THE NEWEST FEATURES:

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  -IMPORTANT: At the access verification count the lines, titles 
   inclusively! ( <e.g. the word on page 18, line 30, 
                  word number 2 = 'you' )
   					
As further features, the following display controls were implemented:
  -All animations/films may be aborted with <SPACE>
   
  -For Jaguar enthusiasts: All MOUSE-ACTIONS now additionally can be 
   controlled via the JAGUAR PAD!
   
  -Furthermore the OPTIONS MENU allows to switch between the Jaguar-
   standard-joypad-mode and the special Rebelsoft defined mode like 
   described in the manual.
   
  -The pre-selected vertical frequency is 50Hz (VGA MONITORS!) 
   to allow little bus load and so the best possible system performance 
   with still agreeable display quality. 
   If you nevertheless prefer the higher vertical frequency of 60Hz or
   your VGA-monitor can't afford 50Hz, simply  push <ALTERNATE> while 
   loading the game to switch to VGA 60Hz mode.

  -In some cases, problems might occur, which lead to a slightly shifted screen 
   and the connected loss of some horizontal pixels. To correct that, you may 
   push <CURSOR LEFT/RIGHT> during the 3D-engine to move the screen to the 
   left/right.

  -Multisync-owners: Press <CONTROL> when starting COC 3D to switch to 
   50Hz-RGB-mode for outwitting the falcons snail-bus! (If the system 
   doesn't detect your monitor automatically as RGB)

  -For RGB/TV-monitors: In some cases, the horizontal screen size doesn't fit
   in your monitor (esp. if you have an older one). Press the right <SHIFT> key
   when starting COC 3D to disable the RGB-cinemascope-mode and to impair the 
   horizontal screen size.
   
  -The ECM-TOOL is activated with <E>.


==>NEW FEATURES IN THE V1.1: READ THIS SECTION CAREFULY !!
#############CHANGES AND NEW FEATURES IN VERSION 1.1############

==>PERFECT JAG-PAD CONTROL (V1.1)
   We recommend the Jag-Pad for optimum steering !
   Meanwhile all relevant functions can be selected per
   Jag-Pad:
       JAG-PAD KEY          NEW FUNCTION
   -   <1>                  (~F1) flight screen (HUD) 
   -   <2>                  (~F2) damage screen
   -   <3>                  (~F3) energy screen
   -   <4>                  (~F4) options screen
   -   <9>                  (~F9) external camera
     =>all F-keys correspond to the numerical Jag-Pad
     keys
   
   -   <OPTION>             (~T) changes CDT
   -   <*>                  (~LSHIFT) changes energy weapon
   -   <#>                  (~RSHIFT) changes particle weapon
   -   <0)                  (~E) activates ECM


==>EASIER TARGET-CHANGING (V1.1)
   -Now simply push <RETURN> instead of <T> to change the CDT.
    This key is bigger and thus better to find ;-)


==>CHIP-FLIGHTSOUND (V1.1)
   -In V1.1 there's now a flight-engine sound, that any time can
    be switched off on the options screen (select "ENGINE CHIPSOUND":
    NO).


==>IMPROVED OPTIONS-HANDLING (V1.1)
   -All adjustments of the options screen are saved in the pilot profile.
    In V1.1 these settings are at once taken over in the options screen
    when loading a profile. Therefore: first load a profile, then change
    the options if desired.
    

==>SELECTABLE DIFFICULTY LEVEL (V1.1)
   -On the options screen one of three "DIFFICULTY LEVELS" (EASY, NORMAL,
    HARD) can be chosen. EASY should only be selected if after repeated
    attempts a mission can't be solved.
    Important: If you want to change the difficulty level, you must ABSOLUTELY
    do it in the main menu (yes, where e.g. the pilot profiles are loaded
    and saved...). A change of the level during a mission has no effect!


==>IMPROVED SINGLE FIGHT (V1.1)
   -As a single fight mostly means battles against several convoys, the cargo
    capacity until now has been quite low.
    The capable LH14-engineers now succeeded in building a special LH14-
    version for patrol flights.
    This has both more cargo capacity and can carry much more SMART MISSILES
    and ROCKETS.
   -Furthermore the hull repair was improved.
   -The pauses between the convoys was shortened. If the LH14 is already quite
    damaged, you should consider well if to continue the patrol flight and
    to risk another enemy contact or better to return to the base...
    
==>FURTHER CHANGES:
   -single fight
   -asteroids
   -better readibility
   -better stereo sound positioning
   -sound volumes adjusted
   -...

###############################################################################
==>SINGLE FIGHT:

  -Single Fight' allows you to take over time-limited patrol tasks and to
   fight mission-independent battles against random enemy units.
  
  -Without actual foe contact it's advised to follow the blinking white radar
   dot.
  
  -Suddenly enemy forces appear: Now all vessels of this convoy must be 
   destroyed. If you succeed and still have enough patrol time left, you may
   continue your flight and wait for further foe contacts. Since although it's
   named "Single Fight", there are SEVERAL enemy units in radar range during a
   patrol, you simply need a little patience...
   Naturally you can return to the base between foe contacts at any time.
  
  -Of course all this trouble of wiping out enemy vessels has a positive
   effect for your carreer, too: The more tons you destroy the better your
   reputation in your superiors' eyes, and perhaps even a promotion is
   possible...
  
  -After every patrol flight it's rather sensible to save the profile so that
   your efforts are  permanently noted.
   
;############################################################################# 
 
...and last but not least: some hints !
- read the mission profiles carefuly
- don't fly to fast during the battle (or you will crash very often!)
- take a mission-related choice of TOOLS, WEAPONS and PARTS
- only cowards use a rescueing tool !! ;-))
- activate the ECM-TOOL when the "WARNING" - Sample is heard, the red, blinking 
  points on your radar mark the position of foe's smart missiles...
  don't forget to dodge the smart missile...
  
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