Info-Atari16 Digest         Thu, 19 Dec 91       Volume 91 : Issue 669
 
Today's Topics:
                  First Word Plus Bugs: HELP WANTED
                      ftp and mail-server sites.
                          HDX 5 Availability
                        Midi Input patch/code
                           Quick ST support
                         Unix-Windows for ST
           v17INF1: Introduction to comp.binaries.atari.st
        v17INF3: Unpacking binaries (and retrieving old ones)
   wanted: recommendations for educational programs for 9-year old
                          Why not Atari ASV
 
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----------------------------------------------------------------------
 
Date: 19 Dec 91 10:29:47 GMT
From: vjrao@rice.edu (Vinay Julapalli Rao)
Subject: First Word Plus Bugs: HELP WANTED
To: Info-Atari16@naucse.cse.nau.edu
 
In article <ues7cB1w164w@sys6626.bison.mb.ca> marco@sys6626.bison.mb.ca (Marco)
 writes:
>I have GST's First Word Plus version 3.15 and have found a couple of bugs
>(one of them is very major). The major one is in the printing. I have a
>Star NX-10 9-pin and have had no problems with it before. However, when I
>print a WordPlus document it will occasionally (and for no apparent
>reason) start underlining text. When I open up the document it's not
>underlined. The Technical Support line says they no of this bug, so I
>assume it's not the printer. Has anyone else come across this problem?
>Does anyone know of a way to _PREVENT_ it (I can _cure_ it, just not
>prevent it)? Perhaps there's a newer version that's fixed this problem?
>Thanks for any help.
>
>Please respond by e-mail, as I don't have access to this newsgroup.
>
>   +---------------------------------------------------------------------+
>   | John Perry*Voice (204)783-0812*Internet marco@sys6626.bison.mb.ca   |
>   +---------------------------------------------------------------------+
 
I use First Word Plus ver. 3.14 and have come across this problem sometimes
also.  The problem occurs when underlining is not turned off just after the
underlined word or words.  To fix this, make sure everything between the
underlined word and the next word to be printed is not marked as underlined.
You can do this most easily by marking a block from the space just after the
underlined word to the first character of the next word to be printed.  Once
the block is selected, turn off underlining and then unmark the block. Doing
this seems to work for me.
 
 
 
 
 
 
--
*************************************************************
Vinay Julapalli Rao         vjrao@flammulated.owlnet.rice.edu
*************************************************************
 
------------------------------
 
Date: 18 Dec 91 10:37:38 GMT
From: mcsun!uknet!warwick!covpoly!cch.cov.ac.uk!csf195@uunet.uu.net (Mirrir)
Subject: ftp and mail-server sites.
To: Info-Atari16@naucse.cse.nau.edu
 
        Hi,
           I'm looking for some more PD software sources available via
        the NET, I already use lancs.pdsoft and I'm wondering if there
        are other sites that surport atari ST software ?
 
        If you know of any could you mail me there addresses and details
        on how to access them.
 
        Thanks in advance,
 
 
--
 ____________________________________________________________________________
| Jason Taylor (csf195@uk.ac.cov.cch) | "That's all fine, but I only need to |
|  Aliases : Mirrir                   |  know one thing." -Aliens (Vasquez)  |
|  Stliaise (stliaise@uk.ac.cov.cck)  |      'Yes?' - "Where they ARE."      |
 
------------------------------
 
Date: 19 Dec 91 14:21:32 GMT
From:
 noao!asuvax!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!spool.mu.edu!munnari.oz.au!
 darwin.ntu.edu.au!topfm@arizona.edu
Subject: HDX 5 Availability
To: Info-Atari16@naucse.cse.nau.edu
 
In article <51867@cup.portal.com>, Bob_BobR_Retelle@cup.portal.com writes:
> Atari HDX 5.0 is available on CompuServe, and I would assume, on GEnie...
>
> BobR
 
Exactly what _is_ HDX 5.0
 
e-mail pls My news base is only retaining one day
 
--
+--------------------------+-------------------------------+------------------+
|             8 TOP-FM     | Unless otherwise indicated    |  Office Phone    |
|             104.1 MHz    | this message does not         | +61-89-466-266   |
|Darwin,         v         | reflect the views of the      |                  |
|Northern  ---->_*-_|\     | station, staff or the         |  Studio Phone    |
|Territory,    /      \    | Northern Territory University.| +61-89-466-414   |
|Australia     \_.--._/    | (in other words, I said not   |                  |
|                    v     | any-one else).                |      Fax         |
| topfm@darwin.ntu.edu.AU  |                               | +61-89-451-788   |
+--------------------------+-------------------------------+------------------+
 
------------------------------
 
Date: Thu, 19 Dec 1991 06:39:04 PST
From: sgoldthorpe.wgc-e@rx.xerox.com
Subject: Midi Input patch/code
To: Info-Atari16@naucse.cse.nau.edu
 
Does anyone have a patch/program/code extract to get around the small midi
input buffer/lost bytes problem.  I'm about to write a program to convert
my sequencer boxes' sequence dumps into midi files (& vice versa), but
can't get my ST to input the dumps correctly (they're too big/fast for
the normal functions,
 
I've tried before replacing values returned by Iorec, but that always
crashed my machine (and debugging sozobon code is a pain).
 
Any offers/hint?
                                        -Steve
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INET:as384@cleveland.freenet.edu | Rank Xerox Ltd,
  sgoldthorpe.wgc-e@rx.xerox.com | Workstation Software Group,
XEROX CIN:  SGoldthorpe:wgc-e:rx | Systems Products Integration &
TEL:              +44 707 382350 | Development, Welwyn Hall,
XEROX INTELNET:       8*668-2350 | Bessemer Rd, Welwyn Garden City,
MESG TOOL:   15556.25220325363.0 | HERTS.   AL7 1BL   ENGLAND
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
------------------------------
 
Date: 19 Dec 91 13:54:55 GMT
From: haven.umd.edu!wam.umd.edu!cmedley@ames.arpa ("Flip" Medley)
Subject: Quick ST support
To: Info-Atari16@naucse.cse.nau.edu
 
In article <51870@cup.portal.com> Bob_BobR_Retelle@cup.portal.com writes:
>Funny how the Atari market has shrunk to the point where a programmer's
>"attitude" can determine whether someone will choose to accellerate their
>computer's screen updates...
>
 
Actually, the size of the Atari market shows in that the programmer is the
person who owns the company, so to speak.  I'm sure you are concious of the
way people change their purchases to reflect their own perceptions of the way
a company does business.
 
>
>I'm amused...
 
So tell me, would you buy another Atari because it is good, forgetting that the
Tramiels own the company? :)  (this part is really relevant to a USA user)
>
>BobR
 
------------------------------
 
Date: 18 Dec 91 18:58:11 GMT
From: mcsun!uknet!slxsys!ibmpcug!demon!news@uunet.uu.net (Iain Laskey)
Subject: Unix-Windows for ST
To: Info-Atari16@naucse.cse.nau.edu
 
There IS an ST version of X Windows. r4 complient incuding the shapes extensio-
ns
for round windows etc. It is for the bionet network available in Germany.
SLIP is currently being developed for it. Bionet supports TCP/IP
 
  ###############################
  # Iain R Laskey               #
  # ilaskey@cix.compulink.co.uk #
  ###############################
 
------------------------------
 
Date: 19 Dec 91 19:07:08 GMT
From:
 sun-barr!cronkite.Central.Sun.COM!exodus.Eng.Sun.COM!exodus.Eng.Sun.COM!news@am
 es.arpa (Steven Grimm)
Subject: v17INF1: Introduction to comp.binaries.atari.st
To: Info-Atari16@naucse.cse.nau.edu
 
Submitted-by: koreth@twitterpater.eng.sun.com (Steven Grimm)
Posting-number: Volume 17, Info 1
Archive-name: intro
 
This is the first of three introductory articles about comp.binaries.atari.st.
This one describes how to submit binaries to the newsgroup.  A companion
article lists all previously-published binaries, and a third article explains
how to retrieve and unpack binaries posted by others.
 
I am always looking for suggestions on how to improve the usefulness
of the newsgroup, and can be contacted as listed below.
 
-- Steven Grimm
   koreth@twitterpater.eng.sun.com
 
--------------------
 
Subject: Submitting binaries for publication
 
Items intended for posting or queries and problem notes should be sent to
atari-binaries@twitterpater.eng.sun.com. If you are on a UUCP-only site, you
can send them to {backbone}!sun!twitterpater.eng!atari-binaries.  Note that
comp.binaries.atari.st is not the correct place to ask general questions
or to ask, "Does anyone have software that does X?"  Post such requests to
comp.sys.atari.st or comp.sys.atari.st.tech.
 
If you want verification of arrival, so say in a cover note, or at the
beginning of your submission, if it is small.  I try to verify that a
program works, and if I can't get it to work, I may hold up posting it
for a couple of days.  Please note that, except in rare cases, software
without documentation will not be published. The backlog from receipt
to posting varies from one to four weeks depending mostly on the set
of submissions currently in my queue.
 
If you are submitting both sources and binaries, PLEASE send the two
separately.  If I have to separate your sources from your binaries by
hand, your submission will most likely sit on the back burner for a
while.
 
Please include a description of your program at the top of your article.
Look at old issues of comp.binaries.atari.st for examples of the sorts
of descriptions I'm looking for.  I don't write the descriptions at the
tops of the articles; what you see is what the submitters gave me.
 
Also, as of volume 8, I will only accept binaries packed with an archiver
for which source code is widely available.  For the time being, this means
arc, zoo (including 2.1), and lharc.  If you want to use a nifty new archiver,
make the source code available to the public (posting to comp.sources.atari.st
is fine.)  I reserve the right to repack binaries with another archiver if
the other archiver saves a significant amount of space, or has other
advantages.
 
If you're submitting a demo of a commercial program, or a shareware program,
please keep the amount of advertising to an absolute minimum.  The net
gods become angry when people try to use the net as a free advertising
medium, and I'd like to keep comp.binaries.atari.st out of trouble.  If
you want to solicit orders, do it in a README file or an About... dialog
box, not in a message that comes up every time the user does something.
In other words, treat the net like a PBS station (apologies to those
outside the US.)  I will not accept programs which I feel are excessively
commercial.  I'm aware that commercial demos and shareware are often very
useful (to the users on the net,) which is why I allow them at all.
 
--------------------
 
Subject: The structure of comp.binaries.atari.st articles
 
Each posting in comp.binaries.atari.st is called an "issue"; there are
roughly 100 issues to a volume.  The division is arbitrary and may vary.
There are two types of articles in comp.binaries.atari.st: binaries and
"information postings."  They can be distinguished by the subject line:
 
  Subject: v17INF2: Index and other info
 
This first word in the title identifies this as the third info posting of
volume six.  Similarly, the subject line shown below:
 
  Subject: v17i081: deadwrtr -- Ouija-word processor
 
identifies this as the 81st binary article in Volume 17.  Large programs are
broken up into smaller pieces, and have subject lines that look like
this:
 
  Subject: v17i041: zx81 -- Timex/Sinclair emulator  part04/39
 
Certain information about the system configuration required to use the
program is given on the keywords line.
 
  Keywords: uuencode, 1meg, medium, high
 
This means that the program requires at least one meg of RAM and runs in
medium or high resolution. Following is a list of keywords; new ones may
be added as needed. They are mostly self-explanatory.
 
  uuencode      - program is uuencoded (UNIX uudecode required to unpack)
  uue           - program is uuencoded (ST uud required to unpack)
  arc           - program is archived (arc required to unpack)
  zoo           - program is a zoo archive (zoo required to unpack)
  zoo-high      - program is a zoo 2.1 high-compression archive (zoo21 req'd)
  lharc         - program is an lharc archive (lharc required to unpack)
  high          - high resolution
  medium        - medium resolution
  low           - low resolution
  1meg          - needs 1 meg of RAM
 
The References: line, if present, points to the previous part of a multi-
part program, so that newsreaders (trn, nn, etc.) which can follow threads
will recognize a large program as a single thread.
 
The first few lines of an article are auxiliary headers that look like this:
 
  Submitted-by: jackt@atari.UUCP (Jack Tramiel)
  Posting-number: Volume 17, Issue 80
  Archive-name: rsn
 
The "Submitted by" is the author of the program.  If you have comments about
the binaries published in comp.binaries.atari.st this is the person to contact.
When possible, this address is in domain form, otherwise it is a UUCP bang
path relative to some major (backbone) site.
 
The "Reply-To:" header line in the article's main header points to the
submitter, to make commenting about binaries easier.
 
The second line repeats the volume/issue information for the aide of notes
sites and automatic archiving programs.
 
The Archive-name is the "official" name of this program in the archive.  Large
postings will have names that look like this:
 
Archive-name: desktop/part01
 
Since most archive sites run UNIX, articles are given UNIX-style filenames
rather than ST-style filenames.  I do make an effort to keep filenames to
8 characters or smaller, however.
 
--------------------
 
Subject: Reporting and tracking bugs and patches to postings
 
Updates to programs are usually announced in comp.sys.atari.st. When
large changes are made to a program, the entire thing will be reposted
to comp.binaries.atari.st.
 
To report bugs, contact the person listed in the Submitted-to header.
Often there is a contact address in a README file, too.  I do not maintain
the programs I moderate, so don't send your bug reports to me.
 
If the program documentation mentions some file that isn't included in
the posting (for instance, a font editor's documentation might refer to
some sample fonts), contact the submitter, not me.  I post articles in
their entirety, so if it isn't posted, I probably don't have it.
 
------------------------------
 
Date: 19 Dec 91 19:07:30 GMT
From:
 sun-barr!cronkite.Central.Sun.COM!exodus.Eng.Sun.COM!exodus.Eng.Sun.COM!news@am
 es.arpa (Steven Grimm)
Subject: v17INF3: Unpacking binaries (and retrieving old ones)
To: Info-Atari16@naucse.cse.nau.edu
 
Submitted-by: koreth@panarthea.ebay.sun.com (Steven Grimm)
Posting-number: Volume 17, Info 3
Archive-name: unpack.cooked
 
 
 
 
 
 
 
 
                     HOW TO USE COMP.BINARIES.ATARI.ST
 
                              by Steven Grimm
 
                       Last update: August 13, 1991
 
 
 
 
_1.  _W_e_l_c_o_m_e _t_o
 _c_o_m_p._b_i_n_a_r_i_e_s._a_t_a_r_i._s_t!
 
     Here you'll find a wealth of software for your Atari ST, from games to
spreadsheets to compilers -- all free and yours for the taking.  This docu-
ment describes exactly how comp.binaries.atari.st works, and tells you how
to get started.  Don't worry if some of this seems complex; it'll all
become clear after a little use.  The section "Getting started" at the end
of this document is worth reading if you're new to all this.  It gives you
(reasonably) step-by-step instructions for obtaining the software you'll
need to get going.
 
_2.  _W_h_a_t _a_r_e _b_i_n_a_r_i_e_s?
 
     Binaries are files that contain information other than normal text.
Usually, a binary that is posted to the net will contain executable (pro-
gram) files.  Binaries are distinct from _s_o_u_r_c_e_s, which are the
 human-
readable text files that are interpreted by a computer and used to produce
binaries.  Sources can be modified with relatively little effort, and are
usually pretty easy to read.  Binaries are not intended to be viewed by a
human.
 
_2._1.  _U_u_e_n_c_o_d_i_n_g
 
     The programs which transfer network news messages (and electronic
mail) are not always capable of handling a pure binary file.  They are
designed to handle textual messages, and the odd symbols and characters in
a binary cause them to become confused, and often to mangle the binaries.
To avoid this problem, a method called _u_u_e_n_c_o_d_i_n_g is used.
 Uuencoding
translates a binary file into text characters, so that the news and mail
transport programs won't mess up.  The disadvantages are that uuencoded
files are about 30% bigger than the raw binary files they represent, and
that you have to go through one extra step to get the binaries to work on
your computer.
 
_2._2.  _A_r_c_h_i_v_e_s _o_r "_a_r_c _f_i_l_e_s"
 
     Usually, a program will need more than one file to work properly.  The
extra files might be data files, help files, or maybe some instructions for
the user.  In order to easily package multiple files together in one binary
file, a program called "arc" (short for "archiver") is used.  Arc also
compresses all the files as it packages them, so that the arcfile take up
less disk space (and takes less time to download!) than it would if its
contents were just thrown together.
 
 
 
 
 
 
 
 
 
 
Using Binaries                                           -2-
 
 
     To confuse matters even more, two new archive programs called "zoo"
and "lharc" can also be used to achieve the same effect.  Zoo is superior
to arc in some respects, slightly inferior in others, as is lharc.  Unfor-
tunately, you can't unpack a zoo archive with arc or lharc, or vice versa
(arc and lharc are similarly incompatible with each other.)
 
_2._3.  _U_S_E_N_E_T _a_r_t_i_c_l_e_s
 
     The USENET has groups designed especially for transmission of binary
files.  They are usually called something like "comp.binaries.x," where x
is the type of machine that the programs will run on.  For Atari ST owners,
the group to watch is comp.binaries.atari.st.  Most of the binaries groups
(including the Atari binaries group) are _m_o_d_e_r_a_t_e_d, which
 means that you
can't send a program directly to everyone on the network.  Instead, you
send it to someone in charge of the group (the _m_o_d_e_r_a_t_o_r), who
 makes sure
that your program works and contains the proper documentation (or that the
lack of documentation is announced), and that it's in the correct format to
be sent out to the rest of the USENET.
 
     One of the restrictions of the USENET is that articles can only be a
certain length.  If a binary is longer than that, it must be split up into
several parts, each no longer than 45000 bytes or so.  This introduces yet
another obstacle to people who want to transform the articles into a useful
form, but it can't really be helped until the USENET starts running much
more advanced news transmission software.  Also, some particularly long
programs may be posted over the course of several days; otherwise the net
would be overloaded with lots of huge messages, and people would complain.
 
     USENET binaries are grouped into _v_o_l_u_m_e_s, each containing
 about 100
articles.  This is to make life easier for people who are trying to keep
track of which articles have been posted.  When a new volume is started,
the moderator will usually post introductory articles, including a list of
previously published articles.
 
_3.  _H_o_w _d_o _I _g_e_t _b_i_n_a_r_i_e_s?
 
     There are two ways to get binaries: first, by reading the USENET news-
group comp.binaries.atari.st; you will see new articles within a week (usu-
ally much less) of the time they were sent out by the moderator.  If, for
some reason, your site doesn't receive comp.binaries.atari.st, or if you
want to look through previously posted articles, site
twitterpater.eng.sun.com has all the binaries stored in its archives.
 
     The other way to get binaries is to request them from twitterpater's
archive server.  The archive server is a program that intercepts incoming
mail messages and looks for commands inside them.  You can tell it to list
the available binaries, give you help, or send whichever files you're
interested in.  The requested files will be mailed to you.  One thing to be
careful of is that multi-part postings aren't placed in the archives until
all their parts have been sent out to the USENET at large.  This is to
prevent people from requesting all 99 parts of a program the first day it
appears, thus overloading the net and defeating the purpose of piece-by-
piece posting.
 
 
 
 
 
 
 
 
 
 
Using Binaries                                           -3-
 
 
     To find out more about the archive server, send a mail message con-
taining the word "help" to archive-server@twitterpater.eng.sun.com.  Talk
to an administrator at your site if that mail address doesn't work.  If you
don't get any response from the archive server within a few days, something
may be wrong; mail archive-manager@twitterpater.eng.sun.com to report the
problem.
 
     There are other archive sites, too, such as atari.archive.umich.edu;
they contain most of the comp.binaries.atari.st software as well as some
additional programs that have not appeared on the newsgroup.  Some sites,
such as atari.archive, also offer something called "anonymous ftp" if
you're on the Internet.  Say "ftp atari.archive.umich.edu", and if you con-
nect, use "anonymous" for a username, and your username for a password.
See the ftp documentation at your site for more information.  A recent, but
possibly incorrect, list of alternate archive sites appears at the end of
this article.  Please send me mail if you know of any that aren't mentioned
here, or if my list is incorrect.  Note that twitterpater does not offer
anonymous ftp, as it's on a network that's segregated from the Internet.
 
     Twitterpater also offers an "auto-index" service, for people who don't
have access to the USENET groups.  If you request autoindex service, you
will receive copies of the archive-server's index files for the binaries
and sources groups whenever new files are added.  Note that if your site
gets comp.binaries.atari.st, requesting autoindex is pointless and a waste
of net bandwidth.  Send mail to autoindex-request@twitterpater.eng.sun.com
if you'd like to sign up.
 
_4.  _H_o_w _d_o _I _d_e_c_o_d_e _t_h_e
 _b_i_n_a_r_i_e_s?
 
     As stated above, turning binaries from USENET articles into a more
useful form can be a multi-step process.  At the least, you will need the
uudecode program; it is standard software on most UNIX|- systems and is
available in a couple of forms on the Atari.  Versions for other operating
systems do exist, and can certainly be written with little effort.  Arc is
available for UNIX and other operating systems, but is not standard
software.  In any case, you will want at least arc on your Atari.
 
     Usually, things are been small enough to fit in one article, but you
will almost certainly want to try something larger eventually.  The Atari
"uud" program (whose source code, also suitable for compilation on UNIX
systems, is available in the sources archive) is capable of easily decoding
multi-part uuencoded files.  Near the top of each part (except the first)
will be a line like
 
        begin part c foobar.uac
 
 
     Rename each file (except part 1, which can be named "part01" or just
about anything else) to the name at the end of this "begin" line, in this
case "foobar.uac".  Then run uud on the file containing part 1; it contains
instructions to cause uud to look for the other parts.  If you have a text
_________________________
|- UNIX is a trademark of Bell Laboratories.
 
 
 
 
 
 
 
 
 
 
Using Binaries                                           -4-
 
 
editor or a UNIX style cat program, you can just stick all the parts
together in order and run uud on the resulting (big) file; it will try to
go on in the first file if it can't find the next part in a separate file.
Note that uud won't warn you if it's overwriting an existing file, so don't
give any of the parts the same name as the file that's being extracted from
them!
 
     On UNIX systems, you can also say (for instance) "cat part* | uud -"
without renaming anything.
 
     If you don't have uud or would prefer to decode your binaries on your
larger news computer, the procedure is somewhat more complex.  Plain
vanilla uudecode doesn't know about multi-part uuencoded files, so you have
to fool it into thinking that everything is in one part.  First, stick all
the parts together (using cat on UNIX).  Edit the resulting file.  Now
remove all the extraneous lines of text in between the parts -- this
includes mail headers, any text, lines of the form "include foobar.uad,"
"table" lines and the lists of characters following them, and "begin" lines
other than the one at the beginning of part 1.  Once you have converted all
the parts into a big uuencoded mass (with no blank lines!), the regular
uudecode program will work.
 
     Obviously, this is something of a hassle, and the recommended pro-
cedure is to try to install uud on your large computer.  You'll usually
want to minimize the amount of data you have to send to your Atari, since
you'll most likely be downloading it at a relatively low speed, and the
uudecoded .arc file is the smallest thing you can download.
 
     Zoo is available from the archives.  It is simple to use; refer to the
documentation included in zoobin.arc (yes, you need to use arc to extract
zoo!) for more information.  The uudecoding process is the same for zoo and
arc files.  A new version of zoo, 2.1, is in volume 15 of the binaries
archive.  You'll need the old version of zoo to unpack the new one.  Zoo
2.1 is necessary to unpack "zoo-high" format archives (look at the Key-
words: line of the article you're unpacking.)
 
     To extract lharc files, you should first try the program "lhx104" in
volume 15 of the comp.binaries.atari.st archives.  It's not in compressed
form, so all you'll need to do is uudecode the .TTP file.  It will unpack
.LZH files.
 
     Most archives contain documentation; refer to the instructions in a
specific program for usage information and the like.  If you have problems
with a particular program, send mail to the submitter (listed near the top
of each part.)  The moderator doesn't have time to become very familiar
with all the programs that are posted, so the submitter will probably be
much more helpful.
 
_5.  _G_e_t_t_i_n_g _s_t_a_r_t_e_d
 
     A version of uudecode written in ST BASIC is available in
twitterpater's archives (see above).  It is in volume 1 of the
comp.sources.atari.st directory (note that that's _s_o_u_r_c_e_s and not
binaries).  To obtain it, send mail to archive-
 
 
 
 
 
 
 
 
 
Using Binaries                                           -5-
 
 
server@twitterpater.eng.sun.com, with the following message body:
 
        send sources/volume1 basic-uud
 
 
     The archive server should reply quickly (the actual amount of time it
takes depends on how your site is connected to the outside world) with the
BASIC program.  Take off all the mail headers and introductory text (every-
thing above the line that says "10 ' UUDECODE PROGRAM") and bring the file
to your ST using your communications program.  (Refer to its documentation
for specific instructions about that; every program does it in a different
way.)
 
     Once you have basic-uud, you should get all six parts of the program
"starter" from volume 16 of the binaries archive.  The "starter" program,
when run, writes out copies of the utilities you'll need to start decoding
and unpacking comp.binaries.atari.st articles.  Send six more mail messages
to archive-server@twitterpater.eng.sun.com, each with one of the following
requests:
 
        send binaries/volume16/starter part01
        send binaries/volume16/starter part02
        send binaries/volume16/starter part03
        send binaries/volume16/starter part04
        send binaries/volume16/starter part05
        send binaries/volume16/starter part06
 
 
     You need to send separate mail messages because some mail systems
won't handle very large pieces of mail, and if you requested all six parts
at once, you might never see a reply!
 
     Copy all six parts of starter, in order, into a single large file.
Then go through and edit out the extra text between parts.  Everything
between (and including) the "include" line at the end of a part and the
"begin" line at the beginning of the next part should be removed.  (Blank
lines are bad, too; everything from the "begin" at the top of the first
part to the "end" at the end should be a solid row of 'M' characters along
the left side, except a couple lines above the "end.")
 
     Use the BASIC program to uudecode the resulting file, then run
starter.tos.  It will write out copies of arc, zoo, lharc, uue, and uud
(all described above.) You're ready to begin!
 
 
_6.  _L_i_s_t _o_f _a_r_c_h_i_v_e _s_i_t_e_s
 
     Note: I have not verified these, so this list may be wrong.  Mail
servers usually respond to the word "help" alone in a mail message.  Some
of the sites listed below may not contain full archives of
comp.binaries.atari.st, and some may have other files.
 
Address                         Type      Comments
D'l |1752u 0'
 
 
 
 
 
 
 
 
 
Using Binaries                                           -6-
 
 
wuarchive.wustl.edu             ftp,nfs
ux.acss.umn.edu                 ftp       TeX, GNU
atari.archive.umich.edu         ftp       Mail server may also exist
him1.cc.umich.edu               ftp       cd to pc7: directory
dsrgsun.ces.cwru.edu            ftp       GNU and Minix archives also
xanth.cs.odu.edu                ftp
slug.pws.bull.com               ftp       comp.sources.atari.st only
archive-server@
     twitterpater.eng.sun.com   mail      Official archives
archive@softvax.radc.af.mil     mail
unido!archive-server            mail      European archives
st_requests@
     n6vbg.hamavnet.com         mail      Dialup access at (714) 989-4276
marks%mgse@rex.cs.tulane.edu    uucp      Ask your site administrator
 
------------------------------
 
Date: 19 Dec 91 16:49:06 GMT
From: zephyr.ens.tek.com!tekig7!tekig1!georgew@uunet.uu.net (George Walker)
Subject: wanted: recommendations for educational programs for 9-year old
To: Info-Atari16@naucse.cse.nau.edu
 
Well, here it is Christmas again, and once again I find I've purchased
another disapppointing program for the kids.  I've got a bunch of games,
which they enjoy, but whenever I try to get something educational, I get
something that, when I actually play with it for a little bit, I realize is
going to hold their attention for about 15 minutes, tops.  Another $30 down
the drain.  Part of my problem is that my local dealer has practically no
children's software, and I don't like to order something sight unseen
without a recommendation.
 
An example of something I think they *would* enjoy would be something along
the lines of, say, "Mixed-up Mother Goose", but where they have to answer math
or other questions to get the object to continue the search.  Examples of what
I think they *won't* like are what I just bought: Bentley Bear's Math Magic I,
which after you've played a minute, you realize is just flash cards with
animation, and it's never going to get any more interesting.
 
Any suggestions (other than telling me to dump the ST and buy a PC)?
Pointers to magazine reviews would be helpful, also.
 
Thanks.
 
George S. Walker    {decvax,hplabs,uunet}!tektronix!tekig1.PEN.TEK.COM!georgew
*OR*  georgew@tekig1.PEN.TEK.COM   *OR*   georgew%tekig1.tek.com@relay.cs.net
*OR*  tekig1!georgew.tektronix@Udel-Relay  Tektronix - Committed to Excellence
 
------------------------------
 
Date: 19 Dec 91 13:17:56 GMT
From: mcsun!uknet!bcc.ac.uk!ucacmsu@uunet.uu.net (Mr Stephen R Usher)
Subject: Why not Atari ASV
To: Info-Atari16@naucse.cse.nau.edu
 
I'm sure many people will ask thins.. I hope I'm the first. :-)
 
Is this a commercial venture (I assume it is)?
 
If so, is there any indication of the sort of cost of such a package?
 
Steve
 
PS. The reason for my asking is that I far prefer BSD to AT&T Unix's (I know
BSD can no-longer call itself a Unix cos it's got no AT&T code in it).
--
Addresses:-
JANET:-         ucacmsu@uk.ac.ucl or    susher@uk.ac.csm
Internet:-      ucacmsu@ucl.ac.uk or    susher@csm.ac.uk
 
------------------------------
 
End of Info-Atari16 Digest
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