Introduction

# Information

| Proloque
| Copyright and Contact
| Running Mission Disk Campaign
| System Requirements
| Manual Overview
| About Manual Intention and User Group
| Editor CD Contents

Proloque

## Proloque

Originally the editor wasn't thought to be released for end users. The editor was the most important tool for Running. However, designing the big Running levels wasn't easy - in fact, it was hard work. Although the editor is a powerful tool we thought the design procedure is too hard for the average Running player. But user feedback told us that there are hardcore Running users out there longing to create own funny levels. Ok, guys, here it is ... be prepared for the hard and long path to great levels ...

It's a strange tool, but have fun with it building cool levels !

Copyright and Contact

## Copyright and Contact

Copyright. The Running Level Editor is a product of RDT Volker Konrad and is protected by international copyright law. RDT holds the copyright of the Manual and the editor as well as all original Running resources. With the purchase of this product you are allowed to create and distribute (non comercial) levels including Running resources.

Contact. Feel free to contact us using mail or email if you have suggestions or comments about the editor or the manual. Questions about the product are welcome as well. Please use these addresses:

      RDT Volker Konrad
      Georg-Thiel-Str. 13
      95326 Kulmbach
      Germany

      Email: kx0029@kulmbach.baynet.de (Subject: Editor)
             rdt@atari-computer.de (alternative email-address)

      WWW:   http://www.atari-computer.de/rdt
             http://www.atari-computer.com/rdt

Mission Disk

## Running Mission Disk Campaign

Right after the release of the editor we have started the Running Mission Disk Campaign. What's that ?

If you have created a cool Running level, we have an offer for you:

- Mail us your complete level (all resources and level data)
- We support you with additional debugging
- We compile the bes levels and publish them on an official Running Mission Disk
- We offer the disk via our distribution channels in different countries for a very small price
- You get royalty payments for your work depending on the sales

Precondition. The level has to be free of copyrights of a third party. This means that you only have used original Running resources and your own material or creations.

System Requirements

## Editor System Requirements

We recommend the following system as the hardware entry level for using the editor:

- 5x86 PC (clock speed >= 133 MHz)
- SVGA 800x600 256 colours, better 16 bit for texture edition and preview mode
- 20 Mb harddisk memory
- MS Internet Explorer/Netscape Navigator (version 3 or above) for this manual

Table of contents

## Structure of this manual

This manual consists of five parts:

1. Introduction

   Here you get some pieces of information about the system requirements, RDT contact addresses and CD contents.

2. Basic concepts

   The second part of the manual gives you insight into some basic concepts of the Running engine calculations and screen rendering techniques.

3. User guide

   The user guide leads you through the basic tasks to create a fully playable Running level. The goal of the guide is a small but fully functional Running level you are able to play on your Falcon.

4. Reference

   Not included in the english version.

5. How do I ?

   Frequently asked questions about the editor - we compile some pairs of questions/answers after we get some feedback ... you can download the FAQ from our homepage.

Goals

## About Manual Intention and User Group

Goals. This manual explains the necessary jobs to perform to create a Running level. The user guide was designed for end users - we hope you get the concepts. After the user guide you should be able to build Running levels of a medium size. We hope to get some guys interested in level design because it is possible to design levels for the announced MIDIPLAY version of Running (multiplayer) using a slightly modified version of this editor (to be released ...). The concepts remain the same.

User group. This editor has been developed for programmers and skilled designer. This may be an excuse for some strange concepts and the missing ease of use. In the last months we tried to make it usable for end users too. However, the editor requires some design skills and motivation.

CD content

## CD content

On the CD you can find:

- Editor installation files and setup.exe
- Original Running resource files

Resources include:

- Running Level definition files (enemy animations, level structure, items)
- HTML- manual in the folder manual/german/index.html
- Running samples
- Running textures (walls and items)
- Running enemy animation files

You are allowed to use all resources for your own levels. The examples in the user guide use these resources. Please take a look at the Running levels to get insights in level design.

The editor is a powerful tool. It's possible to create complete levels which can be used and tested with the Running engine on the Falcon (see user guide). The editor compiles the level data to create a proprietary Running level format to be used on the Falcon.

RDT originally used the editor for all Running levels. So all features you have in the original game are supported by the editor.

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