Albert The game stands out in terms of graphics, but in terms of gameplay ... Well, it is the most banal platformer you can imagine. We move on the platforms, collecting diamonds, and we are disturbed by insects and terrain obstacles. There is no killing of insects because it was planned from the beginning. The platforms are always at the same heights, because this is how the DLI service code is constructed. He is the strength of this game, but also a limitation. Colors change vertically, but horizontally it is still four colors plus the background. This whole game is an experiment whose code revolves around making the most of DL interrupts. For me, the successful experiment shows that a lot can be done, but ... it can be more! To the description of the game's technicalities, it is worth adding that the program runs on Atari with 64KB of RAM, but then it starts only with three test levels and without all graphics. I am very happy and we will achieve all levels of the game with 128KB of memory. Authors: Program: Kski Music: Kski Graphics: Kaz Levels and levels graphics : Kski In-game panel graphics, fonts: Kaz Graphics / object animation: Kski, Odyn1ec, Kaz Character graphics / animation: Triplex Controls: selected with the keys 1-3 under the 1 key: hold fire to run; joy up to jump under the 2 key: select a slope to start running; fire to jump under key 3: running by default; to walk, choose diagonal downward. On behalf of all the authors, have fun with the game!