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           :::!     !:/   / /:!       _     ! !::\_______  \ \:::
           :::!          / /::!      !:!    ! !::/         / /:::
           :::!___________/:::!______!:!______!:/___________/::::
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           ::::::::::::::[ Dead Hackers Society ]::::::::::::::::
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                           " Dream Dimension "
                          
                     Released the 3rd of January 1998
                           (IMParty 6 release)
              

              

           Requirements: Atari Falcon or compatible, with:

                         - 3.8 megabytes of free ST/FastRam.
                           250kilobytes of this has to be ST-Ram.

                         - FPU (maths co-processor).

                         - VGA or RGB/TV monitor.




          Compatibility: This demo should run error-free from any
                         TOS- compatible OS such as MiNT,  MagiC,
                         Geneva or  plain  TOS ofcourse.  This is 
                         only  possible if  you have  enough free 
                         RAM available (naturally). Personally we
                         have tested it from TOS 4.02,  TOS 4.04,
                         MiNT/plain-bash,  MiNT/N.AES, MiNT/MTOS,
                         MiNT/oAESis,  MiNT/MiNTOS,  MiNT/Geneva,
                         and plain Geneva.  We did not experience
                         any problems with any of these operating
                         systems.

                         We have also tested the demo from BlowUP
                         high- resolutions, and it  has  restored
                         everything back correctly, so you should 
                         be able  to launch the demo  from almost
                         any configuration.

                         Regarding hardware compatibility we have
                         tested it with Nemesis and FalconFX with
                         FX-FastRam.  We could  not discover  any
                         problem with these systems. If you have
                         16 or 32bit FastRam it will use that and
                         enhance the framerate further.

                         If you have  a VGA  monitor  and  suffer
                         from the  TwinSync  problem,  you should
                         run the  supplied twinsync patcher. This
                         shows  in  the fading  pictures;  if you
                         see flicker there on VGA, use the patch-
                         program.  If you don't  see that or  use 
                         RGB/TV, don't run the patcher.



            Videmomodes: When you  start this demo for the  first
                         time  you  will  probably say  "hmmm..". 
                         This is cause of a long row  of possible
                         selections between videomodes.

                         The keys F1 - F10 will start the demo in
                         one of the VGA-monitor videomodes. While
                         1 - 4 will  start it in  one of the RGB-
                         monitor videomodes.

                         For VGA  it's quite  simple;  the higher
                         refresh- rate  you  select,  the  larger 
                         area of the  display will  be covered by 
                         the demo-fx.  Just be careful  so you do
                         not select  a mode that  can damage your
                         equipment.

                         For RGB it's  the same thing; the higher
                         refreshrate  will use a  larger part  of
                         the display  (well, with  most  monitors
                         anyway).

                         Higher  refreshrate also means that  the
                         videochip  collects more data,  and thus
                         gives less  bustime for  the cpu.  It is
                         however quite  hard to notice the  diff-
                         erence it makes  on  framerate.

                         Now  over  to the "BOX"- modes  you  can
                         select.  These  are available  for  both
                         VGA and RGB. They are  mainly put  there
                         for fun and not for any real use.
                         I  did however read some  review in  UCM
                         that stated  they were happy to see some
                         1*1pixel fx on a smaller area. Well here
                         you get the whole thing 1*1  if you take
                         a box-mode. Boxmode could also be a good
                         choice for people with a poor VGAmonitor
                         and no RGB/TV. The 60Hz box-mode is much
                         more correct "perspective" wise than the
                         equal normal mode.  Well it's up for you
                         to select  what you like.  We've done it
                         as easy as we can.

                         Regarding framerate & videomodes  we can
                         tell you that the "normal" RGB modes are
                         the absolute  slowest ones.  This is due
                         to manual pixel-doubling with RGB.  This
                         is not the case with VGA and BOX modes.





                Credits: Programming - Evil
                                       Gizmo

                               Music - Toodeloo

                            Graphics - Evil
                                       Lowlife / Hotline

                         Musicplayer - Simplet / Fatal Design 




                         
              Greetings: For once, we will try to include a bunch
                         of greetings  in the  doc file..  please
                         excuse the  un- order and  if we  forgot
                         somebody.
              
                         2-Life Crew,  Absence,  ACF Design Team,
                         Adrenaline, Aggression, AnimalMine, ADM,
                         Aura,  Avena,  Checkpoint,  Cobra- Team,
                         DNT Crew, Effect, Exa, Giants, Hydroxid,
                         Imagina, IMPonance,  Independent, Lazer,
                         The Inferiors, InterDevelopment, Istari,
                         New Beat Development, New Core, No Crew,
                         The MaggieTeam, Reservoir Gods, Shadows,
                         Synergy,  Unique Development,  Wildfire,
                         Admirables, The Black Lotus, Toys, Zeal,
                         .tSCc.,  X-Tream,  Mystic  Bytes,  Aces,
                         Ajje, andreww, Arnel, Blaze, Cep, Cajun,
                         Cep,  CiH, Comp7,  Creator, Cuba,  Cube,
                         Diz, Draco, Duraiden, Earx, Emphii, Fox,
                         Felice, Flinny, Fraccy, Grey, Green,Ham,
                         Griff,  Goof, Gordo, Ham,  Jackdaw, Jag,
                         Kellis, Keto,  lars, larkov, lloki, NSX,
                         markb,  matrixx, menu,  nerve,  nobrain,
                         noname,  noprox, oops2,  ozk,  pahartik,
                         phil, partycle,  peylow, purecode, hali,
                         phoenix, phoner, radak, samurai, senser,
                         setok, sinbad, soniq, steveb, stratagem,
                         swe, tam, tat,  tilde, tino, thedm, maz,
                         vangeliz, vido, warp5,  wingleader, sh3,
                         wiztom,  xenit,  zigo,  zynx, energizer,
                         scy,  llama,  dyna,  msg,  Wezi,  Scope,
                         CyberZip, Ming,  Jag, Duke, PA Salhberg,
                         Jeroen Tel, T. Morgens.. And all others
                         that we have forgotten..................



                Contact: E-Mail - Evil - ae@wombat.ludvika.se
                                  Toodeloo - toodeloo@swipnet.se
                         
                            WWW - Dead Hackers Society: 
                                  http://coolness.home.ml.org

                                  Toodeloo Studios:
                                  http://toodeloo.home.ml.org
              


              Thanks to: - Tam/Toys  for some  helpful tips  with
                           mfp/video problems & fpu save/restore.

                         - Anthony Jacques for  testing the early
                           routines  with  FastRam and  BlowUP-FX
                           accelerator.

                         - Baggio/Wildfire for  testing it on his
                           4-meg Falcon.

                         - Thomas/New Beat  for testing  it  with
                           his Nemesis Falcon.



             Last words: It was about time we released this demo.
                         To be perfectly honest I (evil) had some
                         serious doubts about if we ever would.
                         But now  it's here and everyone  can get
                         dissapointed. Expectations have probably
                         been too  high again..

                         If you have any  opinion of this demo at
                         all. If you  think it's  mediocre, nice,
                         heartbreaking,  really awful or anything
                         else,  we  would  be very  happy if  you
                         could write a short  e-mail to us. Feed-
                         back is everything!

                         Now we're  45 minutes i nto 1998, we are
                         at  the  IMPparty 6  and are  all  quite
                         drunk. We wish you all a happy new year!

                         Code on!

