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Super Pumpkin Bros Preview [Amiga AGA]

Previewed By G. Humphrey

Screenshot 1

Screenshot 2

Now this is something of a surprise. French programmer Nori Khiat announced the development of Super Pumpkin Bros totally out of the blue in October, and it is already looking quite promising.

As you may have guessed from the screenshots, Super Pumpkin Bros is a single screen platformer (though pumpkins don't seem to feature), much in the same vein as the likes of Bubble Bobble and Snow Bros. The basic idea is to switch all the red modules to green and collect a certain number of falling hearts which, er, fall down the screen, all the time making sure you're not touched by the enemies (preferably by killing them). In other words, a standard premise for an arcade-style game.

There is already a very early demo of SPB available, and the first thing you notice is the quality of the graphics; they are stunning and would not look out of place in an arcade (albeit an arcade from 15-20 years ago). All AGA games should look like this. The fundamental game-play elements are there, the controls are fine and generally it's pretty quick, although it did slow down a couple of times on my machine. It is currently very limited (as you'd expect); there's only one level with not much to actually do, no sound as yet and there are a few bugs lurking - but then this is a very long way off completion.

In all honesty it's far too early to say whether this is going to be any good or not, but if Nori puts as much care into the level design, learning curve and the game-play as has so obviously gone into the graphics then we could be looking at a winner.