Asteroids.html
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ASTEROIDS(tm)
Atari(R) Game Program(tm) Instructions
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TABLE OF CONTENTS
1. COSMIC SPACE PATROL
2. GAME PLAY
3. OPERATING YOUR SPACESHIP
4. CONSOLE CONTROLS
5. SCORING
6. GAME VARIATIONS
7. HELPFUL HINTS
8. GAME SELECT MATRIX
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1. COSMIC SPACE PATROL
On a quiet serene evening the Cosmic Space Patrol sets out for the usual
night cruise through the boulevards of space. This beat was always the
same; calm, no action and no excitement. For some reason this night feels
different. Shortly before 0200 hours some form of intergalactic material is
sighted through the visual particle counter. The material is too large a
mass to measure. It's drifting closer. Lookout, it's a giant asteroid
boulder and it's headed straight for the Cosmic Spacecraft. The only chance
for survival is to dodge the boulder or destroy it. Destroying it doesn't
mean just breaking it up, it means vaporizing it. Small asteroid boulders
are equally as fatal as large ones.
Whew, the boulder just missed colliding with the Cosmic Spacecraft, but
suddenly the Cosmic Space Patrol find themselves surrounded by thousands of
the deadly asteroids. The Cosmic Space Patrol must act quickly to save their
spacecraft and spare their lives. The spacecraft is equipped with photon
torpedoes, hyperspace, shields, and flip control.
The Cosmic Space Patrol is highly trained to handle this situation. Could you
do as good a job as the Cosmic Space Patrol? How would you protect yourself
if you were caught in a deadly asteroid belt? This is your big chance to fly
throughout the demensions of space and fend against asteroid boulders. The
longer you survive, the more space hazards you'll encounter.
2. GAME PLAY
The object of the game is to destroy as many asteroid boulders as possible
and keep your ship in space as long as possible. Use your Joystick Controller
to maneuver your ship through space and press the red controller(fire) button
to shoot photon torpedoes at the asteroid boulders. When an asteroid is hit,
it may just break up into smaller boulders, or it may be completely pulverized.
In some game variations you'll face additional space hazards such as
satellites and UFOs (Unidentified Flying Objects); both of which may be firing
torpedoes at you.
3. OPERATING YOUR SPACESHIP
THRUST
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COUNTERCLOCKWISE --- --- CLOCKWISE
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FEATURES
Use your Joystick Controller with this ATARI(C) Game Program(tm) cartridge.
Be sure to plug the controller cables firmly into the jacks at the Video
Computer System(tm) Game. Hold the controller with the red fire button to
your upper left toward the television screen. Use the LEFT CONTROLLER jack
for one-player games. See Section 3 of your owner's manual for further
details.
Use the Joystick Controller to aim the spaceship and to fire photon torpedoes
at the asteroids. Move the Joystick right to rotate the ship clockwise; move
it left to rotate the ship counterclockwise. Push the Joystick forward to
thrust(propel) the ship through space. (The ship moves only in the direction
it's pointed.)
Pulling the Joystick down causes the ship to perform different functions
such as hyperspace, shields, or flip(see Section 6, GAME VARIATIONS). After
aiming the spaceship with your Joystick, press the fire button to shoot
photon torpedoes at the asteroid boulders. Continue to press and release
the fire button as fast as possible to quickly destroy all the asteroids.
If the game variation you're playing includes satellites and UFOs, use your
Joystick to aim and press the fire button to shoot torpedoes at them just
as you would for the asteroid boulders.
4. CONSOLE CONTROLS
GAME SELECT SWITCH
To select an ASTEROIDS(tm) game, press down the game select switch. (See
Section 8, GAME SELECT MATRIX to choose the game you wish to play.) The
game number and the number of players appear at the top of the screen. The
game number is on the left; the number of players is on the right as shown
in Figure 1.
GAME RESET SWITCH
Once you have selected a game number, press down the game reset switch to
start the action. Each time game reset is pressed down the game starts over.
After the game starts, the score appears at the top of the screen as shown
in Figure 2.
NOTE: To change game numbers quickly, hold down game select and game reset
together.
DIFFICULTY SWITCHES
The ASTEROIDS game has two difficulty levels, a and b. The b level is normal
game play for beginning players. The a level offers a bigger challenge with
the addition of UFOs(Unidentified Flying Objects) and satellites(see Figures
3 and 4). UFOs are tough to hit, but each one is worth 1000 points. (See
Section 5 for SCORING.)
Satellites are larger and easier to destroy. UFOs and satellites may be
firing back at you, so be on the lookout for their stray artillery. UFOs
do not attack until you have reached over 15,000 points. When satellites
and UFOs sneak up to attack you, you'll hear their engines. The satellites
have a low pitched engine sound and the UFOs have a higher pitched sound.
TV TYPE SWITCH
Set this switch to color if your television is color or to b/w if your
television is black-and-white. Setting this switch to b/w will not affect
a color television.
5. SCORING
Points are determined by the size of the asteroid boulders. Obviously, the
smaller boulders are harder to hit and therefore worth more points. With
each game or turn you have four spaceships. You can earn extra spaceships
by scoring high as indicated in the GAME SELECT MATRIX.
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Points are scored as follows:
SMALL ASTEROIDS 100 POINTS
MEDIUM ASTEROIDS 50 POINTS
LARGE ASTEROIDS 20 POINTS
SATELLITES 200 POINTS
UFOs 1000 POINTS
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6. GAME VARIATIONS
ASTEROIDS includes 66 game variations for 1 or 2 players.
FAST/SLOW
FAST/SLOW (F/S) refers to the speed that the asteroids travel.
LIVES
LIVES is a feature which allows you to earn extra spaceships. Game variations
provide you with an extra ship every 5000, 10,000, or 20,000 points, depending
on the game number you choose. The tougher game variations don't provide
any extra spaceships. (See Section 8, GAME SELECT MATRIX for extra ship
lives.) You'll hear a beeping sound when an extra spaceship is earned.
FEATURES
Depending on the game variation you choose, you may be able to save your
spaceship from destruction by using one of the game features of ASTEROIDS.
Hyperspace
Hyperspace (H) is a feature offered in Games 1 through 8 for one player and
Games 34 through 41 for two players. by moving the Joystick down, or
towards you, hyperspace makes your spaceship disappear in space and reappear
at some other place on the screen. Hyperspace is helpful as a quick getaway
when an asteroid or boulder is headed toward your spaceship, but it may also
be a hindrance if your spaceship reappears in the path of an oncoming asteroid
boulder.
Shields
Games 9 through 16 for one player and Games 42 through 49 for two players
allow you to protect your spaceship by surrounding it with protective
shields (SH). Pull your Joystick back towards you to put up shields, but
don't use shields for more than two seconds or your spaceship will blow up.
Flip
In game variations featuring flip (FL), you can flip your spaceship around
180 degrees which aims it in the opposite direction. Flip is a fast way to
attack asteroids coming from behind. Flip is a feature in Games 17 through
24 for one player and Games 50 through 57 for two players.
Games 25-32 (one-player) and Games 58-65 (two-players) have no optional
features (W). This makes these game variations more challenging and you
must depend solely on your quick skill and coordination.
YOUNG CHILDREN'S VERSIONS
Games 33 through 66 are easy versions for young children. These games feature
slow asteroids, hyperspace, and an extra ship each 5000 points.
7. HELPFUL HINTS
After playing ASTEROIDS several times you'll discover which techniques work
best for you. Here are some that the space cadets at ATARI found most
helpful.
1. When the screen becomes clear of asteroids (just before a new group of
large asteroids appears), try to avoid placing your spaceship close to the
right or left edge of the screen. New asteroids almost always begin from
these edges.
2. It is often helpful to remain in the center of the screen throughout the
game, aiming your spaceship right or left in a circular motion.
3. If you're close to earning an extra ship, and your spaceship is about to
crash, you may want to cause your spaceship to collide with a small asteroid,
UFO, or satellite. You'll earn points even if you crash, and this may be
just enough points to earn that extra ship.
4. Try to hit the faster and smaller asteroid boulders. This will give you
more protection and more points.
8. GAME SELECT MATRIX
HOW TO READ THE GAME SELECT MATRIX
SPEED
S = Slow
F = Fast
EXTRA LIFE
5 = 1 Extra Ship Every 5000 Points
10 = 1 Extra Ship Every 10,000 Points
20 = 1 Extra Ship Every 20,000 Points
N = No Extra Ships
FEATURES
H = Hyperspace
SH = Shields
FL = Flip
W = Without Features
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One Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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Speed S F S F S F S F S F S F S F S F
Extra Life 5 5 10 10 20 20 N N 5 5 10 10 20 20 N N
Features H H H H H H H H H SH SH SH SH SH SH SH
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Two Players 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
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One Player 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
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Speed S F S F S F S F S F S F S F S F | K
Extra Life 5 5 10 10 20 20 N N 5 5 10 10 20 20 N N | I
Features FL FL FL FL FL FL FL FL W W W W W W W W | D
| S
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Two Players 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 |66
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ATTENTION: ATARI(R) ASTEROIDS(tm) Game Program(tm) cartridge owners:
This ATARI ASTEROIDS cartridge is very similar to the famous ATARI
coin-operated ASTEROIDS game, but you may notice some game play differences.
You will see that the game playfield on your television is smaller and has
borders on all four sides. The dark border on the left side of the screen
does not interfere with game play. It is a programming characteristic of
all ASTEROIDS cartridges. The size of the border varies on different
televisions. You may also notice that as asteroids disappear from the top,
bottom, right, or left side of the playfield, they "wraparound" and reappear
at the opposite edge of the playfield.
If you are playing the ASTEROIDS game in the "a" difficulty level, UFOs will
sometimes begin to attack after you have reached 7500 points, and they will
always attack after you have over 15,000 points.
We wish you lots of luck in defending your spaceship, and hope you have many
hours of fun playing the ATARI ASTEROIDS game.
ATARI, INC., Consumer Division
PO Box 427
Sunnyvale, CA 94086
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-------------------Atari 2600 Instructions Archive-------------------
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This document obtained from the History of Home Video Games Homepage, ©1997 by Greg Chance