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AtariAge Store: Books
Many classic gamers are also closet historians and amateur psychologists,
so we've included a wide range of books here. From videogame histories,
to cultural studies, to price goods, you may find some things you didn't
know existed. And don't forget that flea market guide for your next road
trip!
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Arcade Fever:The Fan's Guide to The Golden Age of Video
Games
Product Description:
Do you remember the difference between playing singles
and doubles? Have you mastered the delicate art of hyperspace?
Can you say joystick in polite conversation without
blushing? If youve answered yes to any of these
questions, then Arcade Fever is the book for you--the
worlds first illustrated tribute to Asteroids, Ms. Pac-Man,
Galaga, Q*bert, Gauntlet and many more of the mind-blowing games
you played in your youth. You want to reminisce about the coolest
Atari cartridges, the silliest-named arcade oddities, and the funkiest
bass riff ever used in a video game? You want interviews with early
arcade heroes like Atari founder Nolan Bushnell, Robotron designer
Eugene Jarvis and Pac-Man Fever composers Buckner +
Garcia? You want to look at revealing pictures of Dragons
Lair hottie Princess Daphne? Its all in Arcade Fever,
an infectious celebration of 70s and 80s arcade culture.
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Arcade Treasures With Price Guide
Product Description:
Today, a sense of nostalgia and the irresistible urge to play have
combined to make arcade memorabilia and antique arcade games one
of the hottest collectible fields of our time. This book is filled
with 447 color photos of the greatest games ever to hit the arcade
scene-the earliest arcades' strength testers and fortune tellers,
perennial favorites like baseball games and SKEE-BALL, wild pinball
games from the middle of the century, and modern electronic video
game like PAC MAN and Q*BERT. While American manufacturers have
maintained a solid grip on the market, some interesting offerings
are included from foreign manufacturers. Also included are a section
on novelty products, a detailed discussion of the development of
different game trends, a history of significant manufacturers and
designers, and a thorough price guide.
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Atari Jaguar : Official Gamer's Guide
Product Description:
Complete walkthroughs and strategy for every title! Not just vague
hints and tips like those other books! Includes: Alien Vs. Predator,
Brutal Sports Football, Bubsy, Cannon Fodder, Cybermorph, Doom,
Dragon: Bruce Lee Story, Flashback, Hover Strike, Iron Soldier,
Kasumi Ninja, Madden, Rayman (Preview), Tempest 2000, Theme Park,
Trevor McFur, Woflenste.
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Collecting Classic Videogames
From the Publisher:
"Here is a grand review of the home video games that entertained
the nation, and much of the world, during the 1970s and 1980s. In
over 1000 color photographs, many of the video games for the extremely
popular Atari, Colecovision, and Intellivision systems are displayed,
ranging from Asteroids and Donkey Kong to Pac-Man and Zaxxon. Games
from less familiar systems, such as Bally's Astrocade, GCE's Vectrex,
Magnavox's Odyssey, and RCA's Studio II, are featured as well. Also
included are examples of each system for which games are displayed,
a wide variety of hand-held, table-top, and stand-alone games, video
game memorabilia, an engaging text, and current market values both
in the captions and listings in the back of the book."
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Complete Pinball Book
Product Description:
This fantastic book tells the detailed history of pinball games
from the 1930s to the 1990s, including the evolution of all sorts
of game features--from flippers and bumpers to sound, scoring, and
tilt mechanisms--all immersed in the complex and magnificent artwork
characteristic of pinball machines. Pinball manufacturing giants
like Gottlieb, Williams, and Bally are well represented, in addition
to several lesser-known and foreign manufacturers. With a listing
of over 3,000 games built to date, statistics, pricing information,
and over 900 color photographs (including close-ups, flyers, images
of rare prototypes, and games never before seen in print), this
is essential for the libraries of all pinball lovers.
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Electronic Plastic
Book Description
Electronic Plastic displays a visually exciting survey of the snazziest
oldschool computer games. First introduced in the mid 70s, kids
were addicted to the portable handhelds and tabletops for about
a decade. By today these computer games have become both rare and
impressive eyecatchers, as well as landmarks of portable consumer
electronics. Strikingly, their allround retrostyled casts, colourful
packaging and bubbling typefonts showcase genuine 80s vibes.
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Extra Life: Coming of Age in Cyberspace
Product Description:
Bennahum writes a rich account of what it was like to be among the
first to grow up with computers as an important part of daily life,
where the critical parts of the most coveted toys are electronic
rather than mechanical. What lends Extra Life such poignancy is
that it ranges far beyond mere push-buttons and keyboards to incorporate
the new electronic world into the larger life of a boy growing up
in New York. Bennahum delves into his own psyche to show how the
computer revolution dovetailed with other revolutions surrounding
his coming of age, such as coping with his parents' divorce, emerging
from being an outsider, and youthful (sometimes illegal) strivings
for adulthood.
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Game Over Press Start To Continue
Book Description
The riveting story of Nintendo's conquest of the interactive entertainment
industry offering true tales filled with cocky arrogance, confidence
and international intrigue that rival any novel. Whether it is recounting
the struggles over the game"Tetris," offering blow-by-blow
narrative of Nintendo's bitter legal warfare or its see-saw competition
with other companies for market leadership, Game Over is a masterful
piece of business journalism and technical reportage-a book both
cautionary and... (AA ed. note: this book also has information
about Atari, although it is primariy about Nintendo)
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Joystick Nation: How Videogames
Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Editorial Review, Amazon.com
This is a look at the revolution that changed the way we play video
games. From the prototypical Space Wars, Hunt the Wumpus, and Adventure
to modern shoot-em- ups, brain-busters and simulations. J. C. Herz
examines what has kept us glued to screens and joysticks. It also
explores how video games shaped the way those raised on them (like
Herz herself) interact with their world. Joystick Nation gives an
overview of video game history, interviews with the brains behind
the most influential games, explorations of what makes various types
of games work for various people, and even a peek into a major game
development company during the critical countdown to a major release.
Herz is a witty writer whose personal approach to the topic can resemble
a riff by a stand-up comic. You'll find yourself nodding along with
her reactions and smiling--maybe even laughing out loud.
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Phoenix: The Fall & Rise of Videogames
Editorial Review, Wired, Ian Christe
"...a definitive temporal overview of joystick jiggling, covering
the ups and downs of the phenomenon ... Herman treats popular favorites
and dismal flops with even-handed reverence, rarely injecting opinion
that could color the facts in any way."
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Playing for Profit : How Digital Entertainment Is Making Big
Business Out of Child's Play (Wiley/Upside Series)
Product Description:
Playing for Profit examines how digital interactivity will affect
the future of the technology and entertainment businesses, demanding
new rules, different players, and bigger profits. It takes an insightful
look into the strategies and methods that are driving the digital
entertainment and interactive gaming industries, dissecting the
thinking behind such issues as product innovation, market domination,
risk taking, attracting and nurturing visionary employees, and unparalleled
customer...
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Revolutionaries at Sony: The Making of the Sony Playstation
and The Visionaries Who Conquered The World of Video Games
Product Description:
Until three years ago, Sony had never released a video game. Not
only was this a market will notoriously difficult consumers, but
it was a field dominated by two ferocious companies, Nintendo and
Sega. However, in four short years since its founding, Sony Computer
Entertainment managed to dominate the video-game world by giving
to the world's top-selling game machine, the Playstation. Today,
more than 10 million Playstations have been sold, and the widely
anticipated second generation of its...
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Supercade
Product Description:
From the fist interactive blips of electronic light at Brookhaven
National Labs and the creation of Spacewar! at the Massachusetts
Institute of Technology; to the invention of the TV Game Project
and the myriad systems of Magnavox, Atari, Coleco, and Mattel that
followed; through the rise of the Golden Age of videogames and forward
into the imagination of millions, Supercade is the first book to
illustrate and document the history, legacy, and visual language
of the videogame phenomenon.
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Trigger Happy : Videogames
and the Entertainment Revolution
Book Description
Videogames first came on the market thirty years ago as a marginal
technological curiosity. Now they are virtually everywhere. Videogame
sales have equaled movie sales. They are played by more adults than
children, and game design can even be studied in college. Yet videogames
are still often viewed as a minor form of entertainment, at best shallow,
or at worst harmful. Now, Steven Poole argues that videogames are
a nascent art for on track to supersede movies as the most popular
and innovative...
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Twin Galaxies' Official Video Game &
Pinball Book of High Scores
Book Description
...settles all arguments by telling you what the current high score
is on almost any game and who you have to beat to beomce the new
world champion! ...authority that establishes the rules and standardized
tournament settings on each game! ...organizes video game and pinball
playing into a sport, with a tradition of contests, statistics,
world records and star players! ...coordinates an international
schedule of tounaments players can compete in to gain entrance into
this record book! ...brings credit to thousands of youth around
the world who know they are the best!
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The Ultimate History of Video Games: From Pong to Pokemon--The
Story Behind the Craze That Touched Our Lives and Changed the World
Product Description:
Based on more than 500 firsthand interviews with the creative geniuses
and inspired crazies who transformed a backroom novelty into a cultural
phenomenon, The Ultimate History of Video Games is the definitive
account of the brilliant, quirky, wacky world of electronic entertainment.
Youll discover the behind-the-scenes story of the games you
grew up with--from Pong, Pac-Man, and Mortal Kombat to Pokemon and
beyond. Author and gaming historian Steven L. Kent chronicles the
exploits of eccentric designers, insanely great programmers, and
maniacally driven entrepreneurs who wagered everything on a modern-day
art form that no one thought would succeed. Entertaining, addictive,
and as mesmerizing as its subject, The Ultimate History of Video
Games is a must-have for anyone who's ever touched a joystick. Note:
This is a new edition of First Quarter by Steven Kent.
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U.S. Flea Market Directory : A Guide to the Best Flea Markets
in All 50 States
Midwest Book Review
Over 1,000 listings document flea markets across the country, including
travel directions, hours of operation, number of vendors, and general
specialties and quality of listed markets. This should be required
take-along reading for any avid flea market fan who wants to travel.
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ZAP!: The Rise and Fall of Atari
Product Description:
This book belongs in every videogame fan's library. Long out of
print, Scott Cohen's 1984 history of Atari returns in a new printing
with a fresh look.
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