Author
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Topic: Synthcart Beat Contest Winners!
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Smart Patrol
Atari Pro II
we're all devo
  
Member # 630
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posted 02-21-2002 11:29 PM
There were a lot of great entries which made this very difficult, but I've finally picked my three favorites:Hally Submission #2 Felemel Submission #2 Jeff Gregory Submission #1 Although only the three top entries win a free Synthcart, I will include some of the other entries on the cartridge. I'm still finalizing my decision on this, and I will announce these in a few days. If you have a favorite that you think needs to be included, let me know. Thanks to everyone for your participation, and thanks to Albert for sponsoring the contest!  -Paul [ 02-21-2002: Message edited by: Smart Patrol ]
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Posts: 287 | From: Dallas, TX | Registered: Nov 2001 | IP: Logged
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Smart Patrol
Atari Pro II
we're all devo
  
Member # 630
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posted 02-26-2002 01:09 AM
I've decided which beats will be included on the Synthcart. The Synthcart is so much better because of all these great beats. Part of my decision was based on how well beats combined with other beats. Most of the entries are made up of two combined beats, and in some cases I just used one of the two. In cases where I did this, I indicate A or B. Battlezone 1A
Felemel 1 Felemel 2 Felemel 3 Hally 1A Hally 2 Hernan Callo 2A Jeff Gregory 1 Moycon 1B Randy Ball 1A Randy Ball 5A Scot Kinnebrew 1A Smitty 4B Thanks again for all the great entries! -Paul
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Posts: 287 | From: Dallas, TX | Registered: Nov 2001 | IP: Logged
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Onco Genesis
Jr. Atari Fan
Retry, Cancel, Abort?
Member # 516
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posted 03-05-2002 12:18 PM
Even though the contest was extended for an extra week, I was unable to craft a beat that I thought was worthy of entry. On the other hand, the beats that were submitted are incredibly creative and well crafted.So how did you guys do it? Would anyone be willing to share their expertise by posting a beatdata.h file here? I'm especially interested in seeing the work of Randy Ball and Hally. TIA
*-------O
Posts: 7 | From: Kalifornia | Registered: Sep 2001 | IP: Logged
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Randy
Atari Fan
Member # 1110
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posted 03-05-2002 09:17 PM
Onco Genesis,Here are the main beats from submission 4, thanks for asking. I had alot of fun participating in this contest. ; Beat Data File ; submission 4 ; Randy Ball ; ----------------------------------------------------------
beat1 byte %10011110, 255 byte %00000001, 255 byte %11101111, 255 byte 255, 255
byte %10011110, 255 byte 255, 255 byte %11101111, 255 byte %11101111, 255 byte %10011110, 255 byte %00000001, 255 byte %11101111, 255 byte %00000001, 255 byte %10011110, 255 byte 255, 255 byte %11101111, 255 byte %11101111, 255 byte %10001000, %10001010, %10001000, %10001010 beat2 byte %01111011, %01110101 byte %01101111, 255 byte %01101111, 255 byte %01101111, 255 byte %01101111, 255 byte 255, 255 byte %01101111, 255 byte 255, 255 byte %01111011, %01110101 byte %01101111, 255 byte %01101111, 255 byte 255, 255 byte %01101111, 255 byte %01101111, 255 byte %01101111, 255 byte 255, 255 byte %10000000, %10000000, %10000000, %10000000
Posts: 22 | From: | Registered: Mar 2002 | IP: Logged
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Smart Patrol
Atari Pro II
we're all devo
  
Member # 630
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posted 03-05-2002 11:04 PM
It really helps if you've programmed drum machines before because then you kinda know where stuff goes to get a normal sounding beat. When I was making my beats I did a lot of copying and pasting too. I got some basic drum patterns down and then I'd modify them into new ones. Mostly I used the noise sound at a low pitch for a kick drum, middle pitch for a snare, and high pitch for a high hat. I'd make a simple beat using those, then fill in other cool noises between. Here's Hally #2: beat1 byte %10011110, %00111001 byte %00111011, %00111110 byte %01100001, %00111101 byte %00111110, %00110111 byte %10011110, %00111001 byte %00111010, %01100110 byte %01100001, %00111101 byte %00110110, %11000110 byte %10011110, %00111001 byte %00111011, %00111110 byte %01100001, %00111101 byte %00111110, %00110111 byte %10011110, %00111001 byte %00111010, %01100110 byte %01100001, %00111101 byte %01110110, %11000110 byte %10101010, %10101010, %10101010, %10101010 beat2 byte %00110111, %00111111 byte %11110111, %00101111 byte %11010110, %11111111 byte %11100110, %00111111 byte %01100101, %00111111 byte %11110101, %00101111 byte %11010100, %11111111 byte %11100011, %00111111 byte %00110111, %00111111 byte %11110011, %00101111 byte %11010011, %11111111 byte %11100010, %00111111 byte %01100101, %00111111 byte %11110001, %00101111 byte %11010001, %11111111 byte %11100011, %00111111 byte %10001000, %10001000, %10001000, %10001000 [ 03-05-2002: Message edited by: Smart Patrol ]
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Posts: 287 | From: Dallas, TX | Registered: Nov 2001 | IP: Logged
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