Brain_Games.html
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BRAIN GAMES
ATARI (R)
A Warner Communications Company CX2664
Use your Keyboard Controllers with this ATARI (R) Game Program
TM cartridge. Be sure the Controllers are firmly plugged into
the LEFT and RIGHT CONTROLLER jacks at the rear of your ATARI
Video Computer System TM game.
Use a Keyboard plugged into the LEFT CONTROLLER jack for one-
player games.
See Section 3 of your Owner's Manual for further details.
NOTE: Always turn the console power switch off when inserting
or removing an ATARI Game Program cartridge. This will protect
the electronic components and prolong the life of your ATARI
Video Computer System game.
TOUCH ME TM Games 1 to 4
The computer plays a "sequence of tones" which you must match,
starting with one tone and adding a new tone to the sequence
each time you enter correctly.
As the computer is playing the sequence, the word WAIT will
appear at the top of the screen. When the computer says GO, it
is your turn to match the tone sequence. If you miss the
sequence, the computer will say WAIT, repeat the sequence, and
credit you with a "miss". Four "misses" (or correctly
following a sequence of 32 tones) completes the game.
The number in the box at the top of the screen is the number
of tones that have been correctly played.
In two-player games, the players alternate. As one player
enters the sequence correctly, a new tone will be added for
the other player. The computer will say GO underneath the
score of the player whose turn it is. The game ends when
either player reaches four "misses", or if both players
correctly complete a 32-tone sequence.
.------------,
4 | |
| 5 |
| |
`------------'
.------------, .------------, .------------,
| | | | | |
| GO | | | | |
| | | | | |
`------------' `------------' `------------'
.------------, .------------, .------------,
| | | | | |
| | | | | |
| | | | | |
`------------' `------------' `------------'
.------------, .------------, .------------,
| | | | | |
| | | | | TOUCH |
| | | | | |
`------------' `------------' `------------'
Figure 1
USING THE KEYBOARD CONTROLLER
As shown in Figure 1, the six boxes at the bottom of the
screen correspond to the numbers 1 to 6 on your controller. In
the 9-tone games, Figure 2, the nine boxes at the bottom of
the screen correspond to the numbers 1 to 9 on your
controller.
DIFFICULTY SWITCHES
In the a position, the player will not hear the entire tone
sequence, but only the new tone that is added. If a miss is
made, the computer will then play the entire sequence. In b
position, the tone sequence is repeated each time, with the
new tone added.
.------------,
3 | | 2
| 4 |
| |
`------------'
.------------, .------------, .------------,
| | | | | |
| | | WAIT | | |
| | | | | |
`------------' `------------' `------------'
.------------, .------------, .------------,
| | | | | |
| TOUCH | | | | |
| | | | | |
`------------' `------------' `------------'
.------------, .------------, .------------,
| | | | | |
| | | | | |
| | | | | |
`------------' `------------' `------------'
.------------, .------------, .------------,
| | | | | |
| | | | | |
| | | | | |
`------------' `------------' `------------'
Figure 2
COUNT ME TM Games 5 to 8
Play this game like TOUCH ME TM. The computer will play a
sequence of digits to be matched in order. The computer adds a
new digit to the sequence when you correctly follow the
sequence.
When the computer shows you the sequence in the box at the
center of the screen, the word WAIT will appear. When the
computer says GO, it is your turn to match the sequence. If
you miss, the computer will say WAIT, repeat the sequence, and
credit you with a "miss". Four "misses", or correctly
following a sequence of 32 digits completes the game.
The number in the box at the top of the screen shows the
number of digits in the sequence that you have correctly
followed.
Players alternate for two-player games. As one player
correctly identifies the sequence, a new digit is added for
the next player. The computer will say GO underneath the score
of the player whose turn it is. The game ends when either
player scores four "misses" or if both players correctly
complete a sequence of 32 digits.
.------------,
1 | |
| 7 |
| |
`------------'
.------------, .------------, .------------,
| | | | | |
| GO | | | | |
| | | | | |
`------------' `------------' `------------'
.------------,
| |
| 6 |
| |
`------------'
Figure 3
USING THE KEYBOARD CONTROLLER
As the computer generates the sequence, enter the digits, in
order, by pushing the corresponding number on your Keyboard
controller.
DIFFICULTY SWITCHES
When you difficulty switch is in the b position, the computer
will show you the complete sequence of digits to be followed.
In the a position, the computer will not show the entire
sequence, but only the digit that has been added. if a "miss"
is made, the computer will then refresh your memory by showing
the entire sequence.
PICTURE ME TM Games 9 and 10
In these one-player games, the computer will display a set of
four objects in the center column. While the computer makes a
distracting noise, try to memorize the order of the objects
from top to bottom. the computer then scrambles the order,
moves them to the left hand column, and gives you twenty
seconds to remember their original order.
In game 9, you have four seconds to memorize the original
order of the objects, in game 10 you have 1 1/2 seconds.
If your guess is incorrect or the time runs out, the computer
will show you the correct answer in the left hand column,
before showing you the next set of objects.
You get one point for each object placed in the correct
position and a bonus score based on the time taken to remember
all the objects. Five sets of objects are a game.
USING THE KEYBOARD CONTROLLER
Each row of numbers on your controller corresponds with one of
the boxes on the screen. For example, row one (numbers 1-2-3)
corresponds with the top box; row two (numbers 4-5-6)
corresponds with the second box, etc. If the first object in
the center column was scrambled to the second box in the left
column, push a button in row two of your Keyboard (number 4,
5, or 6). That object will appear in the right hand column in
the first box. Continue making selections in this way.
Each object can be selected only once.
.------------,
12 | |
| 3 |
| |
`------------'
.------------, .------------, .------------,
| | | | | |
| @ | | [] | | |
| | | | | |
`------------' `------------' `------------'
.------------, .------------, .------------,
| | | | | |
| [] | | P] | | |
| | | | | |
`------------' `------------' `------------'
.------------, .------------, .------------,
| | | | | |
| 0 | | 0 | | |
| | | | | |
`------------' `------------' `------------'
.------------, .------------, .------------,
| | | | | |
| P] | | @ | | |
| | | | | |
`------------' `------------' `------------'
Figure 4
DIFFICULTY SWITCHES
In these games, the left difficulty switch affects the Bonus
Scoring. In the a position, the Bonus Score added to your
correct guesses is one half of the timer value. In the b
position, the Bonus Score is equal to the timer value. The
right difficulty switch has no effect.
The best possible score in the a position is 45; in the b
position, the best possible score is 70.
FIND ME TM Games 11 to 14
The computer generates a set of four objects on the screen.
All, except one, are identical. Your score is based on the
time taken to find the one dissimilar object.
You can continue to enter guesses until the timer runs out.
The correct answer will show in the box at the top of the
screen. There are five sets of objects per game. In Games 11
and 13 you have 20 seconds to find the dissimilar object; in
Games 12 and 14 you only have 5 seconds.
In the one-player games, using the left-player controller, try
to improve your score with each game. In two-player games,
each player is competing to find the same dissimilar object
and score first.
USING THE KEYBOARD CONTROLLER
Each row of numbers on your controller corresponds with one of
the boxes on the screen. For example, row one (numbers 1-2-3)
corresponds with the top box; row two (numbers 4-5-6)
corresponds with the second box, etc. If the dissimilar object
is in the fourth box, press a button in row four (*-0-#) of
your controller. The correct solution to the above diagram is
3.
.------------,
24 | |
| 3 |
| |
`------------'
.------------,
| |
| [[] |
| |
`------------'
.------------,
| |
| [[] |
| |
`------------'
.------------,
| |
| []] |
| |
`------------'
.------------,
| |
| [[] |
| |
`------------'
Figure 5
DIFFICULTY SWITCHES
The scoring is affected by the difficulty switches. In the b
position, the player gets the full value of the timer added to
this score. In the a position, the player gets one-half the
timer value added to his score. Best possible score for
position a is 25, position b is 50.
ADD ME TM Games 15 to 18
A set of digits is generated by the computer. You score by
adding the digits and entering the sum before the timer runs
out. The correct answer will appear in the box at the top of
the screen. There are five sets of digits per game.
With the left-player controller continue to practice on the
one-player games. In the two-player games, each player is
trying to enter the sum of the same set of digits and score
first.
Games 15 and 17 give you twenty seconds to find the sum of
four digits. Games 16 and 18 give you five seconds to find the
sum of five digits.
.------------,
10 | |
| 26 |
| |
`------------'
.------------,
| |
| 5 |
| |
`------------'
.------------,
| |
| 9 |
| |
`------------'
.------------,
| |
| 6 |
| |
`------------'
.------------,
| |
| 1 |
| |
`------------'
.------------,
| |
| 5 |
| |
`------------'
Figure 6
USING THE KEYBOARD CONTROLLER
Enter your answer just as you would with a calculator. If the
sum of the digits is a single unit (4 to 9), you must enter it
as a zero-sum (04, 05, etc.).
DIFFICULTY SWITCHES
The player using the a position on the difficulty switches
will receive one-half the timer value added to his score. In
the b position, the full value of the timer is added to the
score. Best possible score for b position is 50; best possible
score for a position is 25.
PLAY ME TM Game 19
.------------,
| |
| 0 |
| |
`------------'
.------------, .------------, .------------,
| | | | | |
| | | | | |
| | | | | |
`------------' `------------' `------------'
.------------,
| |
| |
| |
`------------'
Figure 7
Your Keyboard Controllers become musical instruments. Each
button on the controller will generate a different musical
note, allowing you to play songs. If both controllers are
used, duets can be played on your ATARI Video Computer System
game. The difficulty switches have no effect on this game.
PLAY ME TM SONG BOOK
Press the number on your Keyboard Controller in order. Numbers
that are underlined should be held for that count.
Happy Birthday
9-9-8-9-6-7-7-7/9-9-8-9-5-6-6/
----- ---
9-9-2-4-6-7-8/3-3-4-6-5-6-6.
---
Twinkle Twinkle Little Star
9-9-5-5-4-4-5-5/6-6-7-7-8-8-9-9/
--- ---
5-5-6-6-7-7-8-8/5-5-6-6-7-7-8-8/
--- ---
9-9-5-5-4-4-5-5/6-6-7-7-8-8-9-9.
--- ---
Three Blind Mice
7-7-8-8-9-9-9-9/7-7-8-8-9-9-9-9/
--- --- ------- --- --- -------
5-5-6-6-7-7-7-7/5-5-6-6-7-7-7-7/
--- ------- --- -------
5-2-3-4-3-2-5-5/5-2-3-4-2-3-5-5/
7-7-8-8-9-9-9-9/7-7-8-8-9-9-9-9.
--- --- ------- --- --- -------
For two people to play duets, right-player controller plays
the first line, the left-player controller plays the second
line.
Row Your Boat (round song)
9-9-9-9-8-7-7-7/7-8-7-6-5-5-5-5/
--- ----- -------
nothing /nothing
2-2-2-2-5-5-5-5/7-7-7-7-9-9-9-9/
--- --- --- ---
9-9-9-9-9-9-9-9/9-9-8-8-7-7-7-7/
------- ------- --- --- -------
5-6-7-8-9-9-9-9/9-9-9-9-9-9-9-9/
------- ------- -------
7-8-7-6-5-5-5-5/2-2-2-2-5-5-5-5/
------- --- ---
9-9-8-8-7-7-7-7/7-8-7-6-5-5-5-5.
--- --- ------- -------
7-7-7-7-9-9-9-9/5-6-7-8-9-9-9-9.
--- --- -------
BRAIN GAMES
ATARI (R)
A Warner Communications Company
ATARI, INC., Consumer Division, P.O. Box 427, Sunnyvale,
CA 94086, U.S.A.
Manual, Program and Audiovisual (c) 1978 Atari, Inc.
C016973-64 REV. 1 PRINTED IN U.S.A.
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-------------------Atari 2600 Instructions Archive-------------------
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This document obtained from the History of Home Video Games Homepage, ©1997 by Greg Chance