Although this version of Dungeon Master is intended for harddisk use, it can
still be booted from floppy disk.  Such a disk should have only DM_LOAD.PRG
in its \AUTO\ folder, and should have ENGINE.DM, GRAPHICS.DAT, DUNGEON.DAT,
in the root directory of the disk, which is also where the saved game files
will be stored.

If you prefer to have all the 'root directory stuff' in a subfolder instead,
then you can do so, by using a DM_LOAD.INF file to tell DM_LOAD.PRG where
they are.  This is better described in the doc file "HD_BOOT.TXT".

This version of Dungeon Master will work on any floppy disks formatted to
be compatible to standard TOS, but single-sided DD disks will not have the
necessary storage space.  Double-sided DD disks will have enough for the
main files and a couple of saved games, but you should not use more than
two game slots as that could exceed the disk space. With HD-disks you can
use all four game slots, just as with harddisk, except for being slower...

NB: The above references to 'game slots' may seem odd to DM old-timers, as
    the older versions of DM did not allow more than one saved game, either
    in load commands or in save commands. This new version implements a new
    DM dialog, allowing the user to specify which out of 4 game files to be
    loaded or saved.  These files also have independently handled BAK files
    to avoid data loss, just like the original game files have.
