Bugs and Known Problems ----------------------- o a few keyboard-related bugs: e.g. pressing SHIFT+1 and then releasing SHIFT should still give '!' characters o The cycle-exact ANTIC/GTIA/CPU timing is not 100%. This causes display bugs in following programs: - Surf's up (game) (The horizon) - Dimension X (game) (aligment problem? not tested on acutal machine) - Te.mod (demo) (small glitched pixel in the final credits on the bottom left) - The break(demo) (bug may exist in the original, check) - Our 5oft Unity Part (demo) (cycle-aligment, probably WSYNC) - Endless Dream (demo) (credits in the intro) - Ergo Bibamus (demo) (one pixel of the flower above the perspective scroll) - Isolation (demo) (vector animations) - Sweet Illusions (demo) (sprites highlighting the scroll below wireframe vectors) o Non-bugs: - Mail Order Monsters (game) (some colour changes do not align with text, occurs on a real Atari) o The following programs are improved by using the new cycle-exact code: - 8 Players Demo (demo) - Bewesoft's Demo (demo) - Bitter Reality (demo) - Demonic Laughter (music collection) - Extract (graphics collection) - GED (graphics editor) - Joyride (demo) - Mail Order Monsters (game) - Master of the Lamps (game) - Orneta '95 invitro (demo) - Our 5oft Unity Part (demo) - Studio Dream (demo) - Sweet Illusion (demo) - Te.mod (demo) - The Break (demo) - Miner 2049'er (game) (rotating 5's) - Dimension X (game) (title screen upper and lower bars) - Graphics impossible (demo) (Antic magazine) - Power Graph (graphics editor) - Darkness Warrior (picture) o POKEY interrupts are scanline-, not cycle-exact. This causes display or sound bugs in following programs: - Joyride (demo) (white lines on title picture) - Mirax Force (game) (speech) - Saturday Demo (demo) (music) - The Last Guardian (game) (speech) o sound emulation uses VOL_ONLY hack. This causes sound bugs in following programs: - Digital Trash (demo) - Ghostbusters (game) - Overmind (demo) o intensive 130xe-banks switching slows down emulation much. This causes performance problems in following programs: - Impossible but Real (demo) - Sheol (demo) - Total Daze (demo) - Ultra (demo) o SDL port uses call back system for filling sound buffer. This causes wrong sound effects (noise) in some games.