Review: Tapper | By Alan Hewston |
Tapper is one of my favorite video games - among my top 10 most played games at home. At the arcade, beer is the beverage of choice; at home its Root Beer, or Mountain Dew. Mountain Dew in this version. Your job as Bartender is to get the beverages to your thirsty customers, and then pick up their empty glasses. They enter one end of the bar, and slowly move towards the other, until they get their drink. Then they either take it and leave as a happy customer, or stop - drink it - slide their glass back to you - and continue walking towards you, waiting for another round. Fortunately, you are stationed at the other end of the bar with a bottomless keg and an infinite supply of glasses. Every press of your button fills up another drink and slides it down the bar to the next customer. Sounds easy enough right? Well, you have to continue serving until the bar is emptied - in all 4 bar counters at once. There are 4 different bar scenes, each representing another level. There are 2, 3, 4 and 4 rounds respectfully to each level, with every round and every level getting progressively faster, with more customers. The 3rd and 4th bars are split such that every other counter is facing the opposite direction. This is enough to drive you nuts. But to me it is the all-time most challenging hand-eye coordination classic video game ever. Level 1 then follows level 4, but it is much faster each time around. Control: The Controls are excellent. 4 directional movement and firing of the joystick work to perfection. No glitches here, and an improvement in firing in the Atari 8 bit version. Instead of a built in delay between pouring glasses, this version allows you to pour the beverages as fast as you can push the button. Cool! Gameplay: The Gameplay appears to be complete, but the tips are few and far between on the Atari 8-bit version. Graphics: The Graphics are a real disappointment with this version. The C64, CV, and Atari 2600 versions blow this one away. The customers are so hard to make out relative to the background colors that you cannot tell if they are moving or still drinking. This problem culminates in level 4 where it is nearly impossible to discern. The color mixtures are also poor on the bonus round, and I can only get about 50% of the bonuses, compared with 95% on all other versions. Sound: The Sound is fine including a noise for every beverage poured, and every customer popping in. These sounds are all very critical to the Gameplay as you cannot be watching every location on the screen at once. Addictiveness: This game is really addictive, but the graphics make it much more frustrating than any other home version. So, unless you really want to be challenged as a bartender, try out another home version as well. Atari 8 bit Designer: Ken Jordan, also listed for the SEGA version for the Atari 5200, which probably never made it to a prototype. |
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