›››› Robomash Construction Set› › by Scott Johnson› › › This is for all of you hackers out there who can beat Robomash› with your hands tied behind your back, blindfolded, and with a› defective joystick, etc. etc. etc. This is also for those of you who› are creative, and have a few nifty ideas for Robomash screens. › Whichever you are, this program was designed with you in mind. (OK I› lied. I wrote it so I wouldn't have to do the @#%#! screens by› hand!)› › When you first load Robo-C-Set up, you will have to wait a few› seconds for it to draw the screen. When it is done, the yellow cursor› will appear in the upper left of your screen.› › You move the cursor around with the joystick, and when you want› to plot an item, select an item, or perform a function where the› cursor is at, you press the button. The cursor will wrap around the› screen. › › The screen is divided into several areas. The majority of the› screen is the design window. This is where you design your screen. › You may notice that the design window is without a left boundary. › Don't worry. The boundary is there in the game, there just was not› enough room to put it on the screen. The other three boundaries are› there, and you cannot alter them. On the right side of the screen is› the icon menu. Here are the different icons you can use. There is a› white cursor showing which icon is currently selected. Everything down› to the bomb icon is self-explainatory. The next 5 icons after the› bomb are the security robots. The arrow next to these icons shows the› direction that they will start. The last three icons are the mutation› box, the exit portal, and the starting square. At the bottom of the› screen is the status line and the command window. The status line› tells you how many of certain objects are on the screen, and how much› time the player gets. The command window has the options "SAVE",› "LOAD", and "CLR" on it. In the bottom right hand corner is two› arrows, a question mark, and a clock. These will be explained later.› › To edit, all you have to do is select the icon you want in the› icon window, move to the design window, and plot wherever you want. › If you make a mistake in editing, you can move to the error and press› the SPACE BAR and it will be erased. When you are done with one icon,› select another and continue editing.› › Some items have limits on them. You may have up to 60 security› robots on the screen, and no more. The program keeps track and will› not let you plot any more. You may have up to 99 pieces of uranium› and plutonium (all together), and up to 99 blocks. You may have one› and only one starting square, mutation box, and exit portal.› › On the status line, you can see how many of each of these items›››››››››››››› you have. Plutonium, blocks and robots are pictured with a number› next to them. This number is how many there are. If the number is› green, it is OK. If the number is red, there are too few of the item.› The program will not allow you to have more than the maximum of each.› › Also on the status line, are indicators showing if you have a› mutation box, starting square, and exit portal. You cannot have more› than one of each.› › If you plot a security robot, you will notice a little arrow next› to it. This shows the direction that the robot will start in. There› are two ways to change the arrows. You can press the arrow key, or› you can select the arrow icon in the bottom right corner of the› screen. Changing the arrow direction will not affect robots already› plotted.› › If you are burnt out creatively, you can randomly put items on› the screen. Simply select an icon with the cursor, and then move to› the question mark and press the button. The item you selected will be› placed randomly on the screen until you release the button or it› reaches its limit.› › To change the time allowed per screen, simply move the cursor to› the clock icon and press the button. You can select the # of minutes,› from 1 to 18, by moving the stick horizontally. Press up on the stick› when you are done. The time allowed is displayed on the status line.› › If you want to clear the screen, move the cursor to the "CLR" at› the bottom of the screen and press the button. The program will ask› you to confirm by pressing Y. If you do, the data on the screen will› be erased, never to be seen again. Pressing any other key will abort› the clear.› › If you wish to load screen you worked on previously, select LOAD› at the bottom of the screen. The computer will check the disk for› legal files, and if it finds any, the computer will respond with,› "SELECT FILE: A - Z". Type a letter between A and Z and it will print› "INSERT DISK, TYPE X". Type X to load the file, any other to abort› the load. If the file you have selected isn't there, the computer› will go back to the "SELECT FILE: A - Z" prompt. Press ESC or RETURN› to abort. If the computer gives you an error message, press the› button and try again.› › If you decide to save your file, look at the color of the word› SAVE at the bottom of the screen. If it is red, the screen has all› the required objects (2-60 robots, 1-99 blocks, 1-99 pieces of› plutonium/uramium, a mutation box, an exit portal, and a starting› square) and the screen that is saved can be used with ROBOMASH. If it› is a lavendar color, the screen is not complete, and cannot be used› with ROBOMASH until it is completed. It can be saved and loaded back› into Robo-C-Set, it can't just be played.› › Regardless of the color, when you select "SAVE" the following›››››››››››››› message will appear on the screen: "SELECT FILE: A - Z" (It should› sound familiar.) Select the file you want (this letter will be the› letter used to identify the screen in ROBOMASH), or press ESC or› RETURN to abort. If you do select a file, the computer will print› "INSERT DISK, TYPE X". If you press any other key, the save will be› aborted. If you do press X, one of the following things will happen: › The file will be saved, or the file will already exist, or there will› be an error. If the file exists, a message will appear telling you› so, and will ask if it is OK to overwrite. If you type Y the file› will be overwritten, otherwise the save will be aborted. If there is› an error, correct the problem, press the button, and try again.› › By now you are probably asking how you use these screens with› ROBOMASH. It is simple. You first load ROBOMASH so the title screen› appears, and insert a disk with screen data on it. There can be› anywhere between 1 and 26 screen files on a disk, and they can be› called anything you want (ie D, I, Q, V, and Z.) They DO NOT have to› start with A. After the disk is inserted, press CONTROL-SHIFT-D. The› drive will whirr for a few seconds, and if there are any legal screen› files on the disk, the screen will turn grey. You can select the› screen you want to start on by pressing OPTION. (You can only do this› when playing off of the disk.) Press START to begin, as normal. If› you wish to change disks, press CONTROL-SHIFT-D again. Don't change› disks in the middle of a game, or an error is the likely result. To› use the screens in memory, press SYSTEM RESET or CONTROL-SHIFT-M. › › Good luck with this editor and with the game in general. Feel› free to give screens to your friends, etc. I hope you enjoy it, so› have fun!› ›