Workshop - Step 4 - Sector-Field mode part II

# Sector field mode part II

Zweiter Sektor

### Sector field mode in the second sector

This lesson tells you how to set up the sector fields of the second sector. This section brings you some new stuff ... stairs and transitions to other sectors.

Switch to the sector field mode with key [F2]. You are well trained with sector fields, don't you ? You should be able to set up the following sector fields without any problems (height of the room is 80, floor height is 128). Setting points in the sector mode is like the wall mode, click the left mouse button and hold down the [SHIFT]-key. Please always select 4 points and call the context menu (right mouse button). Choose [Create sector field]. Please be careful about the gap between the fields and the walls - a gap of 16 pixels is a standard value.

Hint I. It's possible to move and remove points with the context menu later too.

Now you have the following sector fields on your screen:

If you had any problems with this first job, please reread the chapter sector field mode.

Hint II. You can also select more than one field ([SHIFT]-key + left mouse button) and choose [Edit attributes] in the context menu. After that all selected fields get the new settings.

You might wonder why you had to create that many sector fields. Before we will tell you about the fields at the borders let's talk about sector fields and stairs. Upstairs we have a floor height of 144. Downstairs of 128, because of the 16 pixel step. Please select the field on top of the step and modify the floor height to 144. Please also change the room height from 80 to 64 because of the 16 pixel step.

Be careful about the gap. The staircase sector fields starts about 16 pixel before the staircase - because the player steps up some pixel BEFORE the step.

Sektor-&Uuuml;bergänge

### Transitions to other sectors

You have already seen how to connect to sectors in the wall mode. To enable walking from one sector to another we need sector fields as transitions from within each sector to the other one - this has to be done for both sectors we want to connect - resulting two for a complete transition.

Select the sector field on the right side:

Choose [Edit attributes] in the context menu. The important thing that declares a sector field to a transition is:

Sector change has to be enabled and the number of the destination sector has to be entered. That's it. Leave the dialog with OK. After that the sector field gets another color and the little number shows the number of the destination sector.

Important. The transition field overlaps the other sector - and a sector field of that sector. Therefore it is important, that the field settings of the overlapping fields are the same (room and floor height).

Ok, this was the first part. We have to create a transition from sector 0 to sector 1 too. Go to sector 0 ([CONTROL]-E, number 0) - the current sector will be saved automatically for you. Enter 4 new points in the sector mode for the transition and define a sector field like this:

Make the field a transition by selecting the field and modify the settings (using the context menu). Remember, the transition's destination is sector 1:

The following picture shows the a more abstract view to the transitions. Only the corner points of the transitions in the middle touch each other. The fields overlap the destination sectors and have to have identical settings.

[CONTROL]-W displays all sectors which can be entered from the current sector:

Go back to the second sector ([CONTROL]-E and entering 1). There you have to define the transition to sector 2 (the third sector):

Todo: toogling on Sector change and destination sector is 2. Done ! You sector:

Use the preview mode to check out wether you can see sector 0 from the current sector or not. In the sector window you can try out [CONTROL]-W. This function shows all visible sector structures. In the preview mode at the transition to sector 0 the rendered picture should look like that:

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