The Atari  Challenge


Part 1:  Earthworld

ATARI BEGINS GREATEST ADVENTURE:   The company that sometimes prides itself on putting as many games as possible on a single cartridge is now ready to take the opposite tack with Swordquest, its innovative videogame adventure.   This time, it'll take four seperate cartridges to contain the elements that combine to present this quest from start to finish.   Atari plans to kick things off with the Earthworld cartridge.  This will be followed, at regular intervals, by publication of Fireworld, Waterworld and Airworld over the next year.   Each cartridge is complete in itself, but it is necessary to solve the mystery of one before going onto the next.  Designers will be hiding things in the cartridges in a fashion similiar to the "easter eggs" in earlier games, but this time your reward will be something a bit meatier that just some programmer's initials.   Each cartridge will be the subject of a special prize contest.   The winner of the Earthworld competition, for example can take home a bejeweled talisman worth $25,000.   There'll be a bauble of some similiar worth for the top player of each segment of the total adventure.   The winners of each will then come together for a special play-off in which the winner will become the proud owner of a $50,000 jewel-encrusted sword, suitable for keeping trolls and orcs away from your door.  (Reprinted from the December 1982 issue of Electronic Games Magazine)
 
 





         Well thats how it all started out.   Atari figured that putting on a media event with lavish prizes would increase cartridge and console sales.   However they forgot to tell the programmers one important thing besides making the games hard... make them fun!   The Swordquest series is a group of  THE worst game cartridges since Atari came out with Pac Man for the 2600.   The game sounds were bland, the rooms were boring the corridor effect was... cheesy.    Originally called Adventure II (someone probably sat down and thought about the famous DOT in the Atari 2600 Adventure game, came up with this brilliant idea for an easter egg finding challenge, called it Adventure II and the rest was totally lost in the translation.)


        On May 2, 1983 seven Swordquest Earthworld finalists met at Atari headquarters in Sunnyvale, California.   They were seated befroe seven VCS units, each containing a specially programmed championship version of Earthworld.   Their Challenge --- be the first to reach the twelfth and final level of the game.  The winner' prize  -- a solid gold Talisman valued at $25,000, studded with emeralds, diamonds, and other precious stones.   The contestant were given 90 minutes to complete the competition -- when time elapsed, the player who had progressed furthest through their video adventure would be declared the winner.   Many of the spectators thought no one could possibly make it through all the levels in the time allowed.   But amazing everyone, just 46 minutes into the contest, Atari Club member Steven Bell of St. Clair, Michigan leaned back in his chair and smiled.  He had finished the game -- the Talisman was his !!!    Steven faced some formidable opponents in his quest for the gold.   The other finalists included two freshmen from the Univeristy of New Orleans, a California house-wife, a U.S. Coast Guard lieutenant, and the youngest finalist a 16 year old high school student from South Carolina.   As the competition got underway, though, his primary opponent seemed to be Matthew Balasa, a 21 year old chemistry major from the North Central Michigan University.   The finalists started with a racing-style call, "Gentlemen, start your joysticks,"  and Matthew pulled ahead of the pack with an early lead.   But the first player to reach the fifth level was Steven Bell.   His lead did not go unchallenged.  Steven Dousse, one of the New Orleans freshmen, caught up while most of the players were stalled at level 4.  For the next ten minutes the lead changed hands between Bell and Dousse, but by the ninth level, Bell had established what seemed like a comfortable lead.  Dousse made another valiant come-from-behind rush, but it was Bell who solved the riddle of level 10 and moved to within one level of victory.   Nine and one-half painstaking minutes later, a contest judge declared Bell the winner as he conquered the final level.   "I really thought it would be easier," Bell said.   The 20 year old champion said his winning strategy was to "take it easy, because you can make big mistakes if you try to go too fast."   He first read about the competition in Atari Age magazine and decided to enter because he loves to play adventure games.    Now he awaits the finals in 1984, where he will meet the winners of Swordquest Fireworld, Waterworld, and Airworld in head-to-head competition for the Grand Prize, a jewel-encrusted sword valued at $50,000.  (Reprinted from July/August 1983 Atari Age Magazine)



 


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