Atari Jaguar 64 technical specifications
CPUs | 5 processors, contained in 3 chips, capable of running simultaneously | |
Chip #1: "Tom" | runs at 26.591 MHz Graphics Processing Unit (GPU): processor #1 Object processor: processor #2 Blitter: processor #3 |
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Chip #2: "Jerry" | runs at 26.6 MHz Digital Signal Processor (DSP): processor #4 |
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Chip #3 | Motorola 68000: processor #5 (was MENT to be used ONLY as a co-processor), runs at 13.295 MHz |
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Graphical capabilities |
Dependent on the amount of scanline buffer space given to the "Tom" graphics
processor A Jaguar (NTSC) can display up to 576 rows of pixels 24-bit "True Color" display with 16,777,216 colors simultaneously |
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I/O ports |
Cartridge slot/expansion port (32 bits) RF video output Video/audio output supports NTSC and PAL; provides S-Video, Composite, RGB Two controller ports (up to eight controllers with two Team-Tap add-ons) Digital Signal Processor port (includes high-speed synchronous serial input/output) |
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Cartridges |
Cartridges can hold up to 6 MB of data (uncompressed). With the BPEG-compression algorithm (kind of enhanced JPEG), the Jaguar cartridges are capapable of storing up to 84 MB of data, depending on the type of data stored Catridges can hold high-scores and small amounts of saved game data in a National Semiconductor NM93C14-compatible EEPROM-chip |