Workshop - Step 1

# Step 1:
Preparations

Preparations

Before editing a new level some preparations should be done:

1. Location

   - Where is the level located at? Underground or playground?
   - How far can you see? (important for the engine - the more sectors are visible the slower game speed)
   - Which graphics to choose?
   - Which Opponents to be selected?
   - And what missions are to fullfill?

2. Collecting textures and samples

   - textures for walls, boxes and stairs
   - textures for doors
   - textures for items
   - textures for enemys
   - samples for enemy crying
   - samples fot items

3. planning a level

   We found that it is good to sketch the level on some piece of paper. Interesting roomstructures can be done in 3D. Where to set the exit? Thinking about puzzles and keys which should be integrated can also be done.

   How to do this is your part. It has shown: Preparation helps a lot! You get yourself a better impression of the exspected - the designer should always hold in mind a picture of the level (or sector) he is creating.

   - Sketch of the level
   - Sketches of interesting rooms
   - How many enemies and textures should be in?

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