SOFTWARE REVIEW:
ATARI GRAPH-IT PACKAGE

TOM HUDSON

One of the Atari's greatest assets is its ability to display beautiful color graphics. We have all seen graphics put to use in games such as Star Raiders and other entertainment programs, but one of the best uses of color graphics is the display of information in a form which can be easily interpreted. Atari has recently introduced GRAPH-IT, an advanced graphics package, for this very purpose.

GRAPH-IT is a set of programs which allow the easy generation of bar charts, pie graphs, twodimension X,Y plots, twodimension polar plots and three-dimension X,Y,Z plots. The package requires a minimum of 16K memory, the BASIC cartridge and a 410 recorder. An optional accessory is a joystick, which is not used for drawing, but allows the user to determine the slope of a line at a particular point on the screen.

The bar chart program is relatively straightforward. Users have the ability to display up to three sets of data at once, with titles and column labels (such as JAN, FEB, MAR, etc.). Users may have up to 32 such columns on the screen at once, or as few as one. After giving the title and column labels, the data is entered. All entries are nicely prompted by the computer and edited to make sure the user didn't type in any letters by mistake. After all the data values have been entered, the computer generates the chart, scaling it so that it fits properly on the screen.

The pie graph program is also straightforward, allowing the user to generate a pie graph with up to 12 "slices". Each slice can have a three-letter label.

Next are the two- and three-dimension plot programs. These programs use high-resolution graphics modes to draw fine-lined graphs of complex mathematical functions. The ability to draw these functions in a graphic form is very important when trying to find correlations between several variables. In addition, it sometimes is necessary to know the slope at certain points on such a plot. Fortunately, these programs will allow the user to use a joystick controller to determine the slope (and other information) of a line on the graph. The user simply moves a cursor around on the screen with the stick, and when the desired point is located, the button is pressed. Since these programs are written in BASIC, users may use any function available in BASIC within their function (such as SQR, SIN, COS, etc.). This is an excellent feature, especially since the user can type functions into the program like any other input. The program also allows the user to go back and edit the function if it is incorrect. The amazing flexibility of this part of the GRAPH-IT package (including automatic scaling of the plot) is nice to see in a world of mediocre programs.

The GRAPH-IT package comes with a 15-page manual packed with color illustrations and hints on using graphic displays to their best advantage. This manual is typical of Atari's high quality documentation.

In reviewing GRAPH-IT, this reviewer has only a few small gripes with the package. First, the user has no choice in the colors that are used for the bar charts and pie graphs. This is no great problem, but such a feature would be nice. Second, since the programs are supplied on cassette, there are no provisions to use data files from disk, which necessitates typing in data each time a graph is generated. For most applications, this would not make such a difference. Third, and probably the most important, the program is written in BASIC, which can be terribly slow. The only time this becomes a factor is when the program is generating complicated three-dimensional plots. Some can take several hours if the functions are highly complicated. It makes one wonder why the package was not written in machine language instead of BASIC. Of course, even 'with the wait, it's faster than doing all those calculations by hand!

In conclusion, the Atari GRAPH-IT graphics package is an excellent way to present data in an easyto-understand form, with the computer doing all the hard work. And isn't that what computers are for, anyway?