Workshop - Step 7

# Step 7:
Last important settings

| Overview
| Convert graphic files
| Set colortables
| Set startup position and level numbering

Overview

### Overview

Before we can create (compile) the level for the Atari Falcon, we must still set some important values.

Graphic files

### Graphic files

This workshop level uses three graphic files at all. These graphic files are set in the dialog General level settings. All files are in the BMP format and remain in the level directory on your PC. But the Falcon engine needs an own format. The graphic files must be converted by the editor.

Please change again to the dialog General level settings. In memory: You reach this dialog in the main window using the menu entry [Edit].

The converted files have the extension DIT. The first two graphic files are used in the five official level. So this two files already have been converted and are stored on the Atari Falcon. We only must convert and copy the third file. Please set the checkbox to *.dit for the third file. Deactivate the checkbox Copy converted files to A:\ (the converted file is saved on your harddisk and not copied to disk). Convert the file using the button to *.dit. You get the converted file myitems.dit the level directory (the directory, where the file level.lvl has been saved).

You always must execute this step, when the graphic files change or new graphic files are used, which did not exist on the Falcon.

Set colortables

### Set colortables

Change forward to the tab [Colortables] an make the settings as you can see in the following screenshot:

- We only use the standard colortable for this level. E. g. if you put a nightviewer somewhere in a level room, you must also set the colortable Nightviewer.
- Additional you must set the default colortable for the level. This is the colortable, which is used at startup.

Set startup position and level numbering

### Set startup position and level numbering

Change again forward to the tab [Extra] and make the settings as you can see in the screenshot:

- When the level initializes on the Falcon, a picture is show. We use a picture of an official Running level (outlying.pct). The pictures are in the TruePaint HiColor format (320x240), take a look at the reference.
- Deactivate the checkbox for a timelimit. E. g. a timelimit is used in the level Reactor.
- Set the startpoint (Startpoint) for your player. Remember the concept for the angles in Running.
- You must set the value for DSP precision to 8.
- Later one we describe, why the values for Episode and Level must be set to 1 respective 0.

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