Super-Stella / Sylvia
According to engineering logs, in 1981 Atari began work on a new video game console to replace the Atari 2600 Video Computer System. This new console during development took on many codenames: Sylvia, Super-Stella and also... PAM (with notes next to it saying "Super-Stella: Multipurpose". This new console was to be based on a new 10-bit processor and would have more memory, higher resolution graphics and improved sound while maintaining compatibility with all exisiting Atari 2600 console games.
Prototypes
were built and a one or two preliminary games were written for the new
"super" console. However before the design could be finalized
on the new console, the feedback from the programmers was that the console
was too difficult to program on and they didn't want to do games on it
since it was so difficult. Time was running short, Intellivision
was breathing down Atari's neck so to speak and rumor had it that other
companies were developing new game consoles. The 2600 with
its aging technology was in danger, a new console was needed and quickly.
Before project Sylvia even got a name (The console was named ATARI SYSTEM
X) the project was cancelled and replaced with a quick solution.
Repackaging the Atari home computer technology into a game playing console
codenamed PAM, Atari almost named the second "SYSTEM X" PAM which would
have stood for P.ersonal A.rcade M.achine, however Atari 5200 was chosen.
During the development of the new Atari 3200: System X, Atari was also preparing a clone version of it to be sold through its Sears distribution channel. This console was to be called the Sears Super Arcade II. Actual prototypes do exist of the case designs, the above pictures were donated by Roy Nishi, former head of Atari's Industrial Design group.