-------------------------------- Adams Adventure 5: "The Count" -------------------------------- To start off in THE COUNT you wake up in a strange bed (must have been a wild party last night!). Anyway... GET SHEET, GET UP, OPEN WINDOW N,W GO DUMB, LOWER DUMB, GO ROOM D TO RINGS, CLIMB SHEET, GET TORCH, CLIMB SHEET, UNTIE SHEET, GET SHEET U GO DUMB, RAISE DUMB, RAISE DUMB, GO ROOM, GET MATCH, GET GARLIC, GO DUMB, LOWER DUMB, GO ROOM E,S TO BED N,E GET CLIP, DROP NOTE W,W GO DUMB, LOWER DUMB, GO ROOM, PICK LOCK, OPEN DOOR, GO DOOR, DROP STAKE, EMPTY VIAL, TAKE TABLETS W CLOSE DOOR, LOCK DOOR, DROP CLIP, GO DUMB, RAISE DUMB, GO ROOM E,S GET SHEET, GO WINDOW, DROP SHEET, GO WINDOW N WAIT, EAT TABLET, LIGHT TORCH W GO OVEN, GET FILE W,E,S GO WINDOW, UNLIGHT TORCH, CLIMB SHEET, GO BOX, LIGHT TORCH, GO WINDOW, GET PORTRAIT, DROP PORTRAIT, GO PASSAGE N DROP FILE, UNLIGHT TORCH, SLEEP, GET SHEET, GET UP, OPEN WINDOW, TO BED, GET SHEET, GO WINDOW, DROP SHEET, GO WINDOW N,W GO DUMB, LOWER DUMB, GO ROOM, PICK LOCK, OPEN DOOR, GO DUMB, RAISE DUMB, GO ROOM E (wait for bell) E OPEN PACKAGE, GET PACKAGE W,W GO DUMB, LOWER DUMB, GO ROOM, GO DOOR, DROP PACKAGE, GET CIGARETTE W EAT TABLET, CLOSE DOOR, LOCK DOOR, LIGHT TORCH, GO DUMB, RAISE DUMB, GO ROOM E,S GO WINDOW, UNLIGHT TORCH, CLIMB SHEET, GO BOX, GO WINDOW, LIGHT TORCH, GO PASSAGE N LIGHT CIGARETTE, SMOKE, GET FILE, OPEN COFFIN, WITH FILE, DROP FILE, UNLIGHT TORCH, SLEEP, GET SHEET, GET UP, OPEN WINDOW N,W GO DUMB, LOWER DUMB, GO ROOM, PICK LOCK, OPEN DOOR, GO DOOR, GET CIGARETTE, DROP TORCH, DROP GARLIC, GET STAKE W GET MALLET, GO DUMB, RAISE DUMB, GO ROOM E,S TO BED, GET SHEET, GO WINDOW, DROP SHEET, CLIMB SHEET, GO BOX, GO WINDOW, GO PASSAGE N LIGHT CIGARETTE, SMOKE, OPEN COFFIN, GO COFFIN, DRIVE STAKE That's it! You killed the vampire! >Extra notes on THE COUNT: - Don't tie the sheets to the flagpole. It will break. - The torch will burn through the sheets if its lit while you climb. - The mailman arrives halfway through the day. - The vampire must be killed when he sleeps - in the day time. - The garlic keeps the bat away. - If you fall asleep on a level with the dumb-waiter other than the kitchen level, it will stay and you lose the game. - The stake and cigarettes must be hidden behind the locked door. - You can only go into the oven after sunset. - Forget about the bottle of blood. - If you lose your stake or cigarettes you can't finish the adventure. - You can be bitten 3 times before you die. - Pick the locked door with the paper clip on the letter.