* TANK GAME VARIABLE * THIS IS D:TANKVAR.SRC FIRSTVAR RESULT DS 2 ;PRODUCT M1 DS 1 ;MULTIPLIER M2 DS 1 ;MULTIPLICAND CHRX DS 1 ;HORZ. POS. OF CHAR TANK IS ON TOP OF CHRY DS 1 ;VERT. POS. OF CHAR TANK IS ON TOP OF XOFF DS 1 ;HOW MANY PIXELS TANK IS OFFSET FROM LEFT EDGE OF CHI YOFF DS 1 ;HOW MANY SCAN LINES TANK IS OFFSET FROM TOP OF CHR CHR1 DS 1 ;CHAR TANK IS ON TOP OF CHR2 DS 1 ;ADJACENT CHARACTER TANK MAY BE ON TOP OF BYTE DS 2 ;ACTUAL 8 BITS OF SCREEN DATA TANK IS ON TOP OF DPOINTER DS 1 ;DATA POINTER INTO TARK DATA SAVEX DS 1 ;TEMP. X REG. STORAGE SAVEY DS 1 ;TEMP. Y REG. STORAGE TANK DS 1 ;WHICH TANK IS BEING DONE GAME DS 1 ;GAME IN PROGRESS FLAG ENABLE DS 1 ;FLAG FOR VBI TO SKIP CODE IF CAME NOT RUNNING PLAYRH DS 2 ;TANK HORIZ. POS. PLAYRV DS 2 ;TANK VERT. POS. PLAYRD DS 2 ;TANK DIRECTION OF MOVEMENT PLAYRF DS 2 ;DIRECTION TANK IS FACING NEWH DS 1 ;TEMPORARY COPIES OF TANK POSITIONS NEWV DS 1 NEWD DS 1 NEWF DS 1 NEWID DS 1 TEMPO DS 1 ;TEMPORARY STORAGE TEMP1 DS 1 TEMP2 DS 1 TEMP3 DS 1 TEMP4 DS 1 ; TURETF DS 2 ;FLAG FOR TURRET MODE TURETD DS 2 ;TURRET DIRECTION ; SHOTS DS 2 ;SHOT SOUND FLAG SHOTD DS 2 ;SHOT DIRECTION SHOTH DS 2 ;SHOT HORIZ. POS. SHOTV DS 2 ;SHOT VERT. POS. SHOTF DS 2 ;SHOT IN PROGRESS FLAG CYCLES DS 2 ;EXPLOSION SEQUENCE FLAG AND COUNTER INDEX DS 1 ;AN INDEX IMMUNE DS 2 ;TEMPORARY TANK IMMUNITY TIMER TIMER DS 1 ;JIFFY COUNTER MINUTES DS 1 ;TIME SECONDS DS 1 ;TIME SCORE DS 2 ;PLAYER SCORES ; ; LASTVAR ;