============ Balloonier ============ By Bill Kendrick (c) New Breed Software 1994 Written on August 21, 1994 in Action! This game is based on "Balloon Challenge" for IBM PC's written by William Soleau. Documents originally written by William Soleau for "Balloon Challenge" but edited by Bill Kendrick for "Balloonier." Files in the ARChive: --------------------- BALLOONR.COM The game; load from DOS BALLOONR.ACT The Action! Source-code BALLOONR.DOC. These documents Objective: ---------- The objective of Balloonier is to get your 20 colored balloons as high as you can on the game board. The higher the balloon goes, the higher the points awarded. The player with the highest score at the end of the game is the winner. Game Play: ---------- At the start of a new game, objects are drawn randomly on the screen and at the bottom you will see your 20 balloons ready to be launched. There will be a squared around the first balloon. Using your arrow keys (do not press [CONTROL]), move the marker to select the balloon you want to launch into the sky. To release the balloon, press the [SPACE] key. Game Objects: ------------- There are many different objects in the sky that you will have to either utilize or avoid, in your quest to get the balloon as high into the sky maze as possible. There are airplanes, dark clouds, bonus clouds, directional clouds, and hurricanes. Airplanes: will destroy your balloon if you hit one. They continue to move one space at a time accross the sky for each turn. They go behind other objects when they encounter them, and in those places they cannot hurt you. Dark Clouds: will stop the balloons from going higher. Directional Clouds: will send the ballons in the direction of their arrow. Once a balloon has hit one of these clouds, the arrow will change to the other direction. Hurricanes: will move your balloon to a random place on the game board, and it will continue to climb higher if it is able to do so. Bonus Points: If you can get your balloon through one of these "10"s, then you will get an extra 10 points added to your score. These bonuses can usually only be captured once per game. Scoring: -------- Points are awarded for all the balloons which are located on the game board. Every row higher is worth 5 points. Since there are 20 rows, a balloon that reaches the very top will have a value of 100 points. Once all of the balloons have been released by both players, the game will be over. The player with the highest score will be the winner. All balloons that are stuck on their launching pad because of an object directly above them, will be considered a grounded balloon because they will not be able to reach the first row. They will be automatically removed by the computer. Keys/Options: ------------- At the title screen, press the [SELECT] key to change between one or two players. Pressing [ESC] during a game will return you to the title screen. Pressing [ESC] at the title screen will return you to DOS. Credits: -------- Original Action! sourcecode by Bill Kendrick, August 21, 1994. The Action! runtime library and a "GO_DOS" routine were added before release. Thanks to Bob Woolley for lending me (for a LONG time!) my 256k 1200xl motherboard an Action! programming language cartridge. Original game concept, IBM software ("Balloon Challenge") and documents by William Soleau, used without permission. Addresses: ---------- Bill Kendrick New Breed Software 59 Palm Lane Novato, California, 94945-2574 USA. kendrick@vax.sonoma.edu kendrick@zippy.sonoma.edu William Soleau Soleau Software 163 Amsterdam Avenue Suite 213 New York, New York, 10023 USA. Final Notes: ------------ If there is enough interest is shown, multiple-joystick support and enhanced graphics will be added in a future version.