
	Silkcut - Atari Falcon port
	
	Hello there, Atarians. Since you too have beefy machines these
days, it seems to be a good idea to have one of our demos ported over to
your platform. Now you have another benchmarking point for your demoing
efforts. All those megahertz and that much faster TT-RAM makes our
slow-as-molasses code run at a respectable pace without any further
hand-optimization. Hopefully this will serve as an inspiration for other
Falcon/060 developers to do some more demos soon.
	
	
	I was hoping to port the demo myself, but alas, it always
seemed that other things got in the way. MiKRO/Mystic Bytes was also
interested in porting the demo... and since he is the kind of guy who
actually gets things done why not have him do all the dirty work? :)
Thanks dude!

	- Kalms / TBL

---

	So, yes, I'm that crazy guy. Insane guy to be honest, this was one
week long nightmare :) Btw guess what stuff did make the worst troubles?
SetPalette() function :)

	Port is 1-to-1 copy of original Amiga version except the:

- Mountains scenes -- I disabled precalced stuff because it looked horrible
  on our fast machine :)
- Greetings scene is b/w -- problems with 18bit Falcon palette and 24bit
  source palette -- it didn't look very good
- Tunnel scene -- slowed down to 16 fps (it's the "native" framerate for
  this effect)
- Audio -- 32kHz stereo 16bit track at 160 kbit instead of original one

	Known bugs:

	Even with the best effort I wasn't able to catch  up the last
register-preservation bug in the engine. This results in two things:

- sometimes, esp. with non-clean memory, one strange polygon appears near
  the door in the first scene
- demo ends with nice bus error ;)

(don't worry, it was worser -- demo wasn't able to fade out and end for
example ;)

	Hardware requirements:

- Falcon/CT60 (in theory, Afterburner040/CT2, too) with 64 MB TT RAM
- RGB/TV/VGA display

(better to have 14 MB ST RAM but it works on 4 MB ones, too)

	Credits:

- original demo -- TBL
- everything concerning conversion to gcc/gas and Atari -- me ;)
- MP2 replay -- NoCrew
- D2D patch -- ray/tSCc (D2D "hack" is better term ;)

And that's it. Enjoy.

MiKRO / MSB
Bratislava/Slovakia, 2008/05/11

	==============================================================
	Original infofile follows....


		SILKCUT	by The Black Lotus

	An AGA/060 Amiga demo, released at Breakpoint 2004.
			[held in Bingen, Germany during April 9-12]


	Credits:

	Graphics by Louie & Bohman & Tudor & Nichosen

	Coding by Kalms & Rubberduck

	Music by Blaizer


	================================================

	Hardware requirements:

	AGA Amiga

	680x0 CPU (68060 is strongly recommended)

	15kHz PAL output (sorry, graphics cards are not supported)


	... or the latest WinUAE.

	================================================

	Smashed filesystems, non-working IDE cables, broken powersupplies
  and being at the wrong airport at a crucial moment was not enough to
  stop us from finishing this demo. Joy! It's 40 minutes past the Amiga demo
  deadline -- which actually is better than usual for us -- and the demo is
  finally compiled and working. Louie has momentarily passed out from sleep
  deprivation on the hotel bed, and in a few minutes we are on our way to
  the main party site to deliver our demo.

	And later tonight, there shall be some serious brawling in the
  Amiga demo competition... :)

	================================================

	Thanks to the people at Breakpoint who helped us during our times
  of despair and broken hardware, notably Bonky, Esau, Slemmy,
  Booster & Kiero. We would have been deep down shit creek without their
  helping hands!

	Oh yeah, Emoon coded up some neat and crucial LightWave plugins
  for us when we had managed to displace the originals. Cheers to him!


	Kalms/TBL 	2004.04.11	14:40


		yes. I am getting too old for this crap. we all are. :)
