BATTLE EAGLE BY COSINETHE STORY The craft proceed to harvest the parts with small drones before moving on at a frightening rate and not stopping their task even for those worlds in the system which have life on them. You've well and truly raised the alarm by now but these things need to be stopped as soon as possible; matching might with might just isn't an option because there just isn't anything even approaching the scale of these attackers, but a lone Battle Eagle fighter just like the one fuelled and ready to fly in docking bay 4 stands a chance of being able to slip through the defences to destroy the reactor core of each ship. As the engines spin up to flight speed and the Battle Eagle's computer runs final system checks, you fasten the pilot's harness and find yourself wondering if you'll get a chance to finish that book... CONTROLS CREDITS
Battle Eagle was developed with Crimson Editor and Xasm. The backgrounds were created with version 1.0 of Char Pad whilst Sprites were drawn with Promotion, with data being converted with Windows-based tools developed for this specific project. Music was written in Raster Music Tracker and the final release version compressed with Exomizer 2. This game was developed to take part in the ABBUC software competition 2013. |