
                                ROAD RUNNER
                                -----------


STUFF ADDED/CHANGED IN THIS VERSION:
------------------------------------
- cracked, packed, linked
- HD compatibility
- Falcon030/TT/CT60 compatibility
- Mint/MagiC/Geneva compatibility
- 8/16 MHz switchable on MegaSTE and Falcon030
- CPU caches switchable on TT
- added a pause key option (key "P")
- added a "hardcore mode" option when running at 16MHz+
- added quit option
- added memory snapshot option
- added 2 trainer options


SOURCE:
-------
Pasti images from original disks
Thanks to Mug UK for the Pasti images and for scanning in the manual.


EXTRA KEYS IN THIS VERSION:
---------------------------
Control D        - quit to desktop
Control 1 - 9    - save memory snapshot #1 - #9
Control F1 - F9  - load memory snapshot #1 - #9
P                - pause game (hit P again to resume play)

Hidden keys on the Klaz intro text screen:
H - toggle 50/60Hz (on Mega/ST/E)
L - toggle internal speaker on/off (on Falcon/TT)

Please see below for original game controls.


TRAINER OPTIONS:
----------------
- No need for seed
  Road Runner will not faint when he misses 5 or more seeds
- Infinite lives

When you're running at 16MHz or faster there will be a third option:
- Hardcore mode
  The game is usually limited to a 3 VBLs frame rate to keep it playable
  even on very fast machines. If you select the hardcore mode, it will run
  as fast as the machine allows, making it much more challenging to play.


MEMORY SNAPSHOTS:
-----------------
Memory snapshots can be saved/loaded any time once the program has booted
to the initial intro sequence. There may be a delay until loading/saving
actually starts when the program is busy loading or unpacking data.




Klaz, February 2009
CT60 fix etc.: April 2012


--------------------------------------------------------------------------
--------------------------------------------------------------------------



Here's the original manual, with a bit of editing applied:



ROAD RUNNER - MANUAL
====================



INSTRUCTIONS:
-------------

Once the game has loaded press fire to start a new game, or wait to
see the highscore list and the credits screen.
To start a two players game, move your joystick up and press fire at
the same time.

Evading Wile E. Coyote and the many obstacles placed in your path as
you as Road Runner venture through the many captivating levels
collecting as many points as you can.

WILE E. COYOTE - Avoid the dynamite that Wile E. Coyote throws at you
when he is flying his Jet-Pac. Avoid Wile E. as he passes you on his
Rocket. Avoid Wile E. as he is jumping after you on his Pogo Stick.
Avoid Wile E. as he runs after you. Avoid Wile E. Coyote on his Jet
Skate Board.

SEED - Keeping one step ahead of Wile E. Coyote, you eat as much seed
as you can find but beware if you get caught you lose a life. If you
should miss 5 of the seeds you will faint and also lose a life. Upon
eating seed containing iron fillings Wile E. Coyote may slow you down
by using his magnet. Points are scored for all seeds eaten.

MINES - The mines will explode if Road Runner or Wile E. Coyote runs
over them. A bonus is given for jumping the mines or leading Wile over
them. A life will be lost if Road Runner steps on a mine.

LEMONADE - If Road Runner or Wile E. Coyote run over lemonade he will
stop and drink it. Bonus points will be gained if you drink all of the
lemonade at the end of the level. You will also score points if either
drink the lemonade.

TRUCKS - Avoid all trucks, however if you can lure Wile E. Coyote into
being run over by a truck a bonus will be scored. You will lose a life
if hit by a truck.

TONGUE BONUS - Take a risk and let Wile E. Coyote move in close to
you, then run away and a bonus is scored as Road Runner pokes his
tongue out at Wile.

BOULDERS - Avoid all boulders as you will lose a life. A bonus is
scored if Wile is hit by a boulder.

CREVASSES - Jump the crevasses because if you should fall, a life is
lost. A bonus is scored if Wile falls.

INVISIBLE PAINT - When Road Runner runs over invisible paint he will
become invisible and difficult to catch. If Wile gets the invisible
paint he will become invisible and difficult to avoid.

SHORT CUTS - This allows you to return to the last level played in the
previous game.



CONTROL:
--------

JOYSTICK CONTROL:
Standard left, right, up or down movement. Press FIRE button to jump.

KEYS:
P - Pause game (hit P again to resume play)




------------------------------------------------------------------------
