Some general notes
******************

 * If you want to play this game read the files WC_ENG.TXT and WHATSNEW.TXT
   first.

 * As I haven't updated the manual yet (29.03.95), please have a look at the
   WHATSNEW.TXT file to learn what differences there are in the latest
   version compared to v0.8.

 * Using NVDI 3.01 you won't be able to use size 18 of the system font
   as this version of NVDI doesn't scale it properly when using the V_GTEXT
   command (VDI 8).

 * When using other serial ports than 'modem 1' or higher transfer-speed
   than 19200 bps, use the cpx-module for setting the serial interface
   before attempting to establish a datalink. The game will always
   use the port that is indicated in the cpx-module.

 * Never use two different game versions to play a datalink mode game.

 * When playing datalink games always be sure, that you really have loaded
   the same scenario on both computers as the game will sooner or later
   crash if only the slightest details differ. Note that the game does
   only check if the scenario filenames match on both computers.

 * You can only play the game in the modem mode, if you have a modem that
   is able to use V42/V42bis protocol.

 * When playing WORLD CONQUEST in a MultiTOS environment switch off the
   sound and be sure to have the ALERT.ACC switched off.
   (Since MultiTOS v1.08 switching of the sound is not necessary any more)
   However, because the game is rather slow, it is not advisable to play
   it with MultiTOS anyway.

 * Save often (use the AutoSave feature) to avoid datalosses as this game
   is far from being a perfect program.

 * If you find bugs, please do report them. (use the bugreport form)

 * In the editor window of the WORLD EDITOR you have to use the right
   mousebutton! Sorry, I programmed this when I knew only little about
   GEM programming.

 * Don't be hasty when playing WORLD CONQUEST on a slow (8 MHZ - no Blitter)
   machine, as it can behave strangely when mistreated!
   I know this game is slow (sorry for that). Unfortunately I'm more a
   gamer than a programmer. It helps much if you use a program to
   speed ATARI's VDI up, like NVDI for an example.

 * Never start WORLD CONQUEST after a system crash occured (bombs on the
   screen). Be sure to always switch the computer off after such an event
   and before trying to play this game.

 * Install this game on your hard disk (if you have one) as saving a
   game position takes quite some time. There could occur problems, when
   trying to run the game from hard disk on a computer with only 1 MB RAM,
   as some hard disk drivers use a lot of memory.

 * The "mysterious map bug" seems frequently (but not always) to occur
   during a datalink game after a saving of the game caused by the remote
   computer. If it occurs, just click through the alert boxes, that will
   appear, fix the map, as suggested by the last alert box, and wait until it
   is again your turn. Then save the game off just once and the "mysterious
   map bug" won't bother you again.
   The "mysterious map bug" does never occur on a TT or FALCON. Up to now it
   is only known to me to have appeared on STf 1040 with 1MB RAM and TOS
   versions 1.0 up to 1.2.

 * If you experience a deadlock, playing the game with two computers using the
   datalink mode, please contact me and send (if possible) a disk
   holding the saved game position files of both computers of the game
   affected along with a detailed describtion of what moves you carried out
   just before the deadlock, as well as what other strange reactions the
   program showed (if any) in the whole game before the crash. I know how
   frustrating such an event is after hours of playing but nevertheless
   please take some extra time to write me a letter as: bugs can only be
   mended when reported.

 * If ever the countdown of the computer opponents should rise above 300 in
   a game version 0.9 or higher, please contact me at all costs. Continuing
   a game after such an event is useless as it corrupts the whole memory.

