16K cassette 24K disk
by Keith Evans and Ted Adkinson
Alas! The Leprechaun King has awakened from his long slumber, and he has taken all of the world's gold. Every nation is bankrupt. The world's only chance is Smiley, the famous gold miner. With his dexterity and wit Smiley just might be able to recapture all of the gold, pick up the magic key, and put the gold in a sanctuary. But unless he's careful, the Leprechaun King will give him the Midas touch, turning him into a 24-carat gold tombstone.
The halls of the Leprechaun King is a maze-type game which runs on an ATARI 400 or 800 with a minimum of 16K (Cassette based) or 24K (Disk based) and one joystick. When the game begins take some time to notice where everything is positioned. Smiley is in the upper middle of the screen and the Leprechaun King is in the upper right hand corner. Throughout the maze there are pots of gold. To collect one, just touch it. If you look in the lower right corner, you will see the key surrounded by walls. Collect about half of the gold and the key will move to the center of the maze. After Smiley gets the key and all of the gold, he goes to the sanctuary chamber at the far lower right corner directly to the left of the cross. Push the trigger button and a section of the wall will disappear. This is the entrance to the sanctuary where Smiley has to store the gold. Deposit gold by simply touching the cross.
Some other important parts of this game are gold tombstones. When Smiley loses a life, a tombstone appears as a resting place for all of the gold he was carrying. A new Smiley has to touch the tombstone to collect the gold that the old Smiley was carrying.
In this game, you start with three lives. The game is over wh-en you use them all up. To see how many lives you have left, look in the upper right or left hand corner of the screen where vertical bars indicate lives remaining (including the one currently in use.)
An expert player might get to the third maze and find it is totally different. Two clues about this maze three: the key appears in the lower middle of the screen, and the section of disappearing wall lies directly below the cross.
Here is the documentation of the program.
Line | Description |
1-10 | Variable Initialization, title |
120-372 | Character set redefinition |
395-507 | Maze drawing, placing of the gold |
510-624 | Joystick reading, movement of Smiley |
630-999 | The Leprechaun's logic |
1000-1120 | Maze and character set data |
1150-1154 | Men left indicator |
1500-1510 | "Midas Touch" sound effects |
2000-2020 | Counts bags of gold taken, places key in the maze if enough has been taken |
2500 | Draws tombstone, checks men left |
2510-2570 | Erases Smiley's trail |
2575 | Start's game over when all men are used up |
2610-2700 | Puts the gold Smiley was carrying in a tombstone when he is killed |
3000-3050 | Subroutine to flash maze |
4000-4350 | Actually moves monster |
5000 | Plays "Oh, when the saints... ", clears screen |
6000-6007 | Displays score at end of game |
6010 | Clears screen |
7000-8030 | Data for "Oh, when the saints..." |
9000-9130 | Subroutine to play "Oh, when the saints..." |
9150-9260 | Plays "Good night, ladies..." |
9270-9290 | Data for "Good night, ladies..." |
9300 | Sound effects of gold being cashed in |
10000-10020 | Color rotation subroutine |