# Workshop
Creating a fully functional level

Read enough about the basic concepts ? Ok, time to use your know how ...

The goal of the tutorial is to create a workable Running Level, compile it and play it on the Falcon ! Have fun !!!

| Target of the workshop
| Step 1: Preparations
| Step 2: Building a level
| Step 3: General level settings
| Step 4: Building the level architecture
| Step 5: Definition of animations
| Step 6: Set weapons
| Step 7: Last important settings
| Step 8: Compile and copy level
| Step 9: Test level
| Step 10: Building up a door
| Step 11: Definition of items
| Step 12: Build in items and switches
| Step 13: Definition of a multi-switch
| Step 14: Build in multi-switches
| Step 15: Missions and end of level
| Step 16: Set animations of opponents
| Step 17: Build in opponents

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