  RRRRRR    GGGGG   BBBBBB    AAAAA
  RRR  RR  GGG  GG  BBB  BB  AAA  AA
  RRR  RR  GGG      BBB  BB  AAA  AA
  RRRRRR   GGG GGG  BBBBBB   AAAAAAA
  RRR  RR  GGG  GG  BBB  BB  AAA  AA
  RRR  RR  GGG  GG  BBB  BB  AAA  AA
  RRR  RR   GGGGG   BBBBBB   AAA  AA

  RASTERS...GIRLS....BEER.....ATARI!

  A 16k demo about the 4 best things
    in life for the Atari XL/XE.
   Runs on stock 64k PAL machine.
   Released at Sillyventure 2k12.

       Code : JAC! / WUDSN
       Sound: 505  / Checkpoint
       Font : OOZ  / Agenda

      Created using WUDSN IDE
       http://www.wudsn.com
         8 bit are enough

        Additional Credits
        ==================

  Additional tools used are ALTIRRA
ATARI800WIN,DEFLATE,DIR2ATR,EXOMIZER,
FRHED,GRAFX2,G2F,MADS,PICODOS,TIPCONV.
Thanks for all those great tools,guys.

 The demo contains derivative work 
 of the following excellent stuff.
I owe every original author at least
 one beer now and hope I'll have the
chance of sharing it with you one day.

>> Girls and Spark of Inspiration <<
>   Vivid Experiment by Doomsday   <

>>  Mosaic Transition Height Map  <<
> Edge of Disgrace by Booze Design <

>>   Musik Pro Tracker Player     <<
> Fox/Taquart and Jaskier/Taquart  <

      Technical Information
      =====================

The demo runs in TIP (Taquart Inter-
lace Picture) mode. The resolution of
mode is 160i X 200. It is a CPU driven
graphics mode where the CPU is 100%
busy in the visible screen area,
leaving you with almost no time
for effects.

This is the first demo which uses a
new variant (CIP - Character Interlace
Picture) of this mode which allows
full screen effects.

The demo is best viewed on real
hardware and a real CRT TV set
with saturation set to maximum.
Alternatively you can use ALTIRRA.
A ready to run version is included in
the download archive. Start RGBA.bat.

       Release Information
       ===================

This is the fixed party version.
Release date is 2012-12-09.

It loads correctly even without
OPTION pressed and the credits for
LA RESISTANCE show up correctly.
If you find another bug, just notify
me. I have 3 bytes left for a fix :-)

I had to leave out a lot of effects
in order to keep the 16k limit, which
was is pity because the chunky mode
framework in the demo is really fun.
So maybe there'll be a "director's
cut" version some day. 


See you at Revision 2013, JAC!
