Atari Jaguar 64 technical specifications


 
CPUs 5 processors, contained in 3 chips, capable of running simultaneously
  Chip #1: "Tom" runs at 26.591 MHz
Graphics Processing Unit (GPU): processor #1
Object processor: processor #2
Blitter: processor #3
  Chip #2: "Jerry" runs at 26.6 MHz
Digital Signal Processor (DSP): processor #4
  Chip #3 Motorola 68000: processor #5
(was MENT to be used ONLY as a co-processor), runs at 13.295 MHz
   
Graphical capabilities Dependent on the amount of scanline buffer space given to the "Tom" graphics processor
A Jaguar (NTSC) can display up to 576 rows of pixels
24-bit "True Color" display with 16,777,216 colors simultaneously
I/O ports Cartridge slot/expansion port (32 bits)
RF video output
Video/audio output supports NTSC and PAL; provides S-Video, Composite, RGB
Two controller ports (up to eight controllers with two Team-Tap add-ons)
Digital Signal Processor port (includes high-speed synchronous serial input/output)
Cartridges Cartridges can hold up to 6 MB of data (uncompressed).
With the BPEG-compression algorithm (kind of enhanced JPEG),
the Jaguar cartridges are capapable of storing up to 84 MB of data,
depending on the type of data stored
Catridges can hold high-scores and small amounts of saved game data in a
National Semiconductor NM93C14-compatible EEPROM-chip