Atari got its start in the consumer electronics side of home entertainment with its release of Pong for the home. Originally Atari had planned to build 50,000 units, however Atari was approached by Sears and ended up making 150,000 for the Christmas 1975 season. People stood in line for nearly 2 hours in the cold to sign up to be on the waiting list for an Atari Home Pong.
Atari continued its foray into the home consumer electronics market with various versions of Pong, then bringing home other popular Atari coin-op games such as Video Pinball, Stunt Cycle and even a hand held version of its Touch Me coin-op. Atari delved into the unusual with its Video Music console which created pulsating patterns on the screen in sync with an owners home stereo system. Other products were created which were Sears exclusives such as Atari Tank which was sold as Sear Tank. The joysticks from the home version of Tank eventually became the standard joysticks which were packed in with the Atari 2600 VCS (Video Computer System. The Joystick was created by John Hyashi and Kevin McKinnsey and sold over 60 million worldwide.) Another Sears exclusive made by Atari was Sears Speedway.
To use up its large inventory of chips for consoles such as Super Pong,
Video Music, Video Pinball and others, Atari created the Atari Game Brain
console to allow all of these games to come on cartridge and be used on
the console, this console never made it to market. Later
on Atari looked into the hand held and table top market and created hand
held Space Invaders and Super Breakout which were never sold.
Also the boldest experiment in home tabletop electronic games was shown
at the New York Toy Faire in 1981, the Atari Comos. A 3D holographic
game system which was the first of its kind, the entire project was cancelled
shortly after the show and never to be seen again. So far the
Atari Historical Society has the only known fully assembled and fully functioning
Cosmos tabletop game with all of the holographic games.