Pac-Maths›› Atari User Vol.3 No.6››Recently someone asked me if I would write a program for them that would test›children on their multiplication tables, but at the same time be fun to play.››After a few hours of brain ache I presented them with Pac-maths, which as you›may have guessed, is based on the very popular arcade game of Pac-man, complete›with the hungry Pac-man and the chasing Ghost. When the program is run there is›a short pause while a new character set is defined. You are then asked for the›number of the multiplication table that you are to be tested on (answer from 2›to 82).››You are then asked for the speed level and you reply between 1 for the fastest›level and 5 for the slowest. The speed is how fast the Ghost will chase the Pac-›man if you delay in answering the question.››The child is then presented with the first of 12 random questions. He must›select the correct answer from a choice of three possible answers given on the›screen by choosing A, B or C. If the correct answer is chosen the Pac-man will›advance one place towards the Powerpill and if he reaches it the Ghost will turn›blue with fright and the Pac-man will eat him.››If the child chooses the wrong answer the Ghost moves one place towards the Pac-›man and if he reaches the Pac-man he will get his own back and eat him instead.›