DARK CRYSTAL (Sierra On-Line) - the solution [at the start of the game just try to move in any direction] / (a mystic will appear. After he leaves follow these directions) E / GET SHALE / W / W / W / W / N / (now you should be at Ursu) SPEAK URSU / LOOK BOWL / S / E / E / N / DIG / GET FLUTE / N (you will fall down but don't worry about it) / E / N / LISTEN BROOK / W / CUT PAD / E / E / E / E / N / N / USE PAD (at swamp) / (after you get off the pad) N / E / [you will get caught up in some vines. Just start typing directions until the drive turns on and the picture changes: a long arm with an eye will be thrust up toward you] / SPEAK BEING / YES / MOON DAUGHTERS ( the answer to the riddle) / [type a random direction as it won't matter because it breaks into the move and gives you 'before Jen can react...' message] / (She will take you to her observatory, and then asks you what you want) CRYSTAL SHARD / (she will bring you four coloured shards) PLAY FLUTE / (the blue crystal should play back the tune that you issue) GET BLUE / S / (terribile Garthim storm Augra's lab) GO WINDOW / S / W (you will fall into a bog) / HELP (Kira & Fizzgig will help you out) / TURN SHELL / GET POUCH / GO SHELL / (you enter at the pod village) [just try to move around until the Garthim arrive] / S / S / W / N / SIT DOWN / LOOK WALL (the shapes will give some hints) / N (before it moves you north, a creature will appear and say that he will help you: he lies. Don't follow him: he will go south) / N / N / W / S (you should be at the land-striders - two long-legged beasts) / JUMP ON / W / W / W / W / W / S / W / S (you will be knocked off your steeds) / (as the Garthim approach) JUMP / (while falling) GRAB KIRA / (when you on the ground) W / SEND FIZZGIG / (it will ask where you want to send it) SEND BARS / [do another random move to waste a move and Fizzgig will return before you can react] / GET KEY / USE KEY / OPEN BARS / S / S / S / W / W / S (the chamberlain will appear and steal Kira & Fizzgig) / S (you will fall in a pit with Garthim) / RUN / GO HOLE / CLIMB (you will be in the chamber of life: Augra will be here all wrapped up, you can leave her as it will not affect the game play) / E / S / W / E / GO CURTAIN / N / N / W / GET SCEPTER / E / E / E / USE HOOK / E / U / E (you will be on the balcony) / JUMP CRYSTAL (you will drop the shard) / (now, you will have a choice: save Kira or heal crystal: you have to choose to heal the crystal. To the question answer) NO / INSERT SHARD / KISS KIRA. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://hjem.get2net.dk/gunn/ hints: - to escape the Garthim just enter a direction, you will always out run them as they are slow! - the 'crystal bat' alerts the skeksis of where you are, and in turn, the Garthim are informed of your location. - Mystics are your friends. - you don't have to get the following items as they do you no good: sling & pouch - there is no score in the DARK CRYSTAL adventure. The object is to heal the DARK CRYSTAL - see the movie (optional), many of the hints are revealed after seeing it.