get restitution from your insurance company. The authors invite questions and comments by mail and telephone. REVIEW COMMENTS This program is easy to understand and use. The color- coded screens help you keep track of where you are, and numerous messages ensure you don't accidentally lose information. REQUIRES ATARI BASIC Language Cartridge Diskette(s) for storing records OPTIONAL ATARI printer or equivalent printer ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 32K $24.95 APX-20214 Home management HOME LOAN ANALYSIS 1982 by JiH Skinne Home Loan Analysis by Jim Skinner Recommended for adults Written in BASIC Evaluate loan alternatives You're ready to buy a house, but you don't know the appropriate price range. You want your payments to be no more than $750 per month, and you want to finance the loan for 30 years to buy as large a house as possible. If the current interest rate is 14.5 percent, what's the maximum purchase price you can afford? You want to make improvements to your house that will cost $5,000. You can borrow the money at 16 percent for five or ten years. Which time period would be better? Home Loan Analysis can help you answer these and other kinds of questions related to loans that use an amortization schedule, including mortgages and most automobile loans. You need enter only some combina- tion of interest rate, original purchase price, down pay- ment, balloon payment, and number of years for the loan. Home Loan Analysis can then calculate monthly payments, maximum purchase price, appreciation rates, resale values, and amortization schedules. By changing one item, such as interest rate, you can quickly see its effect on the other figures. And you can display the analyses on your TV screen or print them. Can you af- ford a home improvement loan? Should you refinance your first mortgage or take out a second mortgage? What is the effect of various balloon payments on your regular monthly payment? What will your home be worth ten years from now? With Home Loan Analy- sis, getting the answers to these questions makes evaluating all your options a snap. The author invites written questions and comments. REVIEW COMMENTS This program is easy to use, informative, and well de- signed. It will calculate a schedule for specific years. The manual clearly presents many useful examples. REQUIRES ATARI BASIC Language Cartridge OPTIONAL ATARI printer or equivalent printer ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $24.95 APX-10207 Diskette (810) 24K $24.95 APX-20207 Strategic Financial Ratio Analysis by Richard K. Lindgren Recommended for investors and students Written in BASIC Evaluate a firm's performance and management strategies Investors use financial ratio analysis to assess the per- formance of a company. You supply information from published financial statements, such as annual reports. Strategic Financial Ratio Analysis computes ratios that measure a firm's profitability, liquidity, and use of debt. You can also use the program to interpret a manage- ment's business strategies, not always evident from looking at numbers alone. Strategic Financial Ratio Analysis can help uncover these strategies by present- ing a set of key ratios in a format that demonstrates how each factor contributes to the company's success or failure. You can also use the program for "what if" analysis to evaluate the impact of a possible business decision on future performance. The program guides you through entering the necessary data, which you can save for future use. Because you can work with two sets of information at a time, you can compare information on two different companies or in- formation for two different time periods for one com- pany. You can request as many as 30 different ratios for these two sets, and display or print them in a special format that illustrates their strategic relationships. For quick recall, the program also contains a glossary of all the ratios. With Strategic Financial Ratio Analysis, you'll spend less time computing and organizing your results than you do now, and you'll have more useful informa- tion at your disposal. The author invites written questions and comments. REVIEW COMMENTS This program is easy to use and it's good at helping you avoid making mistakes. The user manual is clear and thorough. REQUIRES ATARI BASIC Language Cartridge OPTIONAL ATARI printer or equivalent printer Diskette(s) for storing data ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 32K $24.95 APX-20217 Home management Program Accessories Cassette* Diskette* * RAM Order No. RAM Order No. Price Atspeller ■ by R. Stanley Kistler Check your documents for correct spelling (ages 12 and up). The latest version is usable on one-disk-drive systems. • Diskette(s) containing text files. N/A 48K APX-20191 $39.95 Bowler's Database by Jerry White Track individual weekly bowling scores and print scores and averages • Diskettes for storing data 16K APX-10091 24K APX-20091 $17.95 Calculator A programmable calculator with storing and printing features (ages 15 and up) N/A 24K APX-20130 $29.95 Data Base/Report System by James W. Burley A multifeatured information organizer and reporter for experienced data base users. In the latest version, redefined fields now display in the correct location. • Diskettes for storing data • Epson printer N/A 40K APX-20134 $24.95 SYMBOLS USED Cartridges: PH ATARI BASIC Language Cartridge [ A | Assembler Editor Cartridge fp"| ATARI PILOT Accessories listed in boldface type are required. All others are optional. Symbols in color are required. Grey symbols are optional. ce3 Printers: ATARI 820 40-Column Printer ATARI 822 Thermal Printer ATARI 825 80- Column Printer ATARI printer or equivalent printer Controllers: ATARI Joystick Controller ATARI Paddle Controller Requires an ATARI 410 Program Recorder * * Requires an ATARI 810 Disk Drive ^ ATARI Special Award of Merit 10 Home management Program Accessories C£ RAM issette Order No. D RAM iskette** Order No. Price Data Management System by Ronald and Lynn Marcus e An information organizer and reporter for brief items (ages 15 and up) HI ^825^ • Epson MX-80 Printer N/A 32K APX-20059 $24.95 Decision Maker by James L. Bruun Make decisions involving as many as ten choices and ten factors (ages 12 and up) ■ 8K APX-10044 16K APX-20044 $17.95 Diskette Mailing List by William Bartlett A multipurpose data manager and label program (ages 16 and up) N/A 16K APX-20112 $24.95 Enhancements to Graph It by Howard D. Siebenrock Save plots and charts created by ATARI Graph It (ages 12 and up) ■ • ATARI 410 Program Recorder • GRAPH IT (CX4109) N/A 32K APX-20074 $17.95 Family Vehicle Expense by Jerry Falkenhan Track up to nine monthly costs for six vehicles (ages 18 and up) ■id • Diskettes for storing data N/A 40K APX-20128 $24.95 Financial Asset Management System by Robert A. Waldman Organize your asset records and print reports (ages 16 and up) N/A 40K APX-20042 $29.95 FOG Index by Ingrid Langevin Use the FOG Index to analyze text readability (ages 13 and up) • A text editor using ATARI DOS N/A 32K APX-20185 $17.95 Hydraulic Program by William L. Rice Calculations for sizing hydraulic systems and components (ages 16 ■ H N/A 32K APX-20066 $24.95 Isopleth Map -making Package by Clyde Spencer Create and display your data as maps (ages 16 and up) N/A 32K APX-20103 $24.95 Real Estate Cash Flow Analysis by Richard K. Lindgren Evaluate property investments PH Ij825 N/A 32K APX-20169 $24.95 11 Home management Cassette" Diskette* Program Accessories RAM Order No. RAM Order No. Price Recipe Search 'n Save by Edward Lehmann Classify, store, and print records (ages 14 and up). The latest version prints UUIIipioLc bllUppiliy lib to, JJU.L lilt; lib I lb sometimes alphabetized incorrectly. PH ^825| ► • Diskettes for storing recipes • Epson MX-80 Printer N/A 32K APX-20114 $24.95 RPN Calculator Simulator by John Crane A Reverse Polish Notation calculator (ages 12 and up) 16K APX-10105 24K APX-20105 $24.95 Stock Management by Greg Thrush Organize stock transaction receipts and print reports (ages 18 and up). The latest version computes stock splits accurately when displaying profit and loss statements. 1 £l825 • Epson 80-Column Printer N/A 32K APX-20147 $24.95 Text Analyst by Ingrid Langevin Use the Dale-Chall method to analyze text readability ► • ATARI Word Processor • Text Wizard N/A 40K APX-20142 $17.95 Text Formatter by Dale Yocum A basic text formatter for use with a text editor (ages 16 and up) • A compatible text editor 16K APX-10002 24K APX-20002 $24.95 Typit J3y onaries xl. -Darcnaser Turn your computer into a typewriter (J825 • Diskette(s) for storing documents N/A 24K APX-20192 $17.95 Weekly Planner by Ronald and Lynn Marcus e Store and print dates and appointments (ages 15 and up) N/A 32K APX-20079 $24.95 12 Personal Development Monthly Sales =B c „ H3EBB CBD 66 ; *zck\ DOP! ■ li li Hi M* Mm Wk w. ^ ^ , JFMAMJJASOND Drawit by James Burton Recommended for ages 8 and up Written in machine language Turn your ATARI Computer into an animated easel There are many drawing programs available for ATARI Home Computers. Drawit stands out from the crowd because of its well chosen, easy-to-use features and its ability to turn your creations into both a "slide show" for which you control the timing and an automatic mes- sage cycling system. With Drawit and 48K of computer memory, you can create up to nine pages of multicolored drawings in memory at a time; with 16K of memory, you can create one page, and with 32K of memory, you can create five pages. Using four color pens, you can choose from sixteen different colors and eight different hues. You can easily draw outlined and solid circles, lines, boxes, dif- ferent sized text, and freehand sketches. Drawit also has a fill feature, along with design relocation, page merging, and two zoom levels for detail work. The pro- gram comes with three quick reference pages you can load into memory (if you have the appropriate amount of minimum memory) and use for handy recall while you're working. You can store pages on either cassette or disk- ette and recall them at a later time. You can use your drawings in several ways. For exam- ple, Drawit includes a program that lets you incorporate your drawings into BASIC programs. And with Drawit's animator feature, you use a simple set of commands to combine pages in imaginative ways, such as fading one page into another, creating page wipes from any of four directions, displaying pages in any order with your own specified time delay, and repeating any of these fea- tures. With Drawit, you can turn your ATARI Home Computer into a visual aid for presentations or into an automatic sales or demonstration device. The diskette version of Drawit includes an animation demonstration. You'll really enjoy experimenting with this program! The author invites questions and comments by mail and telephone. REVIEW COMMENTS Drawit is an excellent picture- drawing tool; it's easy to learn and use, and has many nice bells and whistles, such as adding letters of any size, a choice of cursor form and speed, and the ability to load screens from BASIC. The animator demonstration is wonderful. The manual is well written and includes a quick reference page. REQUIRES One ATARI Joystick Controller OPTIONAL ATARI BASIC Language Cartridge ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $39.95 APX- 10209 Diskette (810) 16K $39.95 APX-20209 Personal Development Video Kaleidoscope by Raymond Weir Recommended for ages 4 and up Written in BASIC and machine language Turn your designs into a graphic extravaganza If you're looking for a way to introduce a young child to the colorful world of computer graphics, or if you want to show off the graphics capabilities of your ATARI Computer to friends, consider Video Kaleidoscope. It's so easy to use that children as young as four can enjoy creating elaborate, colorful, whirling pictures that go far beyond the simple image mirroring of traditional kaleidoscopes. Video Kaleidoscope has two parts. First you use a joy- stick to draw a simple or complex design. You can vary the speed to create quick designs or very precise ones. The design repeats in the four quadrants of the screen as you draw. Then a press of the START key begins the kaleidoscope. Pressing each letter and number key causes a different special effect, such as rotating rain- bows, color flashes and pulses, alternating patterns, graduated spectrums, a freeze-frame effect, and a con- tinuation of the design development. The longer you let your design develop, the more complex it becomes. You can change colors at will, selecting soothing pastels, brilliant hues, or a combination. If you create a particu- larly pleasing design, you can store it on a diskette and recall it another time. The author invites written questions and comments. REVIEW COMMENTS This easy-to-use drawing program requires only the joystick and one function key. It isn't intended to gen- erate designs usable in your own programs. REQUIRES ATARI BASIC Language Cartridge One ATARI Joystick Controller OPTIONAL Diskette(s) for storing designs ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 40K $17.95 APX-20213 Piano Tuner by R. J. Morgan Recommended for ages 16 and up (with knowledge of music and piano) Written in BASIC Learn piano tuning, tone generation, and ear training If nobody wants Sam to play it again any more, maybe it's the piano. Keeping this delicate instrument in tune is a difficult but critical part of maintaining it in good condition. Piano Tuner incorporates the sound capa- bilities of your ATARI Home Computer to help you learn the procedure and skills you need for this task. The "tuning procedures" section of the program guides you through the steps to do a general tuning. It prints instructions and illustrations for each step. Then it sounds the tones you need to adjust your piano. Select the "single tones" option to generate any of the 88 possible pitches on a piano. Each note is listed on the screen, and you use a joystick to select the one you want. Hold down the joystick button to listen to that tone. To sharpen your skills as a tuner, choose "ear training." You select one pitch, and the program produces another within fifteen cycles per second of the first. Use the joystick to increase or decrease the pitch of the second tone. When you've matched the first tone, you no longer hear the "beat" sound that indicates a difference. Prac- tice makes perfect! The author invites written questions and comments. REVIEW COMMENTS This program doesn't replace the services of a profes- sional piano tuner. The graphic representation of the piano strings is good, and the tuning procedure is easy to follow. It's useful for the piano owner who wants to learn general tuning. REQUIRES ATARI BASIC Language Cartridge One ATARI Joystick Controller Tuning hammer Damping wedges or felt ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $29.95 APX-10216 Diskette (810) 24K $29.95 APX-20216 Personal Development Program Accessories C, RAM assette Order No. D RAM iskette** Order No. Price Advanced Musics ystem * by Lee Actor A comprehensive music compo tool (ages 11 and up) PAL sition E • Diskettes for storing JL music • Stereo cable • Tape Recorder N/A 32K APX-20100 $29.95 Astrology ★ by Harry Koons and Art Prag Draw astrological charts based on birth date and birthplace (ages 14 and up) ■ N/A 40K APX-20078 $24.95 Banner Generator by John Daigle and Steve Bittrolff Print one-liners up to 6 inches high and 80 characters long (ages 8 and up) 16K APX-10040 16K APX-20040 $17.95 Blackjack Tutor by W. H. Northrup A tutorial to improve playing and betting strategy (for adults) ■ 16K APX-10057 24K APX-20057 $24.95 Fingerspelling by Dewey Garton Practice letter and word fingerspelling (ages 4 and up) ■ 16K APX-10197 24K APX-20197 $24.95 Going to the Dogs by Michael Kirtley A handicapping program for dog races (for adults) B • Diskettes for storing data • A racetrack program N/A 24K APX-20123 $24.95 KAvhnntvl Oman noyuuaiu wry all by Alan Griesemer and Stephen Bradshaw Simulate a simple organ with vibrato and attack (ages 6 and up) 24K APX-10094 24K APX-20094 $24.95 Personal Fitness Program by David Getreu Eight self-paced exercises (ages 12 and up) B N/A 24K APX-20033 $24.95 Player Piano by Jerry White A twenty-note minipiano with music storage features (ages 4 and up) BQ 32K APX-10062 32K APX-20062 $24.95 Sketchpad by Duane L. King A computerized doodle pad wit storage feature (ages 12 and up h ) B y • Diskettes for storing j/ggjL pictures 16K APX-10107 24K APX-20107 $24.95 SYMBOLS USED Cartridges: ^ PH ATARI BASIC Language Cartridge fS~^y | A | Assembler Editor Cartridge fp"| ATARI PILOT kj822 Accessories listed in boldface ^ £ type are required. M 825 All others are optional. Symbols in color are required. K Grey symbols are optional. IJ_ ► Printers: Controllers: ATARI 820 40-Column Printer WlUk ATARI Joystick Controller | ATARI 822 Thermal Pnnter £| ATARI Paddle Controller ATARI 825 80-Column Printer * Requires an ATARI 410 Program Recorder ; * Requires an ATARI 810 Disk Drive ATARI printer or equivalent printer ^ ATARI Special Award of Merit 15 Learning GLAD 2048 G>55 EXPERIENCING PLEASURE, JOY, DELIGHT IM INK | |ftD 1 ONE OMP UFF W\i 1 J inns OME OME OCK ED AIR IN EEX9 E AM 1*7? Wordgo by Greg L. Thrush and Marian Dillashaw Recommended for ages 8 and up Written in BASIC Build word skills by blending letter combinations on a game board Scholars tell us that English has one of the richest vo- cabularies of any language, because it has borrowed words and expressions from so many cultures. This is a great advantage for poets, but it makes it hard for chil- dren to build their language skills. They have to learn a wide variety of words and a system of spelling that doesn't seem to make sense. Traditionally, the only way to build vocabulary and spelling skills was by rote memory work. Now there's a captivating game, Wordgo, that sharpens these essential skills. You choose one of two difficulty levels, and a grid of sixteen boxes containing word endings (such as "ank" or "ick") displays below one blend of initial consonants (such as "th"). Using your joystick controller, you position the cursor over one of the endings ("ank", for example) to form a word with the initial consonants above. If your choice forms a word ("thank"), that box is outlined, and you try again with a new word beginning. When you outline four boxes in a line (vertically, horizontally, or diagonally), you're re- warded. The more words you make, and the faster you work, the more points you score. You can compete against your own high score, or against your opponent's high score. You can multiply your score with double and triple intersecting lines. If you try to create words you're not sure of, you might surprise yourself by making a word that really exists. If you do, you can request a definition of the word you've made (not always the most ordinary definition!). This feature, with no penalty for errors, encourages you to expand your vocabulary. It also teaches correct spelling of words that could be sounded out in different ways (for example, the program accepts "scamp" but not "skamp"). The authors invite comments and questions by mail and telephone. REVIEW COMMENTS Wordgo is a fun way to build up vocabulary; some of the words and definitions are surprising. Joystick use makes it easy for a child to play. REQUIRES ATARI BASIC Language Cartridge One ATARI Joystick Controller per player ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 40K $24.95 APX-20212 Learning MORS EC ODE MASTER t> H*^ C T X C i£ J> KM V l-Hi: t ■;;) SPEED = 13 von Type in the sentence that you hear Sorry* JESSE* the sentence was: BEAUTY QIMES BRAINS IS A CONSTANT qEktjbI jEEBL. Circuit Lab by Mark Davids and Sheldon Leemon Recommended for ages 14 and up Written in BASIC Build and test Direct Current electrical circuits Here's an imaginative program that lets you build an electrical circuit on your TV screen. If you plan every- thing right, a light bulb snaps on to congratulate you! The program is invaluable in school electronics and physics labs, but it's also useful to anyone wanting to learn about electric circuits. The program allows you to work with series, parallel, or combination series/parallel circuit layouts. You use a joystick to place switches, light bulbs, resistors, ammet- ers and voltmeters in the circuit. After building the cir- cuit, you close the main switch and the circuit comes to life. The meters show voltages and currents, and the bulbs even light. You'll see how voltage, current, and resistance are related. If the light bulb doesn't light up, you can redraw the circuit, or replace the components. If you're working on your own, and find that your circuit needs modifying, the manual gives you plenty of help. It explains design theory in some detail, including the ap- propriate laws of physics. Complete formulas and dia- grams help you test your circuit, calculate the effect of the values, and show you how to do the calculations. The authors invite written questions and comments. REVIEW COMMENTS Tested in high school physics and electronics classes, this program is a graphically excellent simulation. Stu- dents can use it to test any type of series or parallel circuits simply by using a joystick. This program makes electronics simple to understand, and provides interest- ing insights into physics principles. REQUIRES ATARI BASIC Language Cartridge One ATARI Joystick Controller ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 32K $24.95 APX-20215 Morsecode Master by James Bayless Recommended for ages 8 and up Written in BASIC Learn and practice characters, words, and sentences in Morse code If you're an aspiring amateur radio operator, you know you have to learn Morse code thoroughly before you can be licensed. That used to mean hours of drudgery with charts of dots and dashes. Somehow, no matter how long you practiced, the dots and dashes on the charts seemed completely different from the beep sounds you heard when Morse code was actually used. And learn- ing characters one by one was no way to prepare for the complete sentences you'd have to decipher. Morsecode Master gives you a way to practice that's both realistic and fun. You begin by typing the character (letter, number, or punctuation mark) you want to learn. The program sounds the code for that character three times in long and short beeps. When you're ready to practice, you can listen to characters chosen randomly and try to identify them. Then you can practice with words. The program signals whole words (from its repertoire of 400) and you type them in response. If you don't recognize them, you can ask for the answer. Finally, you can practice with complete sentences as your proficiency grows. This is the most accurate simulation of what it's like to use Morse code. At any time, you can vary the speed and pitch of the drills. The author invites written comments and questions. REVIEW COMMENTS Features like complete sentences and changeable speed and tone make this the best teaching program of its kind. The user manual is helpful, featuring an appendix with a chart of Morse code signals. REQUIRES ATARI BASIC Language Cartridge ORDER INFORMATION Media RAM Price Order No. Cassette (410) 24K $29.95 APX-10211 Diskette (810) 32K $29.95 APX-20211 Learning mirror, prop h «irror-f*c«: S*«», th«r# I SMi ling first* »na now a silly. «rioi UmtHWIi iiUnkinq, winking, thmn : Di",.»i>|)«\r« r':< :>\ok i Urovinq up to look -;o Urinqe? or Maybe you'll ju-st ;\lw*y-> i>«» : Disappear! Th« UHe Old M«! •> II M M CORRECT . . -f. W R OMG . ... A. MOT DOME . O TOTuL PROD C0050 C 2 O /. ) cox y Three R Math Home System by Dan Rohr Recommended for ages 5- Written in BASIC 13 Bring the widely acclaimed Three R Math System into the home Parents whose children are using Three R Math Classroom Kit in school tell us they're impressed. The program gives their children work on the precise level they need, it analyzes their progress in detail, it holds their interest with its novel approach, and it encourages them to keep trying. Because of its success in the classroom, an easy-to-use, one-disk version, which omits the grade book feature, was created for home use. It offers all the same lively (but educationally sound) drills and analyses of the classroom system for the home. Not only does the program give children as much time as they want to practice, but it also is an ideal way for parents and children to work cooperatively. Parents select one of 101 skill levels of addition, subtrac- tion, multiplication, and division, and incorporate it into a five-letter password specifying the speed, number of problems per assignment, and total time allowed. The child has only to type his name and the password, and the drills begin. The program congratulates and encourages him as he works, and then summarizes his results. It's easy to print a complete analysis of his prog- ress along with extra problems. Worksheets can be printed on any of the 101 levels to supplement the drills on the screen. Answer keys are also available. The author invites questions and comments by mail and telephone. REVIEW COMMENTS The user manual is detailed, including a complete guide to the 101 difficulty levels. The manual suggests ways parents can help their children use the program most effectively. REQUIRES ATARI BASIC Language Cartridge Punctuation Put-on by John D. Perron Recommended for ages 8-14 Written in BASIC Practice punctuation in dialogue, narrative, and poetry Writers use punctuation to express the pauses, ges- tures, and emotional content of speech. But when chil- dren learn to punctuate, they often have to study arbi- trary rules, and they apply the rules to lists of sentences that don't appear in any natural context. Eventually they find that real writers bend those rules to express themselves. Punctuation Put-on puts the student in the place of the writer, making judgments about what punc- tuation marks enhance the program's dialogue, narrat- ive, and poetry selections. The program drills the use of the exclamation point, quotation marks, colon, semicolon, question mark, apos- trophe, comma, and period. Young children might not know how to type all these punctuation marks, so there's a special section for them. When they're ready to tackle the program's "stories" section, they choose a short anecdote, a poem, or a dialogue. The program dis- plays the selection with all the punctuation marks in- tact, and then replaces one mark with a flashing cursor. The child types in the mark belonging in that place. The program congratulates him, often using his name. If he makes a mistake, he sees the correct answer, and he can try again. Children can see how many marks they got right out of how many tries. They can even see how many errors they made on each punctuation mark. The manual discusses the theory behind the program and contains suggestions for determining the appropri- ate level for each child using the program. The author invites written questions and comments. REVIEW COMMENTS The program teaches punctuation in an enjoyable, con- textual environment. It's limited to five writing selec- tions, and it doesn't detect examples having more than one acceptable answer. OPTIONAL ATARI 825 80-Column Printer or Epson MX-80 Printer REQUIRES ATARI BASIC Language Cartridge ORDER INFORMATION Media RAM Price Order No. ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Cassette (410) N/A Diskette (810) 40K $24.95 APX-20208 Diskette (810) 32K $24.95 APX-20205 Learning Program Accessories RAM issette Order No. Dii RAM skette** Order No. Price Algicalc by The Soft Warehouse Perform symbolic algebra and some calculus (ages 14 and up) ■ 24K APX-10126 32K APX-20126 $24.95 Atlas of Canada Learn the provinces, capitals, and landmarks of Canada (ages 10 and up) ■ 16K APX- 10093 32K APX-20093 $24.95 Calculus Demon by The Soft Warehouse Derive symbolic partial derivatives and indefinite integrals of expressions (ages 16 and up) ■ 32K APX-10155 40K APX-20155 $24.95 Counter by Al Casper An introduction to numbers in four languages (ages 3-8) (Tj 16K APX-10148 24K APX-20148 $29.95 Cubbyholes" by Dale Disharoon PAL An addition game for 1-2 players (ages 5-12). The latest version fixes a bug on the two-player option that prevented repeat play 16K APX-10101 24K APX-20101 $24.95 Earth Science by the Minnesota Educational Computing Consortium Lessons on earthquakes, minerals, and the solar system (grades 5-12) N/A 16K APX-20160 $29.95 Easygrader by Dan Hale of A. D. Enterprises Organize, analyze, and print class records. The latest version prevents users from entering assignment points larger than the program can accept and it now allows up to 255 points for an assignment. mm N 1 • Diskettes for storing records N/A 40K APX-20152 $24.95 Elementary Biology by the Minnesota Educational Computing Consortium A circulatory tutorial and two ecology simulations (grades 4-8) ■ N/A 16K APX-20136 $29.95 SYMBOLS USED Cartridges: q Printers: Controllers: 0 ATARI BASIC Language Cartridge ^Hol ATARI 820 40-Column Printer H ATARI Joystick Controller | A | Assembler Editor Cartridge ^ r— \ h 8221 ATARI 822 Thermal Pnnter j^L ATARI Paddle Controller |P | ATARI PILOT N * 1 ^™ Accessories listed in boldface <2 ATARI 825 80-Column Printer * Requires an ATARI 410 Program Recorder type are required. kl 825 1 Requires an ATARI 810 Disk Drive All others are optional. S\ ArT1A „ T e . . . . ki — \X ATARI printer or equivalent printer Symbols in color are required. jr — n * Grey symbols are optional. ^1 1 ^ ATARI Special Award of Merit 19 Learning Program Accessories RAM issette Order No. D RAM iskette Order No. Price Escape to Equatus by Thomas Ferguson IlCip Lilt! IVld L.L1 fcJIIl Cll o^Ucl^Jt? JJy solving problems (ages 5 and up) ■ ^ 24K APX-10190 24K APX-20190 $24.95 Flags of Europe by Gary A. Dacus Two quizzes for identifying flags (ages 8 and up) ■ ^ N/A 40K APX-20149 $24.95 Frogm aster foAl 1 by Michael Crick [ PAL A fast-moving game for 1—2 players based on behavior modification (ages 9 and up) N/A 24K APX-20131 $24.95 Geography by the Minnesota Educational Computing Consortium Identify capitals, states, countries, and continents (grades 4-10) ■ N/A 16K APX-20164 $29.95 Hickory Dickory by Dale Disharoon Teaches traditional and digital clock reading (ages 5-11) ■ ^ 16K APX-10071 24K APX-20071 $17.95 I'm Different! by Kathleen and Philip Bergh Colorful workbook- style exercises for preschoolers (ages 3-7) N/A 32K APX-20183 $24.95 Instructional Computing Demonstration by the Minnesota Educational Computing Consortium Demonstrations of learning techniques in MECC programs (for teachers) ■ -6 N/A 16K APX-20137 $29.95 Letterman by Ed Stewart and Ray Lyons A friendly hangman for 1 - 2 players (ages 8 and up) ■ 16K APX-10096 32K APX-20096 $24.95 The Magic Melody Box by W. Wes Horlacher Draw a melody line and hear it play (ages 3 and up) 16K APX-10182 24K APX-20182 $17.95 Mapware * by Harry Koons and Art Prag Create and store finely detailed world maps (ages 14 and up) ■ N/A 40K APX-20055 $24.95 The Market Place by the Minnesota Educational Computing Consortium Learn basic economic concepts by managing businesses (grades 3 — 8) ■ N/A 16K APX-20162 $29.95 20 Learning Cassette* Diskette** Program Accessories RAM Order No. RAM Order No. Price Math Mission by Dave Kosmal Explore new planets with answers to math problems for fuel (ages 6-10) ■ 16K APX-10193 24K APX-zoiyj $24.95 Math UFO by Gregor Novak An arcade-style arithmetic game for 1-2 players (ages 8-12) ■ a. 24K A DV 1 m C1 JzK Ar A-ZU1D1 $24.95 Mathematic-Tac-Toe by Nadav Caine Two-player arithmetic drills (ages 8-16) ■ 16K APX-10082 24K APX-20082 $17.95 Metric and Problem Solving by the Minnesota Educational Computing Consortium Practice using the metric system and problem solving techniques (grades 2-6) ■ N/A 16K APX-20138 $29.95 Monkey Up a Tree by Joe Grande Solve problems so the monkey can reach the bananas (ages 4 and up) ■ 24K APX-10165 24K APX-20165 $24.95 Music I — Terms & Notations by the Minnesota Educational Computing Consortium Drills for identifying notes, keys, and terms (grades 5-10) ■ N/A 16K APX-20139 $29.95 Music II - Rhythm & Pitch by the Minnesota Educational Computing Consortium Six drills and practices in rhythm and pitch (grades 5-10) ■ N/A 16K APX-20172 $29.95 Music m — Scales & Chords by the Minnesota Educational Computing Consortium Five practices for recognizing musical tones (grades 3-10) ■ N/A 16K APX-20161 $29.95 Musical Computer — The Music Tutor by Computer Applications Tbmorrow An overview of the mechanics of music (ages 6 and up) ■ N/A 40K APX-20098 $17.95 My Spelling Easel by Al P. Casper Paint landscapes on your computer by typing letters and spelling words (ages 3-10) ■ 16K APX-1020C 24K APX-20200 $29.95 21 Learning Cassette* Diskette** Program Accessories RAM Order No. RAM Order No. Price Number Blast by Richard Wiitala A multiplication and addition game for 1 — 2 players (ages 6—10) ■ 16K APX-10097 24K APX-20097 $17.95 Polycalc by The Soft Warehouse ■ Perform symbolic algebra and calculus with polynomials (ages 14 and up) 24K APX-10127 32K APX-20127 $24.95 Prefixes by the Minnesota Educational Computing Consortium Drills and games for learning prefixes (grades 3 — 6) ■ N/A 16K APX-20163 $29.95 Presidents of the United States by Gary A. Dacus One-player quizzes on U. S. presidents (ages 10 and up) ■ 24K APX-10068 32K APX-20068 $17.95 22 Learning Program Accessories Cs RAM issette Order No. D RAM iskette** Order No. Price Quiz Master by Ingrid Langevin Create and use five kinds of computer-assisted quizzes (ages 8 and up) N/A 32K APX-20081 $24.95 Spelling Genie by Dale Disharoon Four one-player spelling games using preset lists or your own (ages 5-14) 16K APX-10145 24K APX-20145 $24.95 Starware * by Harry Koons and Art Prag Sky map generator and conste quiz (ages 14 and up) pal] Llation ■ N/A 40K APX-20111 $24.95 Stereo 3-D Graphics Package by Clyde Spencer Produce wire-frame stereograms (ages 16 and up) i— | * Pocket stereoscope B • Polaroid camera • Anaglyphic glasses N/A 32K APX-20087 $24.95 Teasers by Tobbs by Thomas C. O'Brien and Sunburst Communications Tell Tobbs how to solve math problems in a puzzle grid (ages 8 and up) ■ N/A 16K APX-20201 $29.95 Three R Math Classroom Kit by Dan Rohr Create and use customized math drills, plus worksheets and gradebook (ages 5-13) | B | h 825 1 • Diskettes for storing ^ 1 records N/A 40K APX-20203 $49.95 Typo Attack ■ SS^V^f^S by David Buehler _ \rtf^ 7 Grand Prise Type the right key and hit the typos! (ages 8 and up). The latest version automatically plays tunes. • 8K APX-10180 16K APX-20180 $29.95 Video Math Flash Cards by Richard S. Waller Two-minute, one-player math (ages 6-10). The latest versioi contains no discouraging mess PAL drills l •ages. ■ 16K APX-10048 24K APX-20048 $17.95 Word Search Generator by Max Mulliner Create and play word search puzzles (ages 6 and up) RH ^825^| N/A 24K APX-20140 $24.95 Wordmaker by Dale Disharoon A vocabulary and spelling gar 1—2 players (ages 6 and up) PAL ne for 32K APX-10099 40K APX-20099 $24.95 23 Entertainment Dandy by John H. Palevich Recommended for ages 8 and up Written in machine language Conquer 26 dungeons through cooperation "Where are you going? The spawners are that way! We need to pick up the food and bombs below us before we can tackle them." "OK, I'll cover you while you get food. Then come up behind me as soon as you can and once I wipe out the monsters, we'll rush the rest of the area. Got it? Let's go!" "Ahhh! I'm dead! Forget the food and go find a heart so I can be reincarnated. You need my help!" Dandy is a twenty-six level dungeon adventure in which cooperation among players rather than competition is the key to success. You and up to three more players must get past denizens of varying danger; you lose strength each time a monster rams you, and you must constantly stock up on food and then remember to re- plenish your strength by consuming food units when your health deteriorates. Should you lose all strength, you wind up in limbo, but another player can revive you by shooting an arrow into a heart. You can pick up smart bombs along the way and drop them at strategic times to wipe out all monsters in the area. You also must find keys to unlock secured areas of each maze. After explor- ing a dungeon, you head for the down disk to warp to the next dungeon. Dandy will provide hours and hours of challenging dis- covery. Although all movement is done with joysticks, you must also hover over the computer keyboard to re- build your health and to drop bombs. The combination only adds to the frenzy and fun. And once you master all the dungeons, the game isn't over. You can start over at higher difficulty levels, and then you can create your own dungeons with the maze editor that comes with the program. Dandy is certain to become a favorite in your game collection. The author invites written questions and comments. REVIEW COMMENTS Dandy is an excellent game for one to four players in- volving a unique sharing style of game play. (It's a one- or two-player game on the ATARI 1200XL Home Com- puter.) The whole family will get caught up in this game. REQUIRES One ATARI Joystick Controller per player OPTIONAL ATARI BASIC Language Cartridge ATARI 825 80-Column Printer or equivalent printer Diskette (s) for creating your own mazes ORDER INFORMATION Media RAM Price Order No. Cassette (410) N/A Diskette (810) 40K $29.95 APX-20210 24 Entertainment PLOVER 00E : £ 5CQRE: CCC»35C H 1 GH SCORE ! CDD^35D <•> 1 m m A * A A W A # Smasher by Chris and John Goodman Recommended for ages 8 and up Written in machine language Defend your empire by smashing enemy spacecraft The might of your empire is known far and wide, and that's why enemies from all over the galaxy are attack- ing you. So far, you've been safe, because you control the most colossal weapon ever devised: the Smasher. It can easily crush any enemy craft that threaten you. But now the dread Vorpons are swarming through your in- tergalactic port! Their ships, containing explosives, cruise relentlessly back and forth, menacing the Smasher itself. And you've heard rumors of their deadly mystery ship . . . what terrors does it hold? The Smasher patrols the area on the screen by demo- lishing enemy craft in its path. You use your joystick controller to move the Smasher into position and press the red button to crush invaders. Beware! Some of the enemy craft are cruisers containing enough explosives to destroy the Smasher and leave you defenseless. If the enemy ships cruise back and forth unchallenged, they capture part of your territory. The Smasher is destroyed if you touch the captured areas, which encroach on more and more of your port. Even if you successfully de- fend your empire a while, you can't afford to be compla- cent, because the mystery ship can appear on the higher levels of the game. Alone or with another player, you score points by smashing enemy craft. Each time you score 50,000 points, you get another Smasher. Good luck! Your em- pire is counting on you! REVIEW COMMENTS Smasher is a fast-paced, aggressive, exciting game. REQUIRES One ATARI Joystick Controller per player ORDER INFORMATION Media RAM Price Order No. Cassette (410) 24K $24.95 APX-10219 Diskette (810) 24K $24.95 APX-20219 The Bean Machine by Steve Robinson Recommended for ages 6 and up Written in machine language Slant beams to guide beans through the bean machine Here's a game that uses the law of gravity. In The Bean Machine, your goal is to rack up points by maneuvering a series of teeter-totter beams so that 33 beans roll from top to bottom in the least amount of time. The beans start out by rolling across the bottom of the machine and onto an elevator that lifts them to a conveyor belt at the top of the course. Some spill out along the way and start their downward trek at that point. The ones mak- ing it to the top move across the conveyor belt, fall down a chute, and then start their journey downward. Your job is to use your joystick controller to tip the beams so that the beans continue to roll from one teeter-totter to the next, until the beans come to rest in the bottom trough. You must constantly reangle the beams because as a bean falls onto a slanting beam, its weight tends to flatten out the beam or slant it in the opposite direction. Of course, it's not as simple as that. If one bean is stalled on a beam and another bean rolls into it, the beans destroy each other and are replaced by new beans at the bottom. In addition, various impediments lurk about the course. For starters, there's a bean- gobbling red spider. Then you must time your beans to roll under Horrible Mitch, but you can blast right into Little Mickey, earning yourself some points and getting rid of him . . . temporarily. The Masked Mumbo loves to undo your work by rebalancing the beams, but you can roll right over him for revenge. Once you master the be- ginning level, you can go on to the higher levels, where the beans travel faster. A lively tune accompanies the action. The author invites written questions and comments. REVIEW COMMENTS The game simulates gravity and the motion of the beans very well. It could be tougher on the higher levels. REQUIRES One ATARI Joystick Controller ORDER INFORMATION Media RAM Price Order No. Cassette (410) 24K $24.95 APX- 10206 Diskette (810) 24K $24.95 APX-20206 Entertainment □R88P Q - JOG" Can't Quit by John Harris Recommended for ages 8 and up Written in BASIC and machine language Strategize against the odds in a dice game Success at Can't Quit comes from knowing just when to be bold, and when to fold. Since nobody ever does know, this game has surprise after surprise for its players. Luck certainly helps, but it isn't everything. Each roll of the dice forces you to decide: quit now, or take a chance? You'll see who's cautious and who's reck- less as you watch the progress of your game tokens across the board. You can play against another player or against the com- puter. The diamond-shaped game board is composed of eleven rows of boxes, one row for each number from 2 through 12. When it's your turn, you use a joystick to roll four dice. Then you decide how to pair those dice. If you choose a 3 and a 7, for example, game tokens move one space to the right on rows 3 and 7. The object of the game is to have your tokens move completely to the right on 3 rows (or 4 if you choose). It sounds at first as if all you have to do is keep on roll- ing dice until you move completely to the right. But it's not that simple! If you push your luck too far, you wipe out all the progress you've made. You have to resist tak- ing that last turn before you've gone too far. You can play by hunches and guesses, or you can strategize on probabilities — it's fun any way you play The author invites written comments and questions. REVIEW COMMENTS The game tests your familiarity with the odds of combi- nations on dice. There are opportunities to strategize. Joystick use makes the game easy to play. The colorful screen is attractive. REQUIRES ATARI BASIC Language Cartridge One ATARI Joystick Controller ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $24.95 APX- 10220 Diskette (810) 32K $24.95 APX-20220 Ennumereight by Philip Baker Recommended for ages 7 and up Written in machine language Move numbers around a circuit to win points If you're a fan of awari or Mankala, or if you like strategy games, you'll enjoy Ennumereight. The playing board is a sideways figure eight, one side belonging to you and the other to your opponent. Each side has six circles; each circle holds a number. When you select a circle on your side, its number is redistributed into the succeed- ing circles all along the figure eight circuit, and one point is added to the number in each circle until the points are used up. If the last circle to receive a point then contains a two or three and is on your opponent's side, you win the points in that circle, along with those in as many adjacent preceding circles on your oppo- nent's side as hold a two or three. Then your opponent takes a turn. The game ends when all the circles on one side coiitain no points and the winner is the player with more points. The arithmetic is simple, but you must keep track not only of the effect of your own moves, but also those of your opponent. The more you think ahead to possible consequences, the better your chances of winning. Ennumereight offers several options. You can play against another player or against the computer, or you can sit back and watch the computer battle against it- self. For games with the computer as player, you can choose from seven levels of difficulty; the higher the level, the more time the computer takes to evaluate its move. You also can select the initial number of points per circle; the more points, the longer the game. And players of all ages will enjoy Ennumereight s interesting game animation. The author invites questions and comments by mail and telephone. REVIEW COMMENTS This game tests your logic and strategy skills. The graphics and sounds are an integral part of the game play. REQUIRES No required accessories ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $24.95 APX- 10204 Diskette (810) 24K $24.95 APX-20204 Entertainment Q Q >:] Q B Q B B D Q B D B Q B Q D B B B b i a %• ana Q QC3 £33 GQ QQ QE3 Q Q Q QE3 E3 E3 E3E3 E3E3 S3S3Q a a E3 QQ SQ E3E3 QS2 QQ S3Q S3 QE3 QBwHB £3 S3 E3E3 QQl a oft ' • o| E3 C3C3 E3Q ESQ C3C39 ?3 oft a I Bootleg by E. M. Freeman Recommended for ages 8 and up Written in machine language Dodge the Prohibition agent through 20 maze screens The speakeasies are counting on you! Unless you can deliver the moonshine, they can't open tonight — and you've heard they don't like to be disappointed. In your delivery wagon, you're threading your way through the city streets, trying not to get lost or run out of gas. You've got to keep an eye out for a determined Prohibi- tion agent armed with a supercharged patrol car. He can call ahead for roadblocks, but you know a few tricks to slow him down. Using your joystick controller, you move the delivery wagon around a maze, stopping whenever you see symbols such as goblets or flagons. For each delivery, you're paid off in points added to your score. After you've made ten deliveries, you can move to another screen (there are twenty different screens in all). If you're playing against another bootlegger, you alternate turns to try for the higher score. Your biggest worry is the Prohibition agent. His car moves faster than yours, and he throws out roadblocks when you least expect them. If you meet him, you crash and that round of the game ends. You can use a trap to thwart his pursuit, but it doesn't stop him for long, and it costs you points. You have five lives — and you need them! Whenever an electrical storm passes over the terrain, it puts the Prohibition agent's radar out of action. This is a good time to escape or increase your score. A last warning: don't run out of gas! A fuel gauge dis- plays to show you how much you have left, and you can find fuel pumps at different spots on the mazes. After a hard day's work, why not stop, knock three times, and tell 'em Joe sent you? The author invites written comments and questions. REVIEW COMMENTS You can use offensive and defensive elements to strategize. With twenty screens, there's plenty of vari- ety. REQUIRES One ATARI Joystick Controller per player ORDER INFORMATION Media RAM Price Order No. Cassette (410) 16K $24.95 APX-10218 Diskette (810) 24K $24.95 APX-20218 Entertainment Program Accessories C RAM assette Order No. Di RAM skette** Order No. Price Air-Raid! by Chuck Gibke Head off the bombers before they reach the city (ages 8 and up) 16K APX-10187 24K APX-20187 $29.95 Alien Egg by Robert Zdybel Return the specimen to the spaceship — a text adventure aamp (acrpc: 10 and up) m N/A 24K APX-20022 $17.95 AnthUl by Steve Bittrolff Beat your opponent to the top of the maze (ages 8 and up) 8K APX-10024 16K APX-20024 $17.95 Attank! by Joel Gluck Destroy your opponent's tanks battlefield (ages 10 and up) PAL on the ■ 24K APX-10072 32K APX-20072 $24.95 Avalanche by Dennis Koble Absorb falling rocks with shiel (ages 6 and up) PAL ds 16K APX-10003 16K APX-20003 $24.95 Babel by Joel Gluck Build towers to reach the stars 8 and up) PAL (ages 16K APX-10038 24K APX-20038 $24.95 Blackjack Casino by Bill Zimmerman A computerized version of blackjack for 1-4 players (ages 10 and up) 8K APX-10064 16K APX-20064 $17.95 Block Buster r by Alan Griesemer and Stephen Bradshaw A cube puzzle and puzzle solve 9 and up) r (ages 32K APX-10110 32K APX-20110 $17.95 Block 'Em by Jose Suarez Force your opponent into a wall (ages 8 and up) ■ 16K APX-10090 24K APX-20090 $17.95 SYMBOLS USED Cartridges: ^ Printers: - Controllers: ^ ATARI BASIC Language Cartridge ft 82o| ATARI 820 40-Column Printer ■£ ATARI Joystick Controller | A | Assembler Editor Cartridge , , IH22\ ATARI 822 Thermal Pnnter ATARI Paddle Controller |P 1 ATARI PILOT ^ 1 p— ^2 ATARI 825 80-Column Printer * Requires an ATARI 410 Program Recorder Accessories listed in boldface ** Requires an ATARI 810 Disk Dnve type are required. N ' All others are optional. ATARI printer or equivalent printer Symbols in color are required. [\\ ^ ATARI Special Award of Merit Grey symbols are optional. 28 Entertainment Program Accessories Ca RAM ssette Order No. Dis RAM kette** Order No. Price Bumper Pool by Steve Smith A two-player version of the popular pool hall game (ages 8 and up) ■ -6 16K APX-10053 24K APX-20053 $17.95 Caterpiggle by Scott Ludwig fiovmir Qnalcpc: rrawlino throucih a maze (age 7 and up) 16K APX-10194 24K APX-20194 $24.95 Centurion by Robert Zdybel Destroy the barbarians in this real-time war game (ages 14 and up) ■ 16K APX-10016 24K APX-20016 $17.95 Checker King by William H. Northrup Computerized checkers for 1-2 players (ages 7 and up) PAL 16K APX-10129 16K APX-20129 $24.95 Chinese Puzzle by Dennis Koble Escape a maze of colored rooms — a text adventure game (ages 14 and up) ■ N/A 24K APX-20023 $17.95 CodeCracker by Jose R. Suarez Break the three- and five-digit code within twelve guesses (ages 12 and up) ■ 8K APX-10052 16K APX-20052 $17.95 Cribbage by Jose R. Suarez A one-player computerized vers the English card game (ages 12 up) PAL ;ion of and 32K APX-10141 40K APX-20141 $17.95 Diggerbonk by Steve Robinson Bonk everything in your path in a vertically scrolling maze (ages 8 and up) 16K APX-10202 16K APX-20202 $24.95 Domination ■ by Alan M. Newman A three-stage strategy game of superpowers (ages 12 and up). The latest version has easier-to-use screen displays and better messages. 24K APX- 10041 32K APX-20041 $24.95 Downhill by Mark Reid Steer your skier around trees a through gates (ages 8 and up) PAL nd ■ * 16K APX-1006G 32K APX-20063 $24.95 Eastern Front (1941) by Chris Crawford Original award-winning one-p simulation of the German inva Russia (ages 14 and up) PAL layer sion of 16K APX-10050 32K APX-20050 $29.95 29 Entertainment Cassette* Diskette* * Program Accessories RAM Order No. RAM Order No. Price Galahad and the Holy Grail ■ by Douglas Crockford * A graphic adventure with almo rooms. The latest version work the ATARI 1200XL Computer. PAL st 100 s on IN /A 32K APX-20132 $29.95 Game Show by Hung A. Pham Predict the most popular answers to questions (ages 10 and up) N/A 24K APX-20168 $17.95 Getaway! by Mark Reid Find the loot and stash it in your hideout before the law nabs you (ages 6 and up) 32K APX-10195 32K Graphics/Sound Demonstration Demonstrations of the ATARI Computer's graphics and sound effects (ages 14 and up) N/A 32K APX-20028 $17.95 Gridiron Glory by Mike Drury and Bob Graves Coach your favorite football team to victory (ages 12 and up) ■ — N/A 32K APX-20188 $24.95 Impact by David Buehler Bump off all your opponents' skimmers but stay out of their way (ages 7 and up) QV oJs. a PY. 1 m Q£ lbK (ages ■ * N/A 32K APX-20135 $17.95 Look ahead by Johnson Software Outwit your opponent in this strategy game played on a number grid (ages 8 and up) ■ - 24K APX-10032 24K APX-20032 $17.95 Mankala by Elizabeth Chase MacRae A computerized African stone- and-board game for 1- 2 player 8 and up) pal] s (ages 16K APX-10156 16K APX-20156 $24.95 Melt-Down by Stephen Romejko Fill a leaking reactor before it melts down (ages 8 and up) 16K APX-10178 32K APX-20178 $24.95 Memory Match by Bruce Frumker One -four players match pairs of objects hidden in a grid (ages 6 and up) ■ -4 16K APX-10070 24K APX-20070 $24.95 Microsailing ■ by Glenn Faden Sail through four courses that teach tacking and gybing (ages 8 and up). The latest version is usable on an ATARI 1200XL Computer. ■ - N/A 32K APX-20176 $17.95 The Midas Touch by Duane Bolster Guess a phrase before time rui (ages 8 and up) PAL is out ■ 32K APX-10115 32K APX-20115 $17.95 Minotaur by Steven Cavin Find your way out of a two- dimensional random maze before the Minotaur devours you (ages 9 and up) ■ ml 24K APX-10039 32K APX-20039 $17.95 Outlaw/Howitzer Two games of marksmanship for 1-2 players (ages 8 and up PAL •) — 24K APX-10004 24K APX-20004 $24.95 Phobos ■ by Greg Christensen Master 16 levels of defense (ages 8 and up). The latest version fixes a sound problem when used on the ATARI 1200XL Computer. 16K APX-10184 16K APX-20184 $29.95 31 Entertainment Program Accessories Cassette* Diskette* * RAM Order No. RAM Order No. Price Pro Bowling by Wesley B. Newell Computerized bowling for 1—4 players (ages 6 and up) 16K APX-10061 24K APX-20061 $17.95 Pushky by Yakov Epelboim Zap the clouds and your opponent with your pushky (ages 6 and up) N/A 48K APX-20186 $24.95 PAL Pushover by Joel Gluck React quickly to push your opponent over a cliff (ages 8 and up) 32K APX-10116 32K APX-20116 $24.95 Quarxon by Scott Ludwig Break through the boundary and destroy the Droids (ages 7 and up) 16K APX-10174 24K APX-20174 $29.95 Rabbotz by Jeff Johannigman Zap the Rabbotz before they reproduce (ages 10 and up) 16K APX-10119 24K APX-20119 $24.95 PAL Reversi II by Russell Segal Outflank your opponent's squares on two sides (ages 6 and up) 16K APX-10077 24K APX-20077 $24.95 PAL Salmon Run by Bill Williams Help Sam the salmon swim upstream to spawn (ages 8 and up) 16K APX-10120 24K APX-20120 $24.95 PAL 747 Landing Simulator by William J. Graham Land your own 747 jet airliner (ages 12 and up) 24K APX-10043 32K APX-20043 $24.95 32 Entertainment Program Accessories Ca RAM ssette Order No. Du RAM skette** Order No. Price Seven Card Stud ■ pAl 1 by Monty Webb KAL Play poker with five programmable computer opponents (ages 10 and up). The latest version improves card, evaluation and card character display. 24K APX-10118 32K APX-20118 $17.95 Snark Hunt by Jeff Johannigman 1-8 players shoot vorpal beams to find the hidden snarks (ages 8 and up) ■ - 16K APX-10154 24K APX-20154 $24.95 Solitaire by Mark Reid A computerized version of the card game (ages 10 and up) ■ ^ 16K APX-10089 24K APX-20089 $17.95 Source Code for Eastern Front (1941) by Chris Crawford A behind-the-scenes look at creating a complex war game (for advanced programmers) N/A 40K APX-20095 $49.95 Space Chase by Fernando Herrera Conquer all the planets to enter the next galaxy (ages 8 and up) ■ ^ 16K APX-10088 24K APX-20088 $24.95 Space Trek by Bob Polaro Destroy the enemy Oralop spaceships that are threatening the galaxy (ages 14 and up) ■ 24K APX-10015 32K APX-20015 $17.95 Tact Trek by Robert Zdybel A tactical-level interstellar combat game calling for lots of patience (ages 14 and up) ■ 24K APX-10031 32K APX-20031 $17.95 Terry by Ingrid Langevin Converse with your very own tongue-in-cheek analyst (ages 10 and up) B 32K APX-10047 32K APX-20047 $17.95 Wizard's Gold Find a hidden bar of gold — a text adventure game (ages 10 and up) m N/A 24K APX-20020 $17.95 Wizard's Revenge by Max Manowski See if you can escape the wizard — a text adventure game (ages 10 and up) E N/A 24K APX-20054 $17.95 Yah t man by Dan Reinhart 1-6 players play dice poker with Yahtman (ages 6 and up) 16K APX-10175 24K APX-20175 $24.95 33 Systems/Telecommunications Cassette* Diskette* Program Accessories RAM Order No. RAM Order No. Price ATARI Pascal Language System ISO Pascal with many enhancements (for advanced Pascal programmers) • Two ATARI 810 Disk Drives • ATARI Program-Text Editor (APX-20075) N/A 48K APX-20102 $49.95 ATARI Program-Text Editor An editor for programs and text files (ages 14 and up) N/A 32K APX-20075 $39.95 BASIC Program Compressor (MASHER) by Dale Yocum and Jerry White Compress ATARI BASIC programs to free up memory ■ N/A 32K APX-20008 $17.95 BASIC/XA by Thomas Newton Development tools for ATARI BASIC programmers 16K APX-10177 24K APX-20177 $29.95 BLIS by Image Marketing Corporation Print ATARI BASIC program listings in an easy-to-read format H Ij 825^| N/A 16K APX-20049 $24.95 Chameleon CRT Terminal Emulator by John H. Palevich Convert your computer into a GLASS TTY, ADM-3A, or VT-52 terminal (ages 14 and up) • ATARI 830 Acoustic Modem or an RS-232C device • ATARI 850 Interface Module • ATARI MACRO Assembler ft 24K APX-10058 32K APX-20058 $24.95 Deep Blue C Compiler by John H. Palevich An implementation of the SMALL C language B • ATARI Program-Text Editor or other non-line oriented text editor • ATARI MACRO Assembler N/A 48K APX-20166 $39.95 Systems/ Telecommunicate Program ions Accessories Ca RAM ssette Order No. Dis RAM kette** Order No. Price Deep Blue Secrets by John H. Palevich Source code for Deep Blue C Compiler (for advanced. C programmers) • Deep Blue C Compiler (APX-20166) • ATARI MACRO Assembler and Program-Text Editor (CX8121) N/A 48K APX-20179 $39.95 Disk Fixer/Load 'n Go Utilities to salvage destroyed diskettes and to autoload ATARI BASIC programs ■ N/A 24K APX-20189 $29.95 Diskette Librarian by Ronald and Lynn Marcus e Catalog, update, search, sort, and print diskette file data (ages 14 and up) | B | 825^ * Epson MX-80 Printer N/A 24K APX-20056 $24.95 Diskmenu by Al Harberg Load BASIC or machine-language programs with a single keystroke (ages 8 and up) ■ N/A 16K APX-20173 $17.95 Dsembler by Volker Multhopp Study and debug assembler routines in ATARI BASIC programs 24K APX-10065 24K APX-20065 $24.95 Dunion's Debugging Tool (DDT) by Jim Dunion A debugging tool for use with the ATARI MACRO Assembler • ATARI MACRO nn 4® Assembler and 1 1 Program-Text Editor (CX8121) N/A 16K APX-20150 $39.95 Extended fig-FORTH by Patrick Mullarky Full implementation of standard fig-FORTH 1.1, with more definitions (for advanced programmers). The cassette version is a subset of the diskette version, is primarily an introduction to FORTH, and is not c;n it"?} P a c a q oft" t a 7^ rp Houolnnmont OUlbCUJlU CIO CL OUiL VV Qi C UQ V ClvJ Ulllt/il L system. 16K APX-10029 24K APX-20029 $39.95 Cartridges: yy Printers: Controllers: [ffi ATARI BASIC Language Cartridge ft 82 o| ATARI 820 40-Column Printer w£tk ATARI Joystick ControUer 1 Aj Assembler Editor Cartridge £ ^ , , U552I ATARI 822 Thermal Pnnter A ATARI Paddle ControUer \ P 1 ATARI PILOT ^ » . BJ F. — ATARI 825 80-Column Printer * Requires an ATARI 410 Program Recorder Accessories listed in boldface 1 ooc | ^ „ _ T , _ . type are required Requires an ATARI 810 Disk Dnve All others are optional. * ATARI printer or equivalent printer Symbols in color are required. l| _a A m*^T~ • , . ,,,, ' . . J . N 1 ATARI Special Award of Merit Grey symbols are optional. ^ 35 Systems/ Telecommunicate Program Dns Accessories Cas RAM sette Order No. Dis RAM kette** Order No. Price Extended WSFN by Harry Stewart An educational graphics language for beginning programmers 16K APX-10026 24K APX-20026 $24.95 FORTH Turtle Graphics Plus by William D. Volk Turtle graphics for use with Extended ZD fig-FORTH • Extended fig-FORTH (APX-20029) • Epson MX-80 or MX-100 printer with GRAFTRAX N/A 24K APX-20157 $17.95 fun-FORTH by Joel Gluck Sound and graphics commands for use with Extended fig-FORTH • Extended fig-FORTH (APX-20029) N/A 24K APX-20146 $24.95 GTIA Demonstration Diskette A set of ATARI BASIC programs showing off the graphics power of the GTIA chip r— | • ATARI Computer with GTIA chip in o taiivu N/A 24K APX-20104 $17.95 Hex-A-Bug by David Kano A hexadecimal-based, screen-oriented debugging tool for the ATARI Computer (for assembly language programmers) • Assembler Editor nH Cartridge 1 1 • ATARI MACRO Assembler N/A 48K APX-20199 $39.95 Insomnia (A Sound Editor) by Bob Fraser Generate up to four-second sounds with up to four voices (for BASIC programmers) ■ "t N/A 24K APX-20073 $24.95 Instedit by Sheldon Leemon A character set editor for ATARI BASIC programs ■ 16K APX-10060 24K APX-20060 $24.95 Instedit by Sheldon Leemon A character set editor for ATARI Microsoft BASIC programs • ATARI Microsoft BASIC (CX8126) N/A 40K APX-20113 $24.95 Keypad Controller by Thomas D. Newton Convert ATARI Keyboard Controllers to numeric keypads and a program editor • A pair of ATARI or Keyboard Controllers i i 8K APX-10106 24K APX-20106 $17.95 Mantis Boot Tape Development System by John H. Palevich Develop assembler cassettes on UloJ\ JJdOCU oyaLcIllo • ATARI 410 Program Recorder rn • ATARI MACRO 1 — 1 Assembler and Program-Text Editor (CX8121) N/A 40K APX-20143 $24.95 36 Systems/ Telecommunicate Program Dns Accessories Ca RAM s sett e Order No. Dis RAM kette** Order No. Price Map maker by Stephen W. Hall Create multiscreen, fine-scrolled map displays (ages 13 and up) rjT| / • Instedit (APX-10060 ULJ ■ or APX-20060) • Compatible character set editor N/A 32K APX-20144 $24.95 Microsoft BASIC Cross-reference Utility by Fred Thorlin A variable tracer for ATARI Microsoft BASIC programs p- — & • ATARI Microsoft l£ BASIC (CX8126) N/A 40K APX-20125 $17.95 Music Player by James Bayless A tool to use ATARI Music Composer files with your programs p— -s • Files created with ATARI Music Composer (CXL4007) N/A 16K APX-20181 $24.95 Player Generator by Paul G. Abell Create players, with storage and print features (ages 12 and up) E 24K APX-10117 32K APX- 20117 $17.95 CrrAAn Oiimn ITfrilifrv Print copies of any screen display N/A 24K APX-20045 $17.95 Sound Editor by Bob Smith Create one-second sounds like croaks and rattles B 16K APX-10018 24K APX-20018 $24.95 Speed-O Disk by Jubal Ragsdale and Dave Henry Test the speed of ATARI 810 Disk Drives N/A 16K APX-20109 $24.95 Supersort by Bob Fraser A high-speed sorting subroutine usable in BASIC programs B E IN / -ti- 24K APX-?0fn0 111 ZY T: A Text Display Device by Joseph J. Wrobel Intermix text and graphics on the same line in any graphics mode 8K APX-10067 16K APX-20067 $24.95 Utility Diskette II by RLM Microsystems Five ATARI BASIC file maintenance routines (ages 14 and up) LfJ isj 825 1 N/A 24K APX-20124 $29.95 37 Publications Hardware De Re ATARI by Amy Chen, Jim Cox, Chris Crawford, Jim Dunion, Bob Fraser, Kathleen Pitta, and Lane Winner Handbook for advanced programmers $19.95 (APX-90008) De Re ATARI tells you everything you want to know about the ATARI 400 and ATARI 800 Home Computers, but were afraid to ask. It's an excellent resource and training text for professional programmers who use ATARI Home Computers and for advanced hobbyists who understand ATARI BASIC and assembly language. Neither an introductory manual nor a reference for the computer, De Re ATARI is a tutorial that explains the concepts and principles behind the internal structure of the ATARI Home Computer. Topics include graphics indirection (i.e., color registers and character sets), player- missile graphics, display list interrupts, scrolling, sound, the Operating System, the Disk Operating System, and ATARI BASIC. Many dis- cussions concern the three special-purpose integrated circuits designed by ATARI — ANTIC (a microprocessor for television display), CTIA (a chip for television dis- play), and POKEY (a chip for input/output and sound generation). Appendices contain information on memory usage, human engineering, the hardware and software used to operate the ATARI 410 Program Recorder, cas- sette applications, television artif acting, and the GTIA chip (the new television display chip). Sample programs, display screens, and diagrams generously illustrate the discussions on the strengths and versatility of ATARI Computers. A glossary defines and explains some less commonly encountered terms used in De Re ATARI. An added feature is a laminated Programmer's Card containing the most critical and often needed facts and figures about the computer. By the way, in case you were wondering, De Re ATARI is Latin for "All About ATARI." APX Product Catalog winter 1982-83 edition $2.00 (APX-90009 Rev. A) This 88-page, four-color catalog contains sample screens, full descriptions, and review comments for 148 programs and condensed descriptions for 11 other pro- grams. This is the base issue for 1983. APX Product Catalog spring 1983 edition $1.00 (APX-90009 Rev. B) This issue contains sample screens, full descriptions, and review comments for programs new to the spring edition, and condensed descriptions for all other APX programs. APX Product Catalog summer 1983 edition $1.00 (APX-90009 Rev. C) You can also order more copies of this most recent edi- tion. 48K RAM EXPANSION KIT -NEW- With this kit you can upgrade the present memory capacity of your ATARI 400 Computer to 48 KB RAM. Now you'll be able to use the more complex, memory- intensive programs available for ATARI Computers, such as those for home management and systems/ telecommunications. Your ATARI 400 Computer will then contain enough memory to use any program in the ATARI Home Computer and APX product lines. If you're an experienced assembler of electronic kits and have mastered soldering techniques, you can order the expansion board from APX and install it yourself. The kit includes detailed, generously illus- trated installation instructions. Because of the level of skill required to install the RAM board, no warranty is available for boards installed by users. If you are not experienced, we recommend that you purchase the expansion board from your local ATARI Authorized Service Center, installed. (Price is "slightly higher.) This product is not available through ATARI dealers. If you wish to order from APX, please call for availability. DE-9S WITH DE 110963-1 SHELL (controller plug) $6.25 (APX-90001) This connector is suitable for the front joystick ports of the ATARI 400/800 Computers. Because you can program these ports for input or output, they're per- fect for many specialized interfacing applications. These 9-pin, female connectors have solder-on, gold- plated contacts in a Nylon insulator. To allow the con- nector to mate more securely with the computer's port, you may need to file the plastic shell slightly. 5-PIN DIN CONNECTOR $2.49 (APX-90002) You can use this connector with the ATARI 800 Com- puter's video plug to connect your computer to video monitors, or to run the sound through a stereo sys- tem. 13-PIN I/O PLUG $9.95 (APX-90003) You can use this connector, custom-designed for ATARI Home Computers, to build your own interface cables or devices. 13-PIN I/O SOCKET $4.95 (APX-90004) This 13-pin, board-mounted connector with right- angle pins is the connector used inside ATARI Com- puters and peripherals. You can use it to build your own peripherals, extension cables, and interfaces. DA-15P WITH DAI 10963-2 SHELL (850 printer plug) $5.95 (APX-90005) Use this 15-pin, male connector to connect your ATARI 850 Interface Module to a compatible parallel printer. These connectors have solder-on, gold-plated pins in a Nylon insulator. DE-9P WITH DE110963 1 SHELL (850 serial plug) $5.49 (APX-90006) Use this 9-pin, male connector to connect your ATARI 850 Interface Module to external RS-232 or current- loop devices. These connectors have solder-on, gold- plated pins in a Nylon insulator. Order Form Please read all the ordering information before filling out this form. APX ATARI® Program Exchange Name Address City State/Country- Phone ( _Zip Code Please indicate the amount of RAM you have K (alternate shipment method if UPS does not deliver in your area) Qty Order Number Description Price Each Total Each APX APX APX APX APX APX APX APX APX APX 9 0 0 0 9 APX Product Catalog, winter 1982-83 edition $2.00 ATARI PROGRAM EXCHANGE P.O. BOX 3705 SANTA CLARA, CA 95055 Subtotal of all items ordered California residents add 6.5% sales tax Shipping & handling charge TOTAL $2.50 Send all orders to this address Toll-free numbers for credit card orders Within California 800/672-1850 Elsewhere in Continental U.S.A. 800/538-1862 Or call direct at 408/727-5603 Payment— Minimum order □ Check/Money Order $10.00, plus □ VISA shipping and □ MasterCard handling Interbank No: Credit card account no. Credit card expiration date Signature (as appears on card) Ordering Information APX products only. The ATARI Program Exchange handles orders only for the items described in this catalog. For all standard ATARI Home Computer products, including any software, hardware, or documentation mentioned in this catalog, see your local ATARI Computer retailer. $10 minimum order, plus shipping and handling charge. We'll fill orders of $10.00 or more. Please add $2.50 to your order to cover shipping and han- dling. Mail orders. To order by mail, fill out an order form and mail it, together with your payment, to the ATARI Program Exchange, P. O. 3705, Santa Clara, CA 95055. Phone orders. For faster service, phone in credit card orders, using our toll-free number, 800/538- 1862 (or 800/672-1850 for calls within California). You can also call us at 408/727-5603. Telephone hours are Monday through Saturday, 7 a.m. to 5 p.m. PST Payment by check, money order, VISA, or MasterCard. Your payment must accompany all mail orders. Enclose a check or money order, or charge your order to your VISA or MasterCard ac- count. Include the $2.50 shipping and handling charge in your payment, and California residents need to add 6.5% sales tax to the merchandise to- tal, exclusive of shipping and handling. No C.O.D. or purchase orders. We regret that we cannot accept orders paid by C.O.D. or by a pur- chase order. Foreign orders. At present, we can handle orders only from the United States. Contact your ATARI supplier for more information. Delivery to P. O. Box numbers. We normally ship your order by United Parcel Service (UPS). Because UPS doesn't deliver to P. O. Box numbers, please use a street address on your order form. Alternate shipping method. Please indicate an alternate method of shipment if UPS doesn't deliver to your area. DISCLAIMER OF WARRANTY ON APX COM- PUTER PROGRAMS. Most APX Computer Pro- grams have been written by people not employed by Atari. The programs we select for APX offer something of value that we want to make available to ATARI Home Computer owners. In order to eco- nomically offer these programs to the widest number of people, APX Computer Programs are not rigorously tested by Atari and are sold on an "as is" basis without warranty of any kind. Any state- ments concerning the capabilities or utility of APX Computer Programs are not to be construed as ex- press or implied warranties. Atari shall have no liability or responsibility to the original consumer purchaser or any other person or entity with respect to any claim, loss, liability, or damage caused or alleged to be caused directly or indirectly by APX Computer Programs. This dis- claimer includes, but is not limited to, any interrup- tion of services, loss of business or anticipatory profits, and/or incidental or consequential damages resulting from the purchase, use, or oper- ation of APX Computer Programs. Some states do not allow the limitation or exclusion of implied warranties or of incidental or conse- quential damages, so the above limitations or ex- clusions concerning APX Computer Programs may not apply to you. LIMITED WARRANTY ON MEDIA AND HARDWARE ACCESSORIES. Atari, Inc. ("Atari") warrants to the original consumer purchaser that the media on which APX Computer Programs, are recorded and any hardware accessories sold by APX shall be free from defects in material or work- manship for a period of thirty (30) days from the date of purchase. If you discover such a defect within the 30-day period, call APX for a return au- thorization number, and then return the product to APX along with proof of purchase date. We will repair or replace the product at our option. If you ship an APX product for in-warranty service, we suggest you package it securely with the problem indicated in writing and insure it for value, as Atari assumes no liability for loss or damage incurred during shipment. This warranty shall not apply if the APX product has been damaged by accident, unreasonable use, use with any non- ATARI products, unauthorized service, or by other causes unrelated to defective materials or workmanship. Any applicable implied warranties, including war- ranties of merchantability and fitness for a particu- lar purpose, are also limited to thirty (30) days from the date of purchase. Consequential or incidental damages resulting from a breach of any applicable express or implied warranties are hereby excluded. The provisions of the foregoing warranty are valid in the U.S. only. This warranty gives you specific legal rights and you may also have other rights which vary from state to state. Some states do not allow limitations on how long an implied warranty lasts, and/or do not allow the exclusion of inciden- tal or consequential damages, so the above limi- tations and exclusions may not apply to you. No cancellations, returns, refunds, or credits. To keep our costs down, we accept no cancellations and no returns, except for defective media or for goods damaged in shipment. We give no refunds or credits. Goods damaged in shipment. If your order arrives damaged, please call one of our toll-free numbers within seven days after receiving your order. Have your packing slip at hand and ask for a return authorization number. Do not return a program to APX without this number. Right to make changes. We reserve the right to make price and availability changes in the products described in the APX catalog at any time and with- out notice. $60 u 0 v\sa State Send Street,^ ATARI® Program Exchange $ i/JVO. Box 3705, Santa Clara, CA 95055 \jJJ Address correction requested Bulk Rate *<* 1 U.S. Postage ^?PAID .Permit No. ^^ah Jose, APX-90009 Rev. C