
Back to Index

The Tools Page - all of the hacking programs & source code you'll need?
Black Tiger TRAP #1 Loader (with choice of .PRG loading for main executable file)
I used this loader to give the user a choice of a non-trained and trained version of
the game when the initial loader is executed. This source also includes a TRAP #1
depacker for Atomic Packer v3.5 files. Code is easily edited to change the parameters
for whatever patches you need to make.
BAAL Crack tutorial & Tools by DR D. of TCD
Thanks to the original author for sending me these routines. Inside the ZIP are the
tools and utils (68000 source code) to enable the crack and train of Baal by Psygnosis.
This game was heavily protected (even detected if you had a cartridge installed!). Read
the source files for an almost full description of how DR.D cracked/filed/trained
this game.
Outrun Trainer Executable Header source
This is the same source code front-end I've been using for any .PRG file that requires a trainer
option presented to the user. Easily alterable and comes with a few customised options
to enable you to have different resolution, fade in/out and other effects on the
end product. You will find this routine used time and time again by me - the original code
came with the Pompey Pirates Packer :)
Demo Breakers by The Avengers
Ever wanted to disassemble a demo screen and were prevented by their protection and encryption
schemes ? Well, load up one of these demo breakers and it will rip out your favourite screen
and dump it to disk. Most of the breakers come with a loader which will show your favourite screen
without you having to go through the entire demo :)
Cracking tutorial
A nice document which will come in handy for those of you who might want to
convert/re-crack a game for Pacifist. Covers Gremlin, Protoscan and early
Rob Northen protection schemes and how to bypass them.
Cracking tools
All of the tools you will need to crack those old games! The original Autohack, Locksmith,
Ultimate Game Hacker and other such tools are in here. Also included are some source code
by The Alien (of PP) to hack ROb Northen routines and depack ProPack packed program files.
Bootsector menu source by MUG U.K(tm)
The source code to the menu I used on countless old Source menus (and other groups I
was a member of!) to allow a minute menu on the bootsector of the disk image. You do have a
set limit of how much text you can display, but this source also includes an all purpose
bootsector installer whereby you write your bootsector as a separate program, then one
internal switch in Devpac and a front-end is created allowing you to install the program
onto disk A: or B:. This code was originally written by an old friend back in 1989 !!
Avengers Map Editor v2.2
Avengers Map Editor was used by several groups to make up their main menu (the move a character
around a map to enter each demo room kind of demo!). I have added a few map examples from a
few demos/diskmags to make the tool a bit more useful. How you get the map working from within
your own program is up to you :)
Single-parted game sources
Source code I've done so far when hacking all the titles that I have single-parted
and or trained from the old Automation menus (we all got to start somewhere!).
The best STOS Pack loader EVER by Vapour/DBUG
Quite proud to be able to release this. Got permission from Vapour to release this routine. As per
all these half-decent TRAP #1 interceptors, only use from .ST disk images or via TOSBox.
This routines main use is in allowing you to pack the internal data-formats used by STOS programs.
Pack all your MBK etc. files using this routine (read the instructions first!) and you will not need
to use the dreaded Lumpy/Chunker packer options! Well worth the effort for STOS programmers and
game packers alike :)
OneParter RAMDisk loader by ???
Oneparter program. Uses a RAMDisk to create a "single-parter" program for the real lazy people.
I've knocked up a quick document to help you use this program, but it's really a nice routine used
for a tacky purpose. You'd be better off hacking the target program and working out your own single-parter
than using this tool. But, it's here for historic reasons more than anything else.
Andyload by Andy The Arfling/BBC
This is one of those "Creme de la Creme" of hacking tools. Like anything released by Vapour or Alien, you
know it's going to be a good hacking tool if Andy the Arfling has anything to do this. This ZIP contains
all 3 versions of the Andyload program - it's a lumpy-chunk loader that uses DMA instead of TRAP #1.
Rip off a disk, pack it into chunks and this routine works out the rest. Version 3 of the program
would allow you to detect a Rob Northen disk and rip it off into a single file and then it would tack on a
loader to load/depack the code. Obviously only worked under certain conditions, but I remember seeing
Round The Bend and Zepplin World of Soccer ripped apart and packed/linked etc. using this program !!
68000 Instruction Set
For that refresher course in 68000 assembly :)
Hardware Registers
Complimentary file to the Instruction Set one above. Details most of the
hardware registers in use on an ST/Falcon. More similar ones coming soon!
Coding Info
A few text files describing the various error codes, trap routines and other
such standard 68000 coding information. Can't remember where I found this
routine, but I am sure it was an ST FTP site ..... somewhere :)
ST Internals
A copy of a website that I downloaded but in a self-extracting and displaying
form. Double-click on the file inside this ZIP and your web browser will load up
a copy of this website for your viewing. Useful if you have Pacifist running in
a small window and are in the middle of a disassembly ......
TOS Trace
With this utility, you have a task running in the background taking notes of all
the GEMDOS, BIOS & XBIOS calls that a program makes.
Toxic MONST
A reset loading MONST. Used by Vapour (and others), this version of MONST
should reside on it's own disk (image). Insert it before you reset the machine
and you will be presented with a working copy of MONST and the RAM open before you
to do with what you please. A bit useless with the extra debugging capabilities
of Pacifist 0.49 - but you never know, it may come in handy.
Brown Beer Bottle File Linker (c) MSD/POV & MUG U.K(tm)
This routine is the real beauty of the collection. If you have downloaded any of my cracks and/or Regression Therapy disks
you will see that I've used it *a lot* !! I used to pack/link everything I could when I was actively involved in the
various groups (pirate/non-pirate!) that I was a member of.
There is a file called INSTRUX.MUG inside - I suggest you read this first! Do not attempt to use this routine if you have
no idea how to use a standard TRAP #1 loader ! Use the standard TRAP #1 loaders first and then attempt a link
option once the game works. Remember until the next version of Pacifist that you cannot use pack loaders
such as the linker or the TRAP #1 loader from a hard-drive partition under Pacifist. You must copy the
files to a test disk before running it. If you get really stuck and you've adhered to the above information
then just email me with your problems.
GFA Basic Linker
This is one of the last utilities I wrote for the ST. Just like the assembly linker above, this program will allow you
who program games/demos in GFA Basic to stick all your data files into 1 nice link (and all files can be packed as well) to
help conserve cluster usage. Also helps "protect" the external data as unless someone physically depacks all of the files
within the link, they are not going to be able to access them. I used this on my last demo for the ST which contained over
100 music modules inside a single link-file. There was no way the data would have fitted onto a standard ST disk if they had
not been linked. GFA Linker will generate the source code necessary for you to incorporate the linker into your own programs
and comes with complete instructions.

Automation 5.01 packer
This is the complete package that I released under one of my pseudonyms when I was in the Source (a demo packing group).
It contains complete instructions for anyone to enable them to use the varying TRAP #1 loaders and lumpy/chunky loaders
that were distributed with this packer originally. Also included is one of my de-lumpers so that you can repack and relink
(properly?) any game found on an Automation menu that you find loads a little *too* slowly :)
Speed Packer v3.0
This is the complete package that I released under one of my pseudonyms when I was in the Source (a demo packing group).
The last packer I ever used on the ST. Gave the best compression for most data files and also
came with a handy option to create self-extracting archives. Beats ZIP easily. Source files are in there, but until
I find my own, you will have to suffer the normal ones for now :)
Various Depackers
This archive contains 5 depackers that I still use today. There is Mega Depack & New Depack by
Mike Watson, Unpack by ???, Syn Giga depacker and Naughty Unpacker. Both Naughty & Unpack are for
executable files only, whereas the others will attempt to depack data files.
Various unpack source code
This archive contains all the source for depackers that I still added or
tried to add to my Multi Depacker. Also in here are lots of other depack routines that I never
got around to adding to my program. I think there is also the full version of the source code to
Mega Depacker by Mike Watson..... but then again, there maybe a few macros missing.

Professional Virus Killer v2.1 - THE SOURCE CODE! (402KB)
This is the program that I spent many years writing from its conception as a public domain program
known as the Super Virus Killer through to the commercial release through Floppyshop. My thanks go
to Steve Delaney at Floppyshop for allowing the release of this code. You will find all the GFA BASIC
source code, plus the RSC files, to enable you to take apart a huge chunk of my Atari ST "life".
Please be aware that to complete the package, I've included a Virus Installation program. This is intentional
as I wanted the package to be 101% complete for development. If this offends people, or if Richard Karsmakers
starts to foam at the mouth, then I will remove this component. Do not play if you do not understand children!
DO NOT CONTACT FLOPPYSHOP REGARDING THIS PACKAGE - NO SUPPORT IS GIVEN BY THEM FOR THIS PACKAGE.

Sources for the programs you will need to get anywhere coding on Pacifist/TOSBox
Atari ST Emulation
Maintained by Aengus Jankowsky. This is the site to get the files you will need
to enable you to start hacking, packing, cracking programs.
Download GFA BASIC, Devpac v2 and Easyrider v4.0 from here.
If you are still having difficulties then just email me!
mug_uk@mindless.com