
                               Mod Repair V0.1b
                               ----------------
                              (c) Daniel Fischer
                                   26.7.1996

0. Beta version information
---------------------------
The current version of MR is still a beta, as a one-day-old program is
supposed to be. If you find any errors in the program, please contact
me (look at 5. Address). No responsibility can be taken for damage done,
even if the damage was done by MR.

1. Introduction
---------------
Your MOD-Player won't load your favourite MOD and you already were about
to jump off some bridge near? MR now stops this... perhaps.

2. Usage
--------
Mod Repair gives you a slight additional chance to be able to use a
trashed Protracker Mod again. It tests the structure of a Mod and then
attempts to correct the errors it can correct. MR can also play
(correct!) modules.

2.1. packed Mods
----------------
I'm about to get MR load ICE-2 packed Mods, but this will be the only
packer supported. This feature is not yet completely implemented; MR
will crash in most cases you try to load an Ice-packed Mod, or depack
it incorrectly. If you save an Ice-packed Mod you have loaded, it will
be saved unpacked. Reference version of Pack-Ice is 2.34.

3. Controls
-----------
MR is a TTP. The easiest way is to install it on the desktop and then drag
the mod on the icon. Another way is, to drag the mod on the icon of MR in
its window. The last and least way is to start Mod Repair and type the
path of the mod to be repaired.

After MR has loaded the Mod, checked the structure and so on, you can
type <P> to play the Mod (only if it was correct at loading-time), or
<S> to save the Mod, <ESC> to exit or if MR found an error (or more),
<C> to correct the errors.

The Play mode can be quit by pressing any key you want, unless it's not
on the keyboard of your Falcon. Whaat, Falcon? Yep, if you attempt to
play a Mod on any other system, MR will crash... sorry.

For saving you must type the complete path where you want the Mod saved.
MR always creates 31-sample-Mods. You can use MR as 15 to 31 sample
converter.

If decide to let him correct, he will go back to the beginning, reread
the Mod and this time correct the detected errors. Sometimes, MR will
display things such as '(cannot fix)' or '(critical but fixed)'. This
means, that either MR can't fix the error because it doesn't know how
(or it has not been programmed to), or it doesn't know if the way it
attempted to fix the error was the right one.

4. Error messages
-----------------
Additionaly to the messages from 3., it might display 'cannot trust memory'
if parts of your RAM are nonfunctional, or parts of the program have
changed so it detects the possibility that it cannot read the mod
structure anymore.

5. Address
----------

You can reach me via snail-mail...

         Daniel Fischer
         Salenbergstrasse 11
       D-72250 Freudenstadt
         Germany

...or via e-mail at

         dfischer@hotmail.com

If you can't reach me there, you might try fischer@freudenstadt.netsurf.de,
But if you do, please set the subject to "For Daniel" or "Fuer Daniel"
in my native language, respectively. This is my father's email, and
if you mark the message this way, he will know that the mail is for me.


6. Addition
-----------

                     * Live long and prosper *
